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#uvmapping

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🚨 Your textures look “off”? This is probably why… 👀 Stop guessing your mapping. Start controlling it. 🎯 UVW XForm in Autodesk 3ds Max is that one tool that instantly fixes stretched, rotated, or misaligned textures — and most beginners completely ignore it. 😬 Once you understand this, your renders go from student-level → studio-ready real quick. ⚡ We don’t just teach tools… We teach the workflow that makes your work look expensive. 💸 👉 Want renders that actually impress clients & juries? Click the link in bio & start learning the real industry workflow today 🚀 📩 DM us “COURSE” for full details + mentorship access Follow @lomos.in for more rendering hacks ! #3dsmax #3dsmaxtutorial #uvwmap #uvwxform #3drendering
Turning a 3ds Max model into a SketchUp-ready asset in minutes! 🚀 Sometimes we receive great models in Max but need them inside SketchUp for faster workflows, Lumion scenes, or quick edits. In this reel, I’m using Transmutr to convert a .MAX model into a SketchUp-compatible format while keeping the geometry clean and usable. This tool makes the workflow much smoother when moving assets between different software. If you work in SketchUp + Lumion or SketchUp + V-Ray, this trick can save you a lot of time when importing external models. Software used: Transmutr (downloaded from FileCR.com) Save this reel if you work with 3ds Max, SketchUp, or 3D assets — you’ll definitely need this workflow someday. 👌 #3dsmax #sketchup #3dworkflow #archviz #architecturalvisualization
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If your wireframe renders look flat, try this! Instead of directly using Arnold's aiWireframe as a shader, consider utilizing it as a texture map. This approach will enable you to display ambient occlusion and reflections while maintaining clean, customisable wireframes. Save this for later and follow for more 3D modeling tips! #3dmodeling #maya3d #topology #hardsurface #wireframe
If you have multiple similar objects in your scene, there’s no need to repeat the UV unwrap process. Just unwrap one object and copy the UVs to all other similar meshes using Transfer Attributes. Save this for later and follow for more 3D modeling tips! #3dmodeling #maya3d #hardsurface #topology #uv
Stop letting the software dictate your textures! This essential breakdown exposes the hidden issues lurking within automatic UV unwrapping. See firsthand how a default three-planar projection method chops up your geometry, creating those tell-tale white lines—the unwanted seams—when you jump into the UV panel. Mastering the fundamentals of how those projections work is the secret sauce for flawless texturing on any 3D model. Level up your asset preparation now! #UVUnwrapping #3DModeling #TexturingTips #3DWorkflow #DigitalArt #3DCG
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🎯 3DS MAX QUICK TIP | . 🔁 3ds Max me symmetric object banana ho | • dono sides manually model karni padti ho | • perfect alignment nahi milta | • modeling me extra time lagta ho | . 👉 Iska powerful solution hai | SYMMETRY MODIFIER in 3ds Max | . 👉 Aaj ke tip me sikhiye | 3ds Max me SYMMETRY MODIFIER kaise use kare | . 🧩 Workflow | . Half model create karo | . Object select karo | . Modifier list me Symmetry Modifier apply karo | . Mirror axis select karo (X / Y / Z) | . Mirror direction adjust karo | . Weld seam enable karo | . Threshold adjust karke middle vertices join karo | . Ab half model automatically full model ban jayega | . ✅ Perfect symmetry | . ✅ Faster modeling | . ✅ Clean topology | . ✅ Character & hard surface modeling ke liye MUST KNOW | . 👉 Save karo | 👉 Follow karo for DAILY 3ds Max Shorts | . 📺 YouTube | Deepak Verma CAD Softwares | 🌐 web.dpkverma.in | . 📞 3ds Max Training Enquiry | 9034848222 | 9871966774 | . #3dsMax #SymmetryModifier #3dsMaxTips #3dsMaxShorts #3DModeling DeepakVermaCAD
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Here’s a bevel trick that saves serious cleanup time. Instead of manually cleaning up extra vertices and ngons left after beveling edges on a curved surface, just switch the mitering setting. Changing the miltering allows Maya to handle bevel corners and intersections differently. You can preview multiple miltering options and choose the best one for your situation. Share this tip with your modeling crew and follow for more 3D modeling tips! #3dmodeling #maya3d #hardsurface #topology #autodeskmaya
Stop struggling with messy UV layouts! This walkthrough cuts straight to the essential pro move for finalizing your map: precise selection, crucial rotation for the perfect gap alignment, and snapping everything perfectly to the center. The real gem shared here is the insight that post-layout resizing is completely safe *before* you bake that texture—a detail that separates good topology from great results. Save this quick workflow for your next major 3D project! Curious what else viewers want to see next? Drop a comment below! #UVUnwrapping #3DModelingTips #TexturingPrep #3DWorkflow #GameDev
🎯 3DS MAX QUICK TIP | . 🔺 Edit Poly me polygon select karte time | • unwanted faces select ho jaate hain | • sharp edges alag nahi ho paate | • smooth surface control nahi milta | . 👉 Iska smart solution hai | SELECT BY ANGLE OPTION in EDIT POLY (POLYGON MODE) | . 👉 Aaj ke tip me sikhiye | 3ds Max me ANGLE ke basis par POLYGONS kaise select kare | . 🧩 Workflow | . Object ko Editable Poly me convert karo | . Polygon mode select karo | . Selection rollout me “By Angle” option enable karo | . Angle value set karo (jaise 15° / 30° etc.) | . Ek polygon select karo | . Similar angle wale polygons automatically select ho jayenge | . ✅ Sharp & smooth surface separation | . ✅ Fast face selection | . ✅ Clean hard surface modeling | . ✅ Chamfer / bevel preparation ke liye MUST KNOW | . 👉 Save karo | 👉 Follow karo for DAILY 3ds Max Shorts | . 📺 YouTube | Deepak Verma CAD Softwares | 🌐 web.dpkverma.in | . 📞 3ds Max Training Enquiry | 9034848222 | 9871966774 | . #3dsMax #SelectByAngle #EditPoly #3dsMaxTips #3dsMaxShorts HardSurfaceModeling DeepakVermaCAD
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