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AR/VR & Game Developer, Immersive Environment Designer, Architect ♌
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AXION is a short psychological sci-fi VR experience in Unity created as a team project for a XRCC 2025 hackathon (Finalist✨) @immersive_insiders . The story follows a rookie astronaut whose routine mission slowly turns into a cosmic horror event. The player sits inside a spacecraft cabin, operating buttons, levers, and monitoring multiple camera feeds as tension rises and communication breaks down. 
Made in @unitytechnologies with @meta quest 2-3
🎮 If you want to play the demo please let me know.

Main VR developer : @amirrouhandeh
Environmental design and postprocess/ VR developer support: Me 😁
Character design, Rig and animation: @urbanpeppermint 
Concept and storyline: @moh_shm97 
#VR #immersiveexperience #unity #meta #xr by @aurixemberwave
1
3 months ago
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TripOptic: Voice-first trip planning on Snap Spectacles. 🕶️✈️
Stop juggling phone apps. TripOptic turns your voice into a structured travel plan in spatial AR.
How it works:
1️⃣ Speak it: Say “Lisbon for work next month.”
2️⃣ AI Plan: Gemini generates transport, stay, food, and weather instantly.
3️⃣ Smart Pack: Uses the camera + live weather to check your gear.
For the Builders: 🛠️
Open-source submission for the Spectacles Community Challenge. Built with:
• Lens Studio + TypeScript
• SIK (Pinch UI / AR Keyboard)
• RSG (Gemini, Imagen, OpenAI TTS)
• AccuWeather Integration
Everything is grounded in a single TripDraft object for stable, deterministic parsing.
Full Demo + Repo in Bio. 🔗
Built by @urbanpeppermint
UI/UX by @aurixemberwave by @aurixemberwave
12
4 months ago
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ASHA — A Colocated Elemental Duel on Spectacles.
Inspired by ancient Zoroastrian cosmology and the spirit of Mithraic duality, ASHA is a multiplayer (and solo) AR card experience built with Lens Studio for @spectacles 🕶️
Players choose between five elements — 🔥 Fire, 💧 Water, 🪨 Earth, 🌪 Wind, ⚔ Metal — within a cyclical system where each element defeats two and is countered by two.
⚖️ No dominant strategy — just balance, intuition, and timing.
🤝 Real-time multiplayer via Spectacles Sync
🤖 Solo mode vs AI “Magi”
🎵 Procedurally generated D-minor ambient soundtrack (zero audio assets!)
🌍 Optional world-anchored arena in physical space

Prototype & Dev : @urbanpeppermint
Concept & Visual design : by me 😁
#AR #spectacles #lensstudio #arglasses #immersiveexperience by @aurixemberwave
5
4 months ago
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"Seasonal Snap Saber" (my very first project using Lens Studio, building for Spectacles) is an immersive AR rhythm game.
Key features:
🎵Dynamic rhythm-based gameplay
🌸Four distinct seasonal environments
🫰🏻Natural hand interaction
💯Scoring system with adjustable difficulty levels
#AR #lensstudio #spectacles #snapchap #argaming by @aurixemberwave
2
4 months ago
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"Dollhouse" 
A horror adventure VR experience made in Unreal engine.
#VR #virtualrealitygaming #unrealengine #immersiveexperience #storytelling by @aurixemberwave
2
4 months ago
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Welcome to Doll House, where I explore the concept of living in a simulation controlled by a higher being or advanced civilization through our recent project. Known as "Simulation theory" or "Digital physics," this philosophical and religious idea posits that our reality is generated by a computer program.  #vr #immersiveexperience #virtualrealitygaming #unrealengine by @aurixemberwave
0
4 months ago
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"Dollhouse" 
A horror adventure VR experience, made in Unreal engine. 
Old but Gold 😁
#VR #unrealengine #immersiveexperience #storytelling #virtualrealitygaming by @aurixemberwave
1
4 months ago
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A comparative study of Diegetic and non-diegetic elements in a VR experience. The primary objective is to determine how diegetic and non-diegetic UIs affect user immersion and presence in VR. There are 2 projects, with a similar environment and quest design, but different in terms of UI and Hints.
#VR #uidesign #immersiveexperience #meta #unrealengine by @aurixemberwave
3
4 months ago
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Quest Of Simurgh 
#meta #VR #immersiveexperience #virtualrealitygaming #iranmythology by @aurixemberwave
7
4 months ago
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Quest Of Simurgh
This project showcases my Bachelor's thesis focusing on a comparative study of diegetic and non-diegetic elements in a VR experience, exploring how UI design influences user immersion and presence. With two projects featuring similar environments and quest designs but different UI and hints, visitors will delve into an immersive storyline that sets new standards in virtual reality experiences.
#vr #virtualrealitygaming #immersiveexperience #unrealengine #meta by @aurixemberwave
4
4 months ago
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There will be a lot of projects that I like to share with you. And of course your support means a lot to me ❤️ by @aurixemberwave
1
4 months ago
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Hi, My name is Forouzan, A 3d designer, XR developer and a former Architect. by @aurixemberwave
1
4 months ago
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