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×3D lookdev artist | SCAD alum | Tamu VIZ ‘28
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“I’ve seen many sunsets but this one puts the rest to shame”

This is a japanese street market environment I have been working on for a while, which is also the first proper personal 3D project I have gotten to make since I started animation at SCAD. The concept is based off an incredibly beautiful artwork by Sylvain Sarralih. It reminded me a lot of Spirited Away so I knew I had to recreate that work in 3D! 

Although I only finished the modeling, I still wanted to show off this project before I begin to texture it! Hopefully it won’t be long until I post the final environment 😅

Software: Maya, Houdini, Speedtree, Unreal Engine

#3dart #environmentart #stylizedart #animation #japan by @adis_arts
25
2 months ago
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Some work I did from my procedural modeling class this past quarter all done in Houdini. This class was extremely challenging but I’m glad it took my skills from a 0 to at least a 5 haha.

In order: 

Complex scene mountain range using the LABs Tree tool and scattering points on a heightfield based off the San Juan mountains in Colorado.

Procedural animation marble machine using RBDs (Rigid body dynamics) to simulate marbles going down a wooden machine. I also used CHOPs to animate the lever and chute on the opposite side procedurally using sin waves😵‍💫

Last project is a procedural building based on the Lescot Wing of the Louvre (I kinda regret picking this as my project because setting up the materials and parameters was one of the most daunting things I’ve ever done) but I’m very happy with how it turned out

#houdini #vfx #proceduralart #vfxartist #houdinifx by @adis_arts
23
4 months ago
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Space Research Station.

This is the first environment I ever made in Unreal Engine, as part of my Game art class. I didn’t really know a whole lot going into this project but I learned so much along the way including how to create a lot of cool volumetric effects for some moody lighting. Could you tell I was heavily inspired by Halo working on this haha? Hope you guys enjoy!

Software used: Maya, Unreal Engine, Zbrush, Substance Painter/Designer

#3dart #environmentart #scifiart #unrealengine #3d by @adis_arts
34
7 months ago
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My final projects from my look development class I took this past semester. Enjoy :)

In order: 

-🤖Cyberpunk style Thrishul, based on Shiva’s divine weapon. Took lots of inspiration from Cyberpunk 2077 and Black Panther 
-🚙 Van “Gogh”, studied Van Gogh’s work heavily for this one, takes me back to my travels in Lacoste lol
-🔥Mothagma, a plush groomed in xgen based on the concept of a middle evolutionary stage Pokemon for Larvesta and Volcarona
-🫖Solarpunk teapot, a pot turned into a house based heavily on solarpunk aesthetics and ghibli movies like Arrietty

#3dart #3dartist #xgen #maya #substance #substancepainter #autodesk #propart #propartist #environmentartist #lookdev #lookdevelopment #animation by @adis_arts
22
a year ago
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Ghibli reel finally complete!

After 200 hours over 6 months I’ve finally finished this super ambitious work. Safe to say this turned around imo way better than I thought

#art #mural #artwork #painting #studioghibli #ghibli #totoro #howlsmovingcastle #spiritedaway #ponyo #princessmononoke #boyandtheheron #gkids #ghibliart #ghiblimovies #ghiblifanart #ghiblistudio #studioghibliart #fyp #foryou #acrylicpainting @ghibliarchives by @adis_arts
32
3 years ago
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