Posted On: March 26th 2022, 09:43 pm
Started going through and adding reflectivity to the materials for the muscles. This imported with hundreds of separate phong shaders using only 256x256 diffuse maps. I used a script to convert them to Vray materials. Hoping to make larger pbr maps for each one at some point! #art
#anatomy #3dmodel #cgi #vfx
#digitalart #anatomage