Posted On: October 2nd 2026, 07:01 pm
How a good UI can completely change player behavior.
In Onaka and the Witch's Intern, there are millions of possible potion recipes in the game. So how do we organize that information for the player, so that they only see what's most important in the moment?
The answer is identifying minute-to-minute player goals. What are they trying to accomplish in this moment, and how do we make that as satsfying as possible?
You can wishlist Onaka and the Witch's Intern on Steam now!
https://store.steampowered.com/app/4965590/Onaka_and_the_Witchs_Intern/
#onaka #obojima #1985games #pixelart #godot