Instagram story viewer> @cliffordsage> Posts
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CGI Artist / Recsund / Quantum Natives
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For Public consumption, I am proud to release my 'First Person Garbage Simulator' audio-visual experience as is. 
[ link in bio! (.itch.io) ]

The project is a WIP and currently in proper alpha, but excited it's got a base online now to grow and hopefully prosper! So stay tuned for updates, as there be many aspects untold and to unfold. 
This project is a solo endeavour, and I want to say thank you to @offworldlive ,#FLAMIN (Film London Artists’ Moving Image Network) and @thamesfestivaltrust for enabling and encouraging this project's opportunity.
also, thank you, @chloe_frieda Xcc by @cliffordsage
6
17 days ago
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Excited to be showing my work 'First Person Garbage Simulator' this month on September 27th.

Here's an external shot on a clear day, looking towards the 'flinger,' the latter stages of the machine's manufacturing process.

Viewers will be experiencing the piece from within the machine itself, as part of @thamesfestivaltrust exhibited aboard the SS Robin. taken in Trinity Buoy Wharf by @cliffordsage
6
a month ago
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Excited that 'FIRST PERSON GARBAGE SIMULATOR' will be playing itself on the world’s only surviving Victorian Steamship, @thessrobin, on September 27th as part of the Totally Thames festival’s 2026 programme, taking place at @trinitybuoywharf 

Plus artworks from @ninonatomicsuperstar @portiawinters and @maxdovey001, as well as installations from @mathis.saunier_ and Camberwell College of Arts @ba_computationalarts programme! 

Get on board! 🚢 by @cliffordsage
9
3 months ago
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Thanks to all who came down to @londongamesfest and test-played my First-Person Garbage Simulator as part of @filmlondon crew! Here's some shots and concept material.
The work is in pre-alpha state atm, and excited to grow the concept and complete the narrative further, as there are multiple aspects to be conjoined! I plan to share the current version soon, so please stay tuned for new updates!

Thanks again,
Cliff by @cliffordsage
4
6 months ago
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Come check out today / tomorrow (10am>6pm) the pre-alpha version of my Techno maze game 'First Person Garbage Simulator' at the London Game Festival as part of the Film London Artists Moving Image Network stage.

In-game, engage with as many drummachines as you can to receive qudos!! Good luck! xD by @cliffordsage
6
6 months ago
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A Short clip I shot in Unreal Engine, modelled and materialised in Blender. Bird character system used for flocks, fluid flux for the ocean. by @cliffordsage
5
a year ago
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recsund (work in progress (360 music video for @offworldlive
))of 'FirstPersonGarbageSimulator' (FPGSIM). Here, making of Procedural Corridor Network Tests, as part of the upcoming mini audio game project (FPGSIM), the video camera is slaved to procedurally generated spline network that in turn grows the surrounding environment, placing the player as part of the infrastructure. by @cliffordsage
9
a year ago
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(WIP-P2), It's cold 🥶 out here, but at least we still have electromagnetism to 🔋 power this thing, currently some kind of stonemasonry able to fabricate anything out in the middle of nowhere but is controlled via an xbox remote!😏 what shall we add to this? Open to suggestions. by @cliffordsage
5
a year ago
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In collaboration with @mindthefilm for @thenationalgallerey we helped resurrection (digitalisation) the galleries 'The Artist's Eye' artist's self curated exhibitions, in this case Richard Hamiltons

The project needed to work in @unrealengine allowing XR production as this was recorded for TV , yt link can be found here https://www.youtube.com/watch?v=1CRzsOY8g6A
  or currently on my bio!! Thanks again #mindthefilm and National Gallery to be part of this 
check my site on insight on the process and also David Hockneys virtualisation. by @cliffordsage
2
a year ago
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PLEASE Help its a storm out here and im try'n to cut a monolith with human sized drum machine if you have any recommendations please drop by...#offworld taken in Moon by @cliffordsage
1
a year ago
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In collaboration for @straight.ola (Stephen Mclaughlin) I contributed giant dilapidated guitar relic for the introduction of the @slateandash and @randallbdunn RUINS instrument promo as requested.
'RUINS (an instrument for Kontakt Player) is a sonic excavation that transforms the electric guitar into a study of collapse, texture, and spatial memory. Featuring exclusive performances from six luminaries of the experimental guitar scene- @stephenomalley74, Oren Ambarchi, @Davidtorn, Bill Horist, @Bengreenberg, and @ArjanMiranda —the instrument’s engine disintegrates the source material via tape-loop-inspired playback, textural layering, and transformative effects processing. .it dissolves the guitar into unstable currents of raw signal and shimmering harmony. ' 
So get it now and have a good one. :) by @cliffordsage
7
a year ago
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Some 'BTS' from @yuripattison new work Cloud Gazing currently showing as part of @artbasel with @l_a_b_o_r
Its reading incoming OSC numbers from a decaying americium that are being randomly split into 16 channels for different cloud effects. 
#offworld.live = cam render. taken in Basel, Switzerland by @cliffordsage
7
a year ago
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