Posted On: May 8th 2023, 04:01 pm
Humanoids XP2 ⚉ Custom Enhanced
#metahuman Experiment. Rendered with
#octanerender inside UE5
Facial expressions are done with
#faceware and
#autodeskmayaThe head shape is built based on a 3d scan and converted to metahuman with
#meshtometahumanand textures are projected and swapped with the original scan textures
Wrinkle displacement maps generated based on MH wrinkle normal maps and sculpted and enhanced in
#zbrushGrooming is done and simulated in
#houdinifxI've been obsessed with
#unrealengine metahumans last 4months, and the challenge was to push the limits and make something custom and not a generic Metahuman. I also wanted to go realistic as far as I could with the power of unbiased path tracing, pixel-perfect SSS, and refractions, and most importantly, having an animated character with all the animated wrinkle maps :) The workflow is hacky and convoluted, with many third-party apps, scripting, baking, sculpting, and stuff...
I will prepare a proper process video soon :)
delightful sound by
@juergenbranz#3dsculpture #3dcharacter #c4d
#cgiart #daz3d#digitalsculpting #3ddesign #otoy #redshift3d#3dsculpting #houdini #octane #octanerender #zbrush#3danimation #adobe #cgi
#cinema4d #autodeskmaya#houdinifx #visualart #ue5
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