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We connect brands to their community.
Here’s our community: @thedashbash
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We’re 10 years old, baby and we’ve got presents for you!

That’s right, as a THANK YOU to the industry that has given us so much, we’re giving away dash shirts, stickers, sweatshirts, patches and hats all week long. To enter:

✅Tag a friend in the comments who should know about us
✅ Like and reshare this post
✅ And make sure you’re following us!

We’ll be drawing names all week! Consider the social support a little present for us as well ;)

And if you’re just finding out about us, Hi - we’re Dash Studio and we’re a high-end animation and video production agency that simplifies complexity and helps brands connect to their communities. We make great work and we do it with even better people. We’re stoked you found us and we’re glad to have you along for the ride as we move into the next decade of Motion Design!

Want to see more? Check out our new 10-year page up on our website which is full of fun tid bits and stories from over the years - dashstudio.net/10years

#TenYearsOfDash by @dash_nc
78
a year ago
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How has it been 5 months already since the Bash!? Y’all made our third iteration of the festival the best yet and we loved revisiting all those summer vibes in this recap video.

From our key sponsors who made this happen (looking at you @showit & @red_hat ) to the workshops @shape_and_shadow, @sanctus.audio, @motomichi_nakamura, and the joint portfolio session with Showit & @dash_nc put on - We. Had. A. Blast!

We couldn’t tag everybody, so if you see a friend, let them know in the comments! Full talks are heading up on YouTube over the next few weeks so make sure you keep your eyes out.

#thedashbash #thedashbash2025 taken in dash by @dash_nc
13
10 months ago
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taken in dash by @dash_nc
17
3 years ago
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How do you build content that scales without losing fidelity? How about video that can be translated across verticals? Using a bespoke, templatized approach, dash was able to help ShareFile create modularity through containers that allowed us to change-out imagery and copy so one video could become six! by @dash_nc
1
14 hours ago
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Here's a quick playback-recording from the game so you can get a vibe of the characters and environment in action. It's really fun to play, but be ye forewarned... it's tough! Link to the game is on the project page if you'd like to play. by @dash_nc
2
4 days ago
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@bi_guimaraes is the Founding Partner & Executive Creative Director at @mischiefusa
 who is widely known for being one of the most creative companies in the world, and one of the reasons she believes they’ve maintained that title as they’ve grown is because of their clearly defined principles

“Process doesn’t tell you how to behave when things get uncomfortable but principles do.” The benefits of having such a strong belief system is that they anchor you in the ambiguity and they allow your entire team to feel empowered to steer the company in the right direction.

“If your team cannot articulate what your agency believes in they will default to what’s safe.” 

Check out the full newsletter linked in our bio! by @dash_nc
0
5 days ago
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Animation is a time consuming process. Not only do you have to design the graphics, but you then have to put it in motion. To eliminate any ambiguity of creative intentions, we went through the entire list of assets for the game and began sketching and rendering frames for approval. There were a lot of static assets that only required some simple sketches, while others needed to show a little more complexity through storyboards. by @dash_nc
0
6 days ago
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Style frame are still images that convey the overall look and feel of a project. Once we established the character-shape of Enzo and his side-kick, we needed to play around with some color studies to determine the overarching aesthetic of the whole game. by @dash_nc
2
6 days ago
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The gamification of content is real and we're here for it! McKinney reached out to dash to help illustrate and animate the look behind Money Magic: an indie video game that teaches students how to create and keep up with a personal budget. 

To start we had to define the look, particularly for Enzo, the main character. Throughout the game Ezno would be performing tricks while silhouetted by the lights on stage, so when details were hidden he still needed a very distinctive shape.  Here are some of the early explorations of his trusty rabbit side-kick and Enzo himself! by @dash_nc
1
8 days ago
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So much fun developing this little guy! If you had to give them a name, what should we call our little robot dog feeder? by @dash_nc
0
11 days ago
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Compositing is such an important part of creating a polished final project. Just take a look at all the details that went into the Red Hat Workloads campaign. by @dash_nc
0
13 days ago
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One of the many benefits of working with an animation team for live-action projects is our focus on post-production. Not only do we ensure we get all the coverage we need but we CAN also fix it in post... just don't tell everyone ;) by @dash_nc
1
13 days ago
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