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3 months ago
Photo by Foreign Wolf on July 23, 2026.
Photo by Foreign Wolf on July 23, 2026.
Photo by Foreign Wolf on July 23, 2026.
Photo by Foreign Wolf on July 23, 2026.
Photo by Foreign Wolf on July 23, 2026.
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Posted On: July 23rd 2026, 11:08 am
Serious Inquiries Only:
Seeking Indie video game devs who are experienced in unreal engine for a paid partnership to make my film series
"Band Of The Wolves" into a semi-linear arcade style "racing shooter" video game based around the concept of building and conserving momentum using state-of-the-art advanced propulsion technology. The player is equipped with Propulsion Boots + Balance Manipulation Unit (BMU).

"Exotic Stylized Action".
The gameplay vision presents itself as a futuristic racing shooter and is entirely unique inspired by a combination of games including but not limited to: Vanquish, Jet Set Radio, Contra, Need for Speed

"BAND OF THE WOLVES" is a 4-part film script/ series that I've been writing for the past four years.

Your Role:
I need devs who are experienced with mapping/customizing character movement, Gameplay Mechanics, level design.

The Gameplay Vision:
This game should feature mostly linear level design with multiple different ways to traverse (grinding, wall-riding, Propulsion-Skating, Running, Pressure-venting & Boosting) The gameplay encourages maintaining/preserving momentum. As you progress , you'll unlock new methods of traversal which open new possibilities and speed running challenges. Utilizing Propulsion Boost makes the equipment hot and a "Pressure Vent" technique releases the heat from the BMU and Propulsion Boots independently resulting in a short cool-down. Players must toggle between "Propulsion Boost" & "Pressure Vent" to maintain maximum momentum without letting the propulsion tech get too hot. When the equipment gets too hot, the player is left in a temporary state of vulnerability as the propulsion turbines recharge. This is the general vision for the gameplay loop + the levels should be beatable in 3-10 minutes depending on experience. The goal is to create a demo (one level) with solid core mechanics and character movements.

#scifi #indiefilm #developers #unrealengine #indiegame

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