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The Adaptive Esports Summit celebrates the power of Esports to break down barriers and empower gamers of all abilities.
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Lee Chae Sik, Professor at Woosong College, is joining the Adaptive Esports Summit.

A more inclusive future for gaming starts with conversations that lead to action. Join us as we focus on accessibility, community, and competition.

#AdaptiveEsportsSummit #AdaptiveEsports #InclusiveEsports #EsportsForAll taken in Daejeon, South Korea by @adaptiveesports
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2 days ago
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We are proud to announce @ablegamers as a partner and sponsor of the Serious Game Competition at the 2nd Adaptive Esports Summit.

Taking place on 16 October 2026, the competition brings together 10 student teams from Woosong University, Mokwon University, and Baejae University.

The teams developed original adaptive games centred around Microsoft’s Adaptive Controller, exploring how technology, creativity, and inclusive design can open new possibilities for play.

AbleGamers’ support helps empower the next generation of game developers to design with accessibility in mind from the very beginning.

More than a competition, it is an opportunity for students to create games that are innovative, engaging, and accessible to more players.

📅 16 October 2026
📍 Daejeon Contents Fair

#AdaptiveEsportsSummit #AdaptiveEsports #InclusiveEsports #EsportsForAll taken in Daejeon, South Korea by @adaptiveesports
1
3 days ago
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As the CEO of @drxglobal, Can Yang leads one of the most prestigious and globally recognized esports organizations in the world.

With a legacy of championship-winning rosters and a massive international fanbase, his leadership continues to shape the highest tiers of competitive gaming across multiple major titles.

Beyond championship-winning rosters, Can has helped redefine the Esports business model. He is driving DRX's evolution into a "complete entertainment package" by integrating esports with K-culture, digital content, and regional expansions across Southeast Asia.

#AdaptiveEsportsSummit #AdaptiveEsports #InclusiveEsports #EsportsForAll taken in Daejeon, South Korea by @adaptiveesports
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4 days ago
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As the Founder and CEO of SXNGA, Jorrel Batac is an innovative leader dedicated to designing interconnected ecosystems across gaming, Esports, education, and sports.

With over 20 years of ecosystem-building experience, his consultancy focuses on cross-border alignment, partner strategy, and creating resilient community cultures that drive measurable impact.

His deep expertise in global operations is highlighted by his current role as the VP of International Affairs for USA Esports. Previously, he served as the COO for both the United States Esports Federation and the Network of Academic & Scholastic Esports Federations (NASEF). 

📅 October 16–17, 2026
📍 Daejeon Contents Fair

#AdaptiveEsportsSummit #AdaptiveEsports #InclusiveEsports #EsportsForAll taken in Daejeon, South Korea by @adaptiveesports
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10 days ago
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As the President of the Electronic Sports Association of Montenegro and Secretary General of the Adria Esports Federation, Filip is a driving force in uniting nations through competitive gaming.

Over the years, he has worked to build a cohesive esports ecosystem that connects gaming with education, tourism, and technological innovation in the Adriatic region and beyond.

At the summit, Filip will share his expertise in building sustainable, internationally connected esports environments and his vision for how competitive gaming can serve as a powerful tool for social connection and regional development.

📅 October 16–17, 2026
📍 Daejeon Contents Fair

#AdaptiveEsportsSummit #AdaptiveEsports #InclusiveEsports #EsportsForAll taken in Daejeon, South Korea by @adaptiveesports
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11 days ago
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Managing Partner of Proxy Planet, Samha holds a Ph.D. in Game Engineering, and he has established a strong legacy of pioneering education, notably establishing the very first Esports program at Soongsil University.

His extensive leadership portfolio includes serving as the Korea Representative for the North America Scholastic Esports Federation (NASEF) and the Vice Chairman of 한국e스포츠학회, the International Society for Esports Studies (ISES). Beyond his academic and consulting roles, Samha is a driving force behind hands-on, international esports education. He has been actively leading the 1st Edition of the Frontier-X initiative, a collaborative cultural exchange and practical esports education program that brings together students from Korea, China, and Japan for specialized team missions.

📅 October 16–17, 2026
📍 Daejeon Contents Fair

#AdaptiveEsportsSummit #AdaptiveEsports #InclusiveEsports #EsportsForAll taken in Daejeon, South Korea by @adaptiveesports
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12 days ago
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Serving as the Secretary General of the Jeonnam Disabled Esports Federation, Jeong Woong is a leading advocate dedicated to expanding access and strengthening the adaptive competitive ecosystem.

He is highly recognized for his work at Hampyeong Film School (함평영화학교), a private special education school for students with intellectual disabilities located in Hampyeong-gun, Jeollanam-do.

📅 October 16–17, 2026
📍 Daejeon Contents Fair

#AdaptiveEsportsSummit #AdaptiveEsports #InclusiveEsports #EsportsForAll taken in Daejeon, South Korea by @adaptiveesports
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13 days ago
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As the Executive Director of @ablegamers, Jordan Kough leads one of the most impactful organizations in the industry, dedicated to improving accessibility in the video game space and combating social isolation for players with disabilities.

His work continues to bridge the gap between players and developers to ensure everyone can play.

📅 October 16–17, 2026
📍 Daejeon Contents Fair

#AdaptiveEsportsSummit #AdaptiveEsports #InclusiveEsports #EsportsForAll taken in Daejeon, South Korea by @adaptiveesports
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14 days ago
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With nearly two decades of experience in the industry, Tara is a true powerhouse in game accessibility.

Having led groundbreaking accessibility initiatives across Xbox Game Studios and built the accessibility program at Netflix Games, she has continually pushed the boundaries of inclusive gaming. She is also the co-director of #GAConf, the world's leading game accessibility conference.

Tara recently launched her own venture, Rebind Studios, to help game developers turn good intentions into practical processes and highly accessible experiences.

📅 October 16–17, 2026
📍 Daejeon Contents Fair

#AdaptiveEsportsSummit #AdaptiveEsports #InclusiveEsports #EsportsForAll taken in Daejeon, South Korea by @adaptiveesports
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15 days ago
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We're thrilled to welcome Hannah Choi to the stage at the 2026 Adaptive Esports Summit! 🎙️✨

Hannah is the Accessibility Team Lead at @smilegate_official, and has spearheaded groundbreaking initiatives in the Korean gaming industry, from pioneering the hiring of gamers with disabilities as professional Game Accessibility Testers to hosting "Diverse Ability" assistive-device exhibitions that bridge the gap between developers and players.

Hannah's work continually challenges the industry to design for players too often left out of the conversation, proving that gaming is a crucial tool for social connection.

📅 October 16–17, 2026
📍 Daejeon Contents Fair

#AdaptiveEsportsSummit #AdaptiveEsports #InclusiveEsports #EsportsForAll taken in Daejeon, South Korea by @adaptiveesports
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16 days ago
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We are beyond honored to welcome back Bryce Johnson to the stage for the 2026 Adaptive Esports Summit!

As the Principal Researcher of Accessibility & Inclusive Design at @microsoft, Bryce is a global pioneer in accessible tech. You likely know his game-changing work as the co-creator of the Xbox Adaptive Controller, a device that has fundamentally reshaped how players with disabilities experience and enjoy gaming.

His dedication continues to set the standard for inclusive design across the entire industry, and we can’t wait for him to share his insights with us.

📅 October 16–17, 2026
📍 Daejeon Contents Fair

#AdaptiveEsportsSummit #AdaptiveEsports #InclusiveEsports #EsportsForAll taken in Daejeon, South Korea by @adaptiveesports
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17 days ago
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Global Accessibility Leaders Unite for the Second Edition of the Adaptive Esports Summit in South Korea

The second edition of the Adaptive Esports Summit will take place on October 16 and 17, 2026, at the Daejeon Contents Fair. Hosted by the Daejeon Information & Culture Industry Promotion Agency (DICIA) and Daejeon Metropolitan City, and organized by WAAG and MAUM E&A Co., the event returns after a successful debut, expanding its programming to a full two-day schedule.

Dedicated to closing the accessibility gap in esports and empowering gamers of all abilities, the summit will feature interactive showcases of the latest adaptive gaming technologies, a series of panel discussions featuring global leaders in accessibility, technology, and esports, keynote speeches, and more.

A major highlight this year is the “Serious Game” competition involving Woosong, Mokwon, and Baejae universities. The competition features 10 student teams developing original adaptive games centred around Microsoft’s Adaptive Controller.

The summit will also feature the Adaptive International Tekken 8 Tournament. Designed specifically to encourage active participation from gamers with disabilities, the tournament will welcome top players from across Europe, South America, and Asia. taken in Daejeon, Korea by @adaptiveesports
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a month ago
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