Posted On: August 7th 2026, 08:57 pm
For a while I’ve been thinking about how many tones in nature are not flat, but consist of a multitude of colors, mixed but not fully. How can we capture the beauty of these colors in a digital setting?
I’ve been building some shader based tools in an attempt to mimic these non-flat tones digitally.
Many designers (myself included) are drawn to using noise or grain or other textures that mimic analogue sensibilities. This is a similar idea but while these are non-digital representations, they are of human-created tones, not nature created.
So what I’m noodling on is what does a digital representation of organic tones look like? What are other ways we can make tones on screen that are neither a single hex code nor a gradation.