MetaHuman OSC real-time control in Unreal Engine
New year, new gear! I've successfully integrated OSC real-time control for MetaHumans within Unreal Engine. I am using Max to perform real-time audio analysis, which then triggers the MetaHuman via OSC messages. The responsiveness is incredible. More updates coming soon
Music: Aphex Twin
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#unrealengine #metahuman #maxmsp #newmediaart #animation
MetaHuman DNA corruption
Unreal Engine real-time control with audio analysis in Max/MSP triggering custom shapekey overrides via OSC. Bypassing standard rig constraints for total mesh reactivity
Music: Aphex Twin
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#metahuman #maxmsp #newmediaart #animation #unrealengine
just pushed a little update for [rate drm 2020] will play nice with Max 9.1 now - redownload to get the update
download @ tomhall.xyz
note: it will work w/ Max 9 & even 8 but not to its fullest ability
#maxmsp
Modular Piano ——
system linkage: Modular synthesizer controlled by piano audio picked up by microphone send to maxmsp patch using #flucoma / Piano audio are transferred to controlled voltage being sent to Modular synthesizer through MOTU dc coupled interface;
electronics layer: one layer of ring mod with an audio of an osc ostinato created by DPO from @makenoisemusic , sequence sent by Pamela’s new workout by @busycircuits ; another layer some on spot electronics sounds including resampling sounds from morphagene by @makenoisemusic and Sample & Hold sent to Chord osc by @qubitelectronix , voices sent to VCA by @intellijel triggered by target notes(piano)
#eurorack #maxmsp #electronicmusic #modular
'super.system' live performance premiere at @sfelectronicmusicfestival, @grayareaorg.
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This live performance merges #MaxMSP, #MaxforLive and #openFrameworks, folding timelines into noise. Bit-crushed distortions, clipped tones and broken clicks form a desperate search for tone — an autopsy of the waveform itself. No ai used. Real-time generation.
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@c74connect @ableton #Max9 #programming #liveperformance #sound #music #generative
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Supported by @villa.sf
Variable rate phasor to write values into a wavetabale combined with a drum machine. Inspired by the work of ersatz_ben.
#maxmsp
Expanding the Ecosystem
Following up on the MetaHuman OSC integration, I’ve now added real-time audio-reactive lighting within Unreal Engine.
Using the same pipeline, Max performs the audio analysis and sends OSC messages to drive the light intensity and colors in sync with the character.
Total synchronization is coming together
Music: Aphex Twin
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#unrealengine #metahuman #maxmsp #newmediaart #animation
There’s nothing left but the data. The only residue any of us can leave now.
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Old school amdek gov style terminal with @vsynth74 and @touchdesigner based visuals. Neon green. Long phosphor trail. Minimal/maximal analog/digital
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#terminal #lostfuture #retro #visuals #datavisualization #visualizer #analog #fallout #videosynth #glyph #touchdesigner #vsynth #maxmsp #cyberpunk
Building a fat supersaw synth in Max using MC objects! 🔊🔊🔊#maxmsp #multichannel
🎛️ Dig into Max 9’s latest additions — ABL audio objects, Jitter FX, extended codebox, and more. Then send your patches to the web, hardware, plugins, and beyond with RNBO. 🌐🛜👇
🔗 link in bio
#maxmspjitter #maxforlive #madewithrnbo #creativecoding #sounddesign #synthesizer #ableton #producer #livecoding #algorave #plugins
Italian 3D artist Claudio Bellini (@cloud.i0) unveils an exclusive audiovisual sculpture for RED-EYE that listens as much as it speaks. Forgoing linear narratives, Bellini engineers a responsive system where sound directly sculpts the face. Using Max/MSP patches to process amplitude and frequency spectrum in real time, audio data animates a digital visage created in Blender. Each micro-expression becomes a sonic event, every facial tremor the result of signal and code in conversation.
This is more than generative design. Bellini’s process sits at the intersection of parametric modeling, live sound analysis, and emotional abstraction. His work suggests a new kind of portraiture—one not frozen in time, but evolving through sensory input. In this hybrid language of sound, motion, and facial modulation, the face becomes both interface and instrument.
Presented exclusively for RED-EYE, this work offers a quiet alien but radical meditation on perception, interface, and what it means to visually listen.
Watch out for the Future of Creativity 🧬
Audio ‘Not Okay’ By Sophie
#REDEYE #GenerativeArt #AudiovisualSculpture #DigitalFace #MaxMSP #BlenderArtist #SoundDrivenArt #NewMediaPortraiture #ParametricDesign