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Building XR + AI in public @meta 🥽
Dev advocate · weekly build demos · dev tips · Shipped 👇 VR/MR games, apps & XR tutorials!
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Hello everyone 👋👓

After 3 weeks of testing, my hands-on video with the NEW Meta Ray-Ban Display glasses is finally live! 🔥

🎥 Watch here: https://youtu.be/GZJTiKhcxnw

Inside the video:
🕶️ Open-boxing
⚙️ Specs breakdown
🚶‍♂️ Real-world demos: live translations, captions, navigation, Meta AI, photo restyling, messaging, and indoor vs outdoor videos & photos!

Let me know what feature impressed you most 👀

#raybanmeta #meta #aiglasses #rayban #programming #technology by @dilmerv
0
a year ago
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We had an event for Meta VR Start devs last Friday and gave away these hats! I think I found a great spot for them. Pretty fitting, considering how often I wear hats!

Would you like to see more giveaways like this at upcoming events? 👀

#meta #vr #devs #metavrglasses #technology by @dilmerv
1
4 hours ago
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Want to build for Meta VR Glasses? Our Meta VR Start Developer Competition is a great place to start! 🚀

Build a new hands-first experience or significantly update an existing one. There’s $1M in total prizes across 20 awards, including $100,000 top prizes!

Meta VR Glasses run the same OS as Quest, so your engine, SDKs, and workflow carry over. Start testing with Meta XR Simulator, Meta Spatial Simulator, or the Immersive Web Emulator, and connect your coding agent to our dev tools with Meta VR CLI.

Submissions close November 18. Meta VR Start Program membership is required. Terms and conditions apply.

Rules & registration 👇
https://developers.meta.com/blog/meta-connect-2026-vr-start-developer-competition/

#meta #vr #developers #codinglife by @dilmerv
0
5 hours ago
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During Meta Connect 2026 I delivered 1 virtual session, 1 live keynote demo, 4 hours of on-site interviews with devs at Connect, and a presentation on agentic workflows at our Meta VR Start Summit. Also, 3-4 of the VR/MR apps I built were showcased during the developer keynote!

If you’d told me a year ago that I’d be doing all this at Meta Connect, I would’ve said you were crazy 😅

Honestly, I’m tired, but extremely happy. So much heart, hard work, late nights, and coordination with so many teams went into this. It was all so worth it! 🔥🚀

#meta #metaconnect2025 #developers #ai #metavrglasses by @dilmerv
3
3 days ago
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Well, we just wrapped up Meta Connect 2026 🎉 and to me, it was the best Connect yet! We announced incredible products across AI, VR, and wearables, and for the first time ever, we had VR SDKs available right during the Developer Keynote!

Thank you to everyone who tuned in from around the world and everyone who came in person! What an experience! 🕶️🚀

#meta #metaconnect2026 #developers #ai #wearablea by @dilmerv
3
3 days ago
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Behind the main stage and getting ready for my Dev SOTU live demo! Honestly, what a ride it’s been, from creating videos to now speaking at Meta Connect! 🔥🚀

It’s also so humbling and rewarding to get to show one of the demos I built with agentic workflows. This will give devs a sneak peek at what it’s like to build for Meta VR Glasses.

#meta #metaconnect2026 #developers by @dilmerv
4
4 days ago
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I had this home for the longest time, and it is so cool to be able to talk about the Meta VR Glasses now! Excited to talk more about developer tools for it during the Dev SOTU tomorrow!

#meta #metaconnect2026 #metavr #developers by @dilmerv
12
5 days ago
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Fully registered to #MetaConnect2026, and today was a great rehearsal day! Learned a lot and can’t wait to tell you much more!

#developers #vr #ai #technology by @dilmerv
2
7 days ago
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This was my day 1 at Meta. Crazy how fast time goes, it’s been almost 2 years since I joined! Next week, I’ll be speaking at Meta Connect virtually, making a surprise appearance on-site, and speaking at our VR Developer Start Summit!

Life changes, and I can’t wait to help spread the word about all the cool tools coming in the next versions of our SDKs! 🔥🚀

💡 BUT Seriously, what are you looking to see this Meta Connect 2026? 

#meta #metaconnect2026 #developers #virtualreality ai by @dilmerv
10
8 days ago
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I’ve been working on a new XR + AI collaboration with @unitytechnologies, and it looks like it’s dropping tomorrow! Very excited about this.

I also got some cool swag that a great friend from Meta brought over from Unity Unite. Honestly, I’ve spent so much time building in Unity over the last decade, which makes this collaboration even more special. Can’t wait to share it with you all! 🚀

#unity #xr #devs #gamedev #meta by @dilmerv
0
12 days ago
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Last night, I built a VR game prototype in a few hours with Muse Code on PC. It was already available on macOS and Linux, and today we’re bringing it to PC! 🔥

I tested it with Unity through the Unity CLI, and here are a few things that worked really well for me:

- Having Muse Code on PC alongside Link, which is only supported on Windows, makes testing in the headset so much faster.

- I built one feature at a time, just like I do with other agents: a Unity project ready for MR/VR, then the core mechanic, the game loop, and finally the environment.

- I added rules to AGENTS md to prioritize Meta VR CLI for context. This worked really well for implementing the hand tracking punch mechanic and power up.

- After initially testing in Meta XR Simulator, I found that the shaders needed changes for stereo rendering in VR. Muse Code handled those updates really well.

𝗧𝗼 𝗶𝗻𝘀𝘁𝗮𝗹𝗹 𝗶𝘁, run these commands:
irm dev.meta.ai/install.ps1 | iex

Give it a try with a VR idea you’ve been wanting to prototype, or a feature in your existing game. Create a branch and give yourself room to experiment!

What’s the one VR/MR feature you’d want me to try building next? 👀

#meta #musecode #vr #developers #agenticai by @dilmerv
2
12 days ago
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Muse Spark 1.3 released today, so I immediately tried it in Muse Code with the Miniature Golf game I previously converted to VR using version 1.2!

💻 The prompt “Add Hands support & allow for hands or controllers. Use MetaVR CLI for additional ISDK context”

The entire process took less than 60 minutes: I created an initial plan, ran /grill on it a couple of times, implemented it, and fully tested everything using XR Operator + XR Sim.

The agent even created a toon shader for the hands that perfectly matched the game’s existing look and feel! 🤯

#gamedev #meta #metamuse #metaspark #unity by @dilmerv
1
a month ago
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