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2D & 3D Animator,
Character Design & Storyboard Artist,
Aspiring Animation Director,
British, Scandinavian, Canadian.
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Designed to blend of stylized realism inspired by 
hashtag
#RockstarGames (think Red Dead Redemption+Grand Theft Auto), I focused on achieving a balance between historical accuracy and cinematic visual style. The goal was to capture the character and wear of a well-used sidearm while maintaining clean geometry and game-ready detail referencing the 1858 Remington Revolver. 

Every component from the bolts, hammer, barrel, ramrod, grip, and more was individually blocked out in Autodesk Maya then sent to Zbrush for final details. Texturing and material work in Substance 3D Painter, then rendered the final visuals using Arnold and Marmoset Viewer.

This project was a deep dive into historical weapon design and hard-surface modeling both a challenge and a blast to bring together!

This video showcases the beauty render, wireframe, and albedo turnaround, with the thumbnail rendered in Arnold.

🔗 Explore more, including texture maps and an interactive 3D model in Marmoset: https://www.artstation.com/artwork/1NgZdq

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#3dmodeling #3dtexturing #3drendering #gameart #substancepainter #marmosetviewer #80level #3dart #3dartist #weapon #gun #revolver #remingtonrevolver #1858 #gameartist #hardsurface #3dpropartist #maya #3dmodel by @artz.ajc
0
a year ago
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Over the past few weeks, I’ve been developing this scene from scratch for my demo reel. Throughout the process, I conducted extensive research referencing real-world objects, creative environments, and dozens of reference images and articles to help bring my vision to life.

The result is a detailed environment that merges workspace, living, and kitchen areas into one cohesive, story-driven space.

I spent many hours learning new techniques, experimenting with layout, and receiving valuable feedback from peers and mentors. I’m excited to carry these lessons into my next project and continue pushing my skills further.

See more, including render layers for each shot, here:
https://aaroncollinsart.weebly.com/enviroment-modeling.html

Software:
Autodesk Maya, Zbrush, Substance Painter, Photoshop, After Effects.

#3d #modeling #environment #autodeskmaya #enviromentmodeling #3denvironment #stylizedart #zbrush #maya3d #arnoldrender #props #3d #3dart #maya3d #hardsurfacemodeling by @artz.ajc
0
a year ago
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RIP Roxy Collins 

July 6, 2012 to May 31, 2025

The kissiest puppy in the whole wide world.

We had been with you for almost 13 years and I wish it could have been longer... There won't be a day that goes by that we won't think of you. Your sister Sugar will be here with us forever as will your ashes. I hope Toby, Marie, and Chubby greeted you across the Rainbow Bridge. Goodnight princess, I love you Roxy girl. taken in Kitchener, Ontario by @artz.ajc
0
a year ago
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Another batch of donuts now in crispy 4K 🍩

This time I’m showing off the full rig, including the controllers for each donut and the plate. Everything’s ready for animation and looking delicious in high detail! Added in some color noise and chromatic aberration at 2% for an extra touch of flair.

Swipe through for color, AO, wireframe, and rig breakdowns.

#4krender #modeling #donutrig #cgi #controllers #animation #maya #lookdev #turnaround #hardsurfacemodeling by @artz.ajc
0
a year ago
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Built a 3D model of my home office setup 🎧💻🖥️

From the dual monitors to the laptop, office chair, and all the little details. I wanted to capture the space where all this creative work happens.
Swipe through to check out the full render and see the setup in detail!

#modeling #render #workfromhomesetup #cgi #maya #3denvironment #wireframe #lookdev #digitalworkspace #3d #texture #model by @artz.ajc
0
a year ago
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Showing off the full turnaround of my donut and plate model 🍩✨

Featuring the beauty render pass, ambient occlusion, and wireframe to highlight the details. Each donut and the plate are fully rigged for future animation fun!

#modeling #turnaround #donut #ambientocclusion #wireframe #cgi #maya #RiggedModel #3dworkflow #LookDev by @artz.ajc
3
a year ago
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Here’s a peek at one of the environment shots I’m building for my animation and modelling reel! Still early days, these rooms are currently empty but will be filled out with a lot more assets to bring the space to life.

The goal is to create a stylized yet believable environment that supports storytelling and animation flow. Can’t wait to share more soon!

🧱 Modelled in Maya, rendered in Arnold.
🎨 Textured in Substance 3D Painter

#3DModeling #EnvironmentDesign #WIP #AnimationReel #StylizedArt #3DArtist #WorkInProgress #DigitalArt #IndieAnimator #VisualDevelopment #maya #wireframe #ambientocclusion taken in Kitchener, Ontario by @artz.ajc
0
a year ago
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With dialogue and pure performance! This animation focuses on body language, timing, and emotion to tell a story through movement from the provided audio clip. Every production step was carefully planned to create a believable and engaging performance. Here’s how it all came together! 👇

1️⃣ Planning the Animation
✅ Choosing a Sound Effect provided 1 of 3 & Character – I selected one of the provided sound effects and worked with the Daniel rig from ProRigs.com.
✅ Video Reference – I filmed myself acting out the scene to capture realistic movement, timing, and emotional beats.
✅ Animated Thumbnails – Using Blender’s 2D animation tools, I sketched out key poses and timing before jumping into 3D.
✅ X-Sheet Timing Breakdown – Mapped the animation frame-by-frame to sync perfectly with the chosen sound effect.

2️⃣ Blocking Stage
✅ Golden Poses & Keyframes – Laid down the most important storytelling poses in stepped animation mode.
✅ Blocking Plus – Added breakdowns and refined timing while keeping everything in stepped curves.
✅ Prop Interaction & Constraints – Ensured the character interacted naturally with objects without intersections.

3️⃣ Polishing & Final Animation
✅ Smoothing the Motion – Converted stepped animation into splined curves for a fluid, polished look.
✅ Fine-tuning arcs & Timing – Adjusted poses, spacing, and secondary animation to enhance realism.
✅ Playblast Export – Rendered a high-quality .mov file with sound for the final review.
✅ SyncSketch Review – Shared the animation for feedback and final adjustments before submission.

🎬 Final Thoughts
This project was an exciting challenge in conveying emotion through pantomime. By focusing on acting, movement, and timing, I was able to craft an animation that tells a compelling story with help and reviews from my peers and professors at Conestoga College.

Drop a comment below, and let me know what you think! 👀🔥

#animation #3danimation #pantomime #characteranimation #maya #blenderanimation #actingforanimators #art #animatorlife by @artz.ajc
0
2 years ago
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Here's a character design turnaround of me! It will be an exciting challenge to take this 2D concept and turn it into a 3D model and rig him in Maya.

#characterdesign #3dmodeling #animation #turnaround taken in Kitchener, Ontario by @artz.ajc
0
2 years ago
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Excited to share a sneak peek of my capstone project for Conestoga College's animation program! Using the incredible Daniel rig from the family ProRigs, I'm bringing this concept to life over the next 13 weeks. With 360 animation frames (15 seconds), this project is just beginning; big plans ahead! Stay tuned for more updates and renders along the way.

Thanks for the follow, @pro.rigs Loving all your rigs! You'll have almost 70 students from Conestoga College animating with your rigs this term!

#animation #capstone #3DAnimation #prorigs #daniel #arnoldrender #conestoga #framebyframe taken in Kitchener, Ontario by @artz.ajc
2
2 years ago
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Final Results of my prop design for my Capstone Portfolio. Textures made in substance painter and shaders within Maya.

#propdesign #animation #maya #3d #weapon #axe #3dmodeling #zbrush taken in Kitchener, Ontario by @artz.ajc
2
2 years ago
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During my first year at Conestoga College, I was tasked with creating a dynamic parallax composition using images and assets sourced from platforms like Freesound, Pixabay, Freepik, Adobe Stock, Pexels, Artstation, and various photo manipulation stock sites. The project involved crafting the final composition in Adobe Photoshop and After Effects, utilizing free and paid copyright assets.

The composition was structured in three layers: the background, midground, and foreground, with visual effects and filters applied throughout to enhance the depth. Swipe through the images, starting with the finished piece and ending with the background image.

*PLEASE NOTE: All assets were sourced from third-party platforms, including Freesound, Pixabay, Freepik, Adobe Stock, Pexels, Artstation, and Photo Manipulation stock photos.

#parallax #aftereffects #animation #hd #creativeproject #compositing taken in Kitchener, Ontario by @artz.ajc
2
2 years ago
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