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Made it safe and sound dude the weather down here is nasty today by @arcanezombiekiller
0
5 days ago
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Remake of an uncoyrighted song rewriten in its entirety 
Original lyrics by me by @arcanezombiekiller
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8 days ago
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 by @arcanezombiekiller
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9 days ago
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Old video of the game engine when it was new not even close to this now by @arcanezombiekiller
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9 days ago
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I won't expose him completely but lil bro is weak as shit telling me we are in the same situation that I work to he was telling people a day ago that they should not work and on top of that he even told me he quit in one day I'll never quit never give up we are not the same by @arcanezombiekiller
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23 days ago
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So today I witnessed the viciousness of nature a yellow jacket killing and eating a caterpillar by @arcanezombiekiller
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a month ago
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Written about my life this is a song about my youth and growing into a man lyrics completely original not AI generated sound is AI generated by @arcanezombiekiller
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2 months ago
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Seems my prediction has been correct on compute Crypto I've invested in its little slower then I'd like massive AI companies are taking too long to crash and burn by @arcanezombiekiller
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2 months ago
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Training my own model soon I'll need time I'm starting a new job man I'll be tired 😫 by @arcanezombiekiller
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3 months ago
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Fixing all the dependency issues no one wants to install all these separate except maybe me because I'm paranoid by @arcanezombiekiller
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3 months ago
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all local AI with GPU farm options working in progress in side P2P multiplayer world builder by @arcanezombiekiller
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3 months ago
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The Swarm AI (Hierarchical Multi-Agent System)

Architecture: One Brain, Many Bodies. Single local LLM (Qwen2.5-0.5B) acts as Commander; multiple minions run Behavior Trees.

Backend: swarm_server.py (crash-isolated Python process), swarm_memory.py (vector memory/SQLite).

Tactics: Flanking, ambushing, retreating, coordinated squad movements (Emergent Coordination).

Archetypes:

Hunter: Alien: Isolation logic (6-state FSM: Patrol→Investigate→Search→Chase→Attack→Retreat), Director menace pacing, awareness build-up.

Memory: Vector-based learning (agents remember bad outcomes/bias decisions).

Editor Integration: SM_SwarmPanel with live real-time readout (ticks, LLM calls, agent intent, HP), spawn markers, model loader.

Respawn System: Random scatter or secondary markers, clamped to map bounds.

#AIOverLord #localai by @arcanezombiekiller
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4 months ago
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