Some games take a few months to make.
Some take more than 10 years.
Nathan Lundgaard started
@bananarchygame after a game night that went badly.
He was tired of waiting for his turn, so he went home and decided to make a game where
players never had to wait. What started with two friends, scraps of paper and pencils eventually became something much
bigger.
There were local game nights.
There were prototypes.
There was COVID.
There were co-designers who moved on.
Nathan quit his job.
There were conventions, manufacturing headaches, tariffs and a lot of money on the line...
At one point, they almost gave up.
But Nathan kept going.
Then they finally launched Bananarchy on Kickstarter.
Funded in under 12 hours. And the final result?
🍌 CA$57,128 pledged
🍌 CA$11,000 goal
🍌 1,031 backers
That's more than 5 times what they originally asked for!
We love stories like this because the finished product is only a small part of what you're actually
looking at.
Behind every independent game, book, illustration or world, there's usually a person who spent
years figuring things out as they went.
Nathan's story is a pretty good reminder of that.
Congratulations, Nathan. And congratulations to everyone who helped bring Bananarchy
to life.
This one belongs in the House. 🗝️🕯🍌
#supportindie