Posted On: September 18th 2026, 04:59 pm
A song, turned into an object.
No shape is drawn here. The music is split into nine frequency bands, and each one injects a vortex into an incompressible 3D flow — bass gets wide slow swirls, treble gets tight fast ones, every onset fires a pulse. The fluid remembers: a note gets carried, stretched and folded long after it stopped playing.
While it runs, the solver builds a small geometric tensor at every point from the dye gradient, the velocity and the vorticity, and measures how far it sits from being isotropic. That number steers how the flow dissipates — noise gets smoothed away, coherent filaments survive.
What accumulates isn't density, it's where actual vortex cores lived. Threshold it and you get a surface: one connected piece, genus 7, exported to STL.
Two honest notes. The lattice and the five-fold symmetry in the last clips are mine, not the song's — they're applied afterwards. And nothing here is a claim about physics; it borrows the mathematical shape of an entropy-based construction, not its physical content.
Built in Python and WebGL. Sound is my own.
#generativeart #creativecoding #fluidsimulation #navierstokes #computationalart #proceduralart #mathart #simulation #generativedesign #3dprinting #scientificvisualization
#audioreactive