Posted On: July 23rd 2026, 11:08 am
Serious Inquiries Only:
Seeking Indie video game devs who are experienced in unreal engine for a paid partnership to make my film series
"Band Of The Wolves" into a semi-linear arcade style "racing shooter" video game based around the concept of building and conserving momentum using state-of-the-art advanced propulsion technology. The player is equipped with Propulsion Boots + Balance Manipulation Unit (BMU).
"Exotic Stylized Action".
The gameplay vision presents itself as a futuristic racing shooter and is entirely unique inspired by a combination of games including but not limited to: Vanquish, Jet Set Radio, Contra, Need for Speed
"BAND OF THE WOLVES" is a 4-part film script/ series that I've been writing for the past four years.
Your Role:
I need devs who are experienced with mapping/customizing character movement, Gameplay Mechanics, level design.
The Gameplay Vision:
This game should feature mostly linear level design with multiple different ways to traverse (grinding, wall-riding, Propulsion-Skating, Running, Pressure-venting & Boosting) The gameplay encourages maintaining/preserving momentum. As you progress , you'll unlock new methods of traversal which open new possibilities and speed running challenges. Utilizing Propulsion Boost makes the equipment hot and a "Pressure Vent" technique releases the heat from the BMU and Propulsion Boots independently resulting in a short cool-down. Players must toggle between "Propulsion Boost" & "Pressure Vent" to maintain maximum momentum without letting the propulsion tech get too hot. When the equipment gets too hot, the player is left in a temporary state of vulnerability as the propulsion turbines recharge. This is the general vision for the gameplay loop + the levels should be beatable in 3-10 minutes depending on experience. The goal is to create a demo (one level) with solid core mechanics and character movements.
#scifi #indiefilm #developers #unrealengine #indiegame