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Visual Artist, Spatial Designer @davidreasonstudio
Lecturer Creative Direction @lcflondon_
Residency @makerversity @somersethouse
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W̲h̲i̲t̲e̲o̲u̲t̲ ̲S̲t̲r̲a̲y̲

0.1 of @frozenx7star 

Presented by @2mlfragrance_____ [I’m a biker girl, but I don’t tell] at @cedarshanghai Shanghai

—

1̳ It’s illegal to look. 

At 150km/h the skin begins to be aerodynamically shredded. 

The speed is not hers. 

_̳_̳_̳_̳_̳_̳_̳_̳

2̳ ̳ The exosphere gaslit me for being too alive. 

For wanting to meet whoever, whatever I encounter with speed.

As a wing walker, I’m not attractive enough for gravity to want me. 

_̳_̳_̳_̳_̳_̳_̳_̳

3̳ ̳ ̳ What is most crucial is that the loop of expenditure remains recursive, and ultimately sealed from xeno-inteferrences. 

The infrastructure desires only the continuous. 

It can’t touch the tarmac at speed. 

—

Visuals @davidreason_ 

Sound @y1cong___ 

Video visualiser & script @elizabethgl33 taken in Shanghai by @elizabethgl33
9
4 months ago
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Super chuffed to have been part of this, contributing UE environments and cinematics to @most_dismal_swamp ’s latest film ‘The Bastard Fields’, commissioned by @kunsthallewien for the @viennadigitalcultures festival.

‘The Bastard Fields’ will be showing at The Bacon Factory, hosted by @autotelic_foundation , from 3 Oct - 14 Dec.

Always so much fun working under @most_dismal_swamp ’s vision and alongside @_harry_sanderson ’s brilliant character design.

Above are some extracts featured in “Episodes I and III”

Credits

Written, Directed, Assembled by: @most_dismal_swamp 
UE Environments & Cinematics: @davidreasonstudio 
Bog Body Character Design: @_harry_sanderson 
Music: Lament of the Ur: @viktortimofeev 

You can watch The Bastard Fields on the @viennadigitalcultures website. by @elizabethgl33
7
a year ago
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Happy to share that as part of London Design Festival 2024, I’ll be delivering the “Virtual Worldbuilding in Unreal Engine” workshop series, focusing on cinematics and animation, on September 21st at Makerversity in Somerset House.

This one-day workshop includes a morning session for beginners, where attendees will be introduced to the basic tools of Unreal, followed by an afternoon session for intermediate users, exploring cinematics and animation using Sequencer. Sessions can be booked individually or as a full-day package. By the end of the workshop, attendees will have learned the software's basic tools, created their own environment, and rendered high-quality cinematics to showcase their work.

For more info on tickets and workshop details, check the event link in my bio.

Feel free to share and reach out with any questions. See you there!

UE environments and cinematics: @davidreasonstudio
Poster Graphic Design by: @f_sanders_ 
Music: @yawningportal taken in Somerset House by @elizabethgl33
12
2 years ago
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🌐 taken in Seoul, South Korea by @elizabethgl33
3
3 years ago
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‘Map_1’ developed for @most_dismal_swamp ’s mixed-reality film-biome ‘Scraper’.

‘Scraper’ is currently showing at @kwinstitutefcontemporaryart as part of the ‘Poetics of Encryption’ exhibition until the 26th of May.

Second slide shows ‘Scraper’ screening at ‘Alt_R’ vp studio run by @gossamerfog 

So much fun working on this :)

Credits:
Edit, VFX, NeRF, words and storyboards: @most_dismal_swamp
UE environments, cinematics, stills: @davidreasonstudio 
Music and sound design: @miedo_total 
Voice: Takiyah Kamari

Full list of credits on the KW ‘Poetics of Encryption’ website by @elizabethgl33
12
3 years ago
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research

Lighting: @twwhall @jess_dadds taken in London College of Fashion by @elizabethgl33
3
3 years ago
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🌐 by @elizabethgl33
3
3 years ago
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Super chuffed to have been part of this and contributed some UE 5 environments and cinematics for @most_dismal_swamp ’s latest project “Scraper” commissioned by @kwinstitutefcontemporaryart 

“Scraper” was screened at the new “Alt_R” virtual production studio run by @gossamerfog 

It was an intense period of production - though very rewarding. Congratulations to all talented artists involved! 

Above are some stills and cinematics of “Map_2” included in “Chapter V: Flaring”.

Credits:

Creative direction, edit, VFX and storyboards: @most_dismal_swamp 
Music, vocal and lyrics: @miedo_total 
Customisable 3D wheel: gvn908
Performance displayed on screen: @plastique_fantastique

Full list of credits on the KW “Poetics of Encryption" website. taken in Gossamer Fog by @elizabethgl33
10
3 years ago
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Research taken in London College of Fashion by @elizabethgl33
5
3 years ago
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REBORN - sequence I

Music by: @henry.mercer_ by @elizabethgl33
15
3 years ago
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Excited to share that I’ll be delivering the “Virtual Worldbuilding in Unreal Engine” workshop series on the 23rd and 24th of September at Makerversity in Somerset House for London Design Festival 2023.

This one-day workshop consists of a morning session (for beginners) where attendees will be introduced to the basic tools of Unreal, and an afternoon session (intermediate) delving deeper into landscape and environment design. Sessions can be booked either individually or as a full-day package. By the end of the workshop, attendees will have learned the basic tools of the software, created their own open-world environment, and rendered a still image in UE 5.

For more info on tickets and workshop details, head over to the event link in the bio.

Feel free to share and reach out with any questions. See you there!

Poster Graphic Design by: @f_sanders_ taken in Somerset House by @elizabethgl33
12
3 years ago
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"Singularity" interactive installation exhibited alongside @annefefe 's amazing work at @makerversity 's Open Studios as part of @l_d_f_official 2022. Special thank you to the MV team, participating members as well as everyone who came check it out!

Sound design by: @_sidhu_
📸 by: @sunstar_xing @thieledesign taken in Somerset House by @elizabethgl33
8
4 years ago
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