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a year ago
27
Posted On: December 5th 2025, 02:22 pm
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Here’s a full look at my Metahuman workflow inside Unreal Engine 5.6.

From creating the base in the Metahuman Creator, sending it inside Maya, to sculpting in ZBrush, and sending everything back into UE with Conform from Template.

This is the pipeline I use to keep my characters clean, consistent, and production-ready.

If you want a deeper breakdown of any step, let me know and I might make a dedicated short tutorial for it.

#art #3dart #3dcharacter #zbrush #maya #ue5 #unrealengine #characterdesign #3dmodeling #gameart #characterart #metahuman #gamedev #3dartist #cgi #techart
Comments (27)
imsswayam 10 months ago

imsswayam

Hey when using meta human we can get a full rig of the body but what about clothes?? Will they follow the rig?

hadi.arrow1345 a year ago

hadi.arrow1345

You animate it in unreal or Maya?

hadi.arrow1345 a year ago

hadi.arrow1345

Please create full tutorial

sivakumarkarthikeyan a year ago

sivakumarkarthikeyan

Much needed tutorial give it youtube version full length also let us know some date when we can expect

darius.k_visuals a year ago

darius.k_visuals

Castom skin textures 😅

xplisitka a year ago

xplisitka

5.7 is better

yeager_studios a year ago

yeager_studios

Well damn this is amazing

samblasterjin a year ago

samblasterjin

Insightful! Thanks!

acardart a year ago

acardart

Make it a full tutorial xD

colehenrymashuga a year ago

colehenrymashuga

Great tutorial!!

_glintz_ a year ago

_glintz_

Thanks for sharing ❤️! A little confused on the process of merging the body/head and sending it to zbrush - looks like later in zbrush you have the head and body split once again? Would love to see a longer tut kind of digging into the process a little bit more, I’ve been wanting to give meta humans a try for a while.

valeriobarchi a year ago

valeriobarchi

Thanks for share❤️, where i can find the tutorial ?

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