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Inktober 1

šŸ‡¬šŸ‡§
A light in the dark, guiding the way.
Sometimes, you just need something to show you where to go.
‐-------------------------------------------------
šŸ‡ØšŸ‡µšŸ‡ØšŸ‡­
Une lumieĢ€re dans l’obscurité, pour montrer le chemin.
Parfois, il suffit simplement d’un repeĢ€re pour savoir ouĢ€ aller.

#inktober #inktober2026 #inkdrawings #illustration
#gamedev taken in Lausanne, Switzerland by @draftgames.ch
0
4 days ago
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šŸ‡¬šŸ‡§ 🐱Welcome to the game dev life!

In people’s minds: creating worlds, drawing, coding, bringing ideas to life...
In reality: 4 hours trying to figure out why THIS THING DOESN’T WORK. šŸ˜‚

Tell us we’re not the only ones. šŸ’€

šŸ‡«šŸ‡· 🐱Vis ma vie de game dev!

Dans la teĢ‚te des gens : créer des univers, dessiner, coder, donner vie aĢ€ ses idées...
Dans la réalité : 4 heures aĢ€ chercher pourquoi CE TRUC NE MARCHE PAS. šŸ˜‚

Dites-nous qu’on n’est pas les seuls. šŸ’€

#gamedeveloper #gaming #videogames #unity #indiegames taken in Lausanne - Switzerland by @draftgames.ch
11
15 days ago
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šŸ‡¬šŸ‡§š—Ŗš—² š—¼š—³š˜š—²š—» š˜€š—µš—¼š˜„ š˜†š—¼š˜‚ š˜š—µš—² š—¶š—¹š—¹š˜‚š˜€š˜š—æš—®š˜š—¶š—¼š—» š˜€š—¶š—±š—² š—¼š—³ š˜š—µš—¶š—»š—“š˜€ā€¦ š—Æš˜‚š˜ š˜š—µš—®š˜ā€™š˜€ š—¼š—»š—¹š˜† š—¼š—»š—² š—½š—®š—æš˜ š—¼š—³ š˜š—µš—² š—·š—¼š—Æ. šŸŽ®
Art direction, game design, level design, sound design…And of course, a bit of coding… and debugging! šŸ˜‚ We try everything, we experiment, we learn and that’s exactly what we love about making video games.
š——š—¶š—± š—œ š—³š—¼š—æš—“š—²š˜ š—®š—»š˜†? Let me know in the comments 

šŸ‡«šŸ‡·š—¢š—» š˜ƒš—¼š˜‚š˜€ š—ŗš—¼š—»š˜š—æš—² š˜€š—¼š˜‚š˜ƒš—²š—»š˜ š—¹ā€™š—¶š—¹š—¹š˜‚š˜€š˜š—æš—®š˜š—¶š—¼š—»ā€¦ š—ŗš—®š—¶š˜€ š—°š—² š—»ā€™š—²š˜€š˜ š—¾š˜‚ā€™š˜‚š—»š—² š—½š—®š—æš˜š—¶š—² š—±š˜‚ š—Æš—¼š˜‚š—¹š—¼š˜. šŸŽ®
Direction artistique, game design, level design, sound design… Bien entendu, un peu de coding… et de debugging ! šŸ˜‚ On touche aĢ€ tout, on teste, on apprend et c’est exactement ce qu’on aime dans la création d’un jeu vidéo. 

š—ā€™š—²š—» š—®š—¶ š—¼š˜‚š—Æš—¹š—¶š—²Ģ ? Dites-le-nous en commentaire 

#drawing #videogames #unity #art taken in Lausanne - Switzerland by @draftgames.ch
10
21 days ago
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šŸ‡¬šŸ‡§ šŸ¦€ š—Ŗš—µš—®š˜ š—±š—¼š—²š˜€ š—® š—Æš—¼š˜€š˜€ š—¹š—¼š—¼š—ø š—¹š—¶š—øš—² š—Æš—²š—³š—¼š—æš—² š—¶š˜ š—®š—°š˜š˜‚š—®š—¹š—¹š˜† š—Æš—²š—°š—¼š—ŗš—²š˜€ š—® š—Æš—¼š˜€š˜€?
Creating doesn’t always mean knowing exactly where you’re going. It means searching, experimenting, layering and erasing. Right now at DraftGames, that process is taking the shape of a crab: we’re drawing by hand, working with layers and breaking down its different parts to figure out how they’ll move and work together once animated. Little by little, it’s becoming less about drawing ā€œthe right crabā€ and more about finding the identity that will truly bring it to life in his world.

Someone here told us they’d love to see it in purple… š—Ŗš—µš—®š˜ š—®š—Æš—¼š˜‚š˜ š˜†š—¼š˜‚? š—Ŗš—µš—®š˜ š—°š—¼š—¹š—¼š—æ š˜„š—¼š˜‚š—¹š—± š˜†š—¼š˜‚ š—¹š—¶š—øš—² š˜š—¼ š˜€š—²š—² š—¶š˜ š—¶š—»?

šŸ‡«šŸ‡· šŸ¦€ š— š—®š—¶š˜€ aĢ€ š—¾š˜‚š—¼š—¶ š—æš—²š˜€š˜€š—²š—ŗš—Æš—¹š—² š˜‚š—» š—Æš—¼š˜€š˜€ š—®š˜ƒš—®š—»š˜ š—±š—² š—±š—²š˜ƒš—²š—»š—¶š—æ š˜‚š—» š—Æš—¼š˜€š˜€ ?

Créer, ce n’est pas toujours savoir exactement ouĢ€ l’on va. C’est chercher, essayer, superposer, effacer. En ce moment chez DraftGames, cette recherche prend la forme d’un crabe : on dessine aĢ€ la main, on travaille par calques, on décompose ses différentes parties pour comprendre comment elles pourront bouger et s’articuler une fois animées. Petit aĢ€ petit, on cherche moins aĢ€ dessiner Ā« le bon crabe Ā» qu’aĢ€ trouver l’identité qui lui donnera vraiment vie dans son univers.

Quelqu’un parmi vous nous a dit qu’il aimerait voir le boss en violetā€¦š—˜š˜ š˜š—¼š—¶, š˜š˜‚ š—®š—¶š—ŗš—²š—æš—®š—¶š˜€ š—¹š—² š˜ƒš—¼š—¶š—æ š—±š—² š—¾š˜‚š—²š—¹š—¹š—² š—°š—¼š˜‚š—¹š—²š˜‚š—æ ? taken in Lausanne - Switzerland by @draftgames.ch
2
a month ago
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š‘“š‘¬š‘“š‘¶š‘¹š’€ 🧠

šŸ‡¬šŸ‡§ We talk a lot about the games that stay with us, but not so much about what goes on in the minds of the people who create them.

š—¦š—¼, š˜„š—²ā€™š—æš—² š—°š˜‚š—æš—¶š—¼š˜‚š˜€: š˜„š—µš—®š˜ š—“š—®š—ŗš—² š—µš—®š˜€ š—²š˜ƒš—²š—æ š—µš—¶š˜ š˜†š—¼š˜‚ š—¼š—» š—® š—æš—²š—®š—¹š—¹š˜† š—½š—²š—æš˜€š—¼š—»š—®š—¹ š—¹š—²š˜ƒš—²š—¹?
Drop your hidden gems in the comments.

And apparently, we still have quite a lot to tell you…

So if you’re curious about what goes on behind the scenes at a small Swiss indie studio, š’šš’š’– š’Œš’š’š’˜ š’˜š’‰š’†š’“š’† š’•š’ š’‡š’Šš’š’… š’–š’” šŸ‘€

šŸ‡«šŸ‡· On parle beaucoup des jeux qui nous marquent, mais un peu moins de ce qui se passe dans la teĢ‚te des personnes qui les créent.

š—”š—¹š—¼š—æš˜€, š—»š—¼š˜‚š˜€ š˜€š—¼š—ŗš—ŗš—²š˜€ š—°š˜‚š—æš—¶š—²š˜‚š˜… : š—¾š˜‚š—²š—¹ š—·š—²š˜‚ š˜ƒš—¼š˜‚š˜€ š—® š—±š—²Ģš—·š—®Ģ€ š˜š—¼š˜‚š—°š—µš—²Ģ š—½š—¼š˜‚š—æ š˜‚š—»š—² š—æš—®š—¶š˜€š—¼š—» š˜š—æš—²Ģ€š˜€ š—½š—²š—æš˜€š—¼š—»š—»š—²š—¹š—¹š—² ? 
On veut vos pépites en commentaire.

Et visiblement, on a encore pas mal de trucs aĢ€ vous raconter… Alors si les coulisses d’un petit studio indé suisse vous intriguent....
š’—š’š’–š’” š’”š’‚š’—š’†š’› š’š’–Ģ€ š’š’š’–š’” š’•š’“š’š’–š’—š’†š’“ !

#gaming #gamer #videogames #drawing #art taken in Lausanne - Switzerland by @draftgames.ch
5
a month ago
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šŸ‡¬šŸ‡§ š—Ŗš—¼š˜‚š—¹š—± š˜†š—¼š˜‚ š—µš—®š˜ƒš—² š—½š—¹š—®š˜†š—²š—± š—¶š˜? š—•š—²š—°š—®š˜‚š˜€š—² š˜„š—² š—®š—Æš˜€š—¼š—¹š˜‚š˜š—²š—¹š˜† š—¹š—¼š˜ƒš—²š—± š—°š—æš—²š—®š˜š—¶š—»š—“ š—¶š˜. MEMORY — Prototype N°01

A planet too old, slowly losing its memory.
Doomed to disappear, like everything that exists.

MEMORY is one of our first prototypes. It will probably never see the light of day, but some of its ideas might just find their way into a future game. šŸ˜

š—Ŗš—®š—»š˜ š˜‚š˜€ š˜š—¼ š˜€š—µš—¼š˜„ š˜†š—¼š˜‚ š—ŗš—¼š—æš—² š—½š—æš—¼š˜š—¼š˜š˜†š—½š—²š˜€? š—Ÿš—²š˜ š˜‚š˜€ š—øš—»š—¼š˜„ š—¶š—» š˜š—µš—² š—°š—¼š—ŗš—ŗš—²š—»š˜š˜€!

šŸ‡«šŸ‡· š—˜š˜ š˜š—¼š—¶, š˜š˜‚ š˜† š—®š˜‚š—æš—®š—¶š˜€ š—·š—¼š˜‚š—²Ģ ? š—£š—®š—æš—°š—² š—¾š˜‚š—² š—»š—¼š˜‚š˜€, š—¼š—» š—® š—®š—±š—¼š—æš—²Ģ š—¹š—² š—°š—æš—²Ģš—²š—æ. MEMORY — Prototype N°01

Une planeĢ€te trop vieille, qui perd peu aĢ€ peu la mémoire.
Vouée aĢ€ disparaiĢ‚tre, comme tout ce qui existe.

MEMORY est l’un de nos premiers prototypes. Il ne verra probablement jamais le jour, mais certaines de ses idées pourraient bien se retrouver dans un prochain jeu. šŸ˜

š—˜š˜ š˜š—¼š—¶, š˜š˜‚ š˜† š—®š˜‚š—æš—®š—¶š˜€ š—·š—¼š˜‚š—²Ģ ? š—£š—®š—æš—°š—² š—¾š˜‚š—² š—»š—¼š˜‚š˜€, š—¼š—» š—® š—®š—±š—¼š—æš—²Ģ š—¹š—² š—°š—æš—²Ģš—²š—æ.

#videogames #drawing #art #animation #prototype taken in Lausanne - Switzerland by @draftgames.ch
4
a month ago
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šŸ‡¬šŸ‡§What do you think of this crab so far? Do you think it could work as a video game boss?

šŸ‡«šŸ‡·Que penses-tu de ce début de crabe ? Tu crois que ça peut faire un boss de jeu vidéo ?
#videogames #drawing #art #animationart #development taken in Lausanne - Switzerland by @draftgames.ch
1
a month ago
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šŸ‡ŗšŸ‡ø Just out of curiosity: which one do you prefer?
We wanted to show you some details from DuskSprings because, after all, we spent quite a bit of time on it... and even though we ended up dropping it, animating these two characters was honestly so much fun!

Also, let us know what you’d like to see from DraftGames in our upcoming posts. We’d really love to hear your ideas!
_________________________
šŸ‡«šŸ‡· Simple curiosité : tu préfeĢ€res lequel ? 

On voulait vous montrer des détails de DuskSprings parce que, tout de meĢ‚me, on y a passé du temps... et meĢ‚me si on a laissé tombé, animer ces 2 personnages c’etait vraiment le kiffe! 

Dis-nous aussi ce que tu aimerais voir de DraftGames dans nos prochains posts. On a vraiment envie de connaiĢ‚tre tes idées !

#videogames #animation #drawing #art #gamedev taken in Switzerland, Swiss by @draftgames.ch
6
2 months ago
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šŸ‡¬šŸ‡§ Would you have liked to play Dusk Springs?
Sometimes, the hardest part of making a game is knowing when to let go.
We spent about a year working on Dusk Springs — building systems, creating content, and slowly realizing that the project had grown far beyond what we could realistically handle as a small indie team.
It was a game we really wanted to make. But wanting to make a game and being able to finish it are two very different things. šŸ˜…
So we decided to stop.
It wasn't an easy decision, but we've learned a lot from the project — and hopefully, you'll see those lessons in what we make next. 

--------------------------------------------------------

šŸ‡«šŸ‡· Est-ce que tu aurais aimé jouer aĢ€ Dusk Springs ?
Parfois, le plus difficile quand on crée un jeu, c’est de savoir quand il faut laĢ‚cher prise.
Nous avons passé environ un an aĢ€ travailler sur Dusk Springs — aĢ€ créer des systeĢ€mes, du contenu, et aĢ€ réaliser petit aĢ€ petit que le projet était devenu bien trop ambitieux pour ce que nous pouvions réellement gérer en tant que petite équipe indie.
C’est un jeu que nous avions vraiment envie de faire. Mais avoir envie de créer un jeu et eĢ‚tre capable de le terminer sont deux choses treĢ€s différentes. šŸ˜…
Alors nous avons décidé d’arreĢ‚ter.
Ce n’était pas une décision facile, mais nous avons énormément appris graĢ‚ce aĢ€ ce projet — et tu retrouveras, on l’espeĢ€re, ces leçons dans nos prochains jeux. 

#indiedev #gamedev #indiegames #unity #gamedevelopment duskSprings taken in Switzerland, Swiss by @draftgames.ch
2
2 months ago
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Want to see what game development really looks like?🫣 
Follow us and let us know in the comments what you'd like to see next!

People have often told us we're better at making games than talking about them...

Honestly? They're probably right. šŸ˜…

So we figured we'd start showing you what goes on behind the scenes: the wins, the struggles, the late-night ideas, the ridiculous bugs, and the little victories that keep us going.

We can't promise to become social media experts overnight, but we'll do our best to stop being internet ghosts.

Welcome behind the scenes at Draft Games.šŸŽ®

#indiedev #gamedev #indiegame #unity #behindthescenes taken in Switzerland, Swiss by @draftgames.ch
15
2 months ago
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From first ideas to a living world.
Dusk Springs is slowly coming to life ✨
More to come…
#unity #drawing #gaming #videogames #gamedev taken in Switzerland, Swiss by @draftgames.ch
2
6 months ago
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Next step... bringing it into our 2d world ;) by @draftgames.ch
0
8 months ago
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