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‘𝑪𝒂𝒅𝒊𝒂 𝑺𝒕𝒂𝒏𝒅𝒔‘We’ve all seen it by now. @warhammerofficial and @helldivers2game are officially teaming up for a crossover Warbond, as cool as Space Marines would be, the Cadian Shock Troops of the Astra Militarum I felt like would be the more believable fit that we’ll see in the Warbond, so I decided to make a 3D art piece for exactly that! It seems a lot of you agree based on everyone’s feedback from my last 3D inspired piece for Helldivers, which featured HellMarines instead (check it out if you haven’t). Hardened, disciplined, auramaxxing, gritty followers of the Emperor of Mankind: Astra Militarum grit, Super Earth patriotism, and armor that hopefully survives a little better against whatever nightmare gets thrown at us next. Those Cadians will feel right at home in the endless grinder for Managed Democracy.(Super)Cadia Stands brothers. Democracy Protects.Follow for more 3D art or to get a 3D commission of your own: @hartwell_design Subscribe to my Patreon for access to behind-the-scenes, work in progress content, and high-quality digital print downloads (like this one)!Link in bio#helldivers2 #3dart #pcgaming by @hartwell_design
427
2 months ago
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‘Death Stare’With the return of the Illuminate scourge I decided it was time to make a 3D art piece centered around the overwhelming threat of the alien presence that seeks to overturn Super Earth, as they invade our outer colonies, driving fear into the minds of our civilians who stand with managed democracy.Follow for more 3D art @hartwell_design Subscribe to my Patreon for access to behind-the-scenes, work in progress content, and high-quality digital print downloads, including this art piece! Link in bio.#gameart #helldivers2 #helldivers2fanart #fanart #conceptart #3d #digitalart #art #metropolis #landscape #scifi #alien #spaceship #artistoninstagram #instaart #instagood #videogameart #visualart #helldiver #blender3d #helldivers2gameplay #helldiversart #helldivers2memes #helldivers2news #playstation5 #pcgaming #liberty #artist #democracy by @hartwell_design
339
2 years ago
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RIGELFull Name: Rigel KamenService Number: 78283-10465-RGSpartan Program: SPARTAN-IVCurrent Assigned Fireteam: Fireteam AetherHeight: 6’11”Specialization: Communications, engineering, and, electronic warfareLore time boys, gather around:Rigel was once a civilian communications engineer working for the UNSC’s research and development division at Galileo Base on Luna. He volunteered for the SPARTAN-IV program after growing frustrated with the UNSC’s increasing control over the colonies, believing the Spartan ideal should represent protection rather than politics, as the institution that forged the Spartans of legend has since abandoned the whole of humanity post the human covenant war.Following deployment to Amalfi (BXR-730) to quell an Insurrectionist cell alongside members of the Frigate UNSC Outlook, the Created Uprising erupted and their ship upon arriving on Amalfi was destroyed in a Guardian attack. Rigel survived the destruction but was not the only survivor is seemed. An ONI operative, one he had no idea had been aboard the Outlook emerged from the rubble as well: Fox. Rigel is not sure if he can trust the literal embodiment of the shadowy system he despises so much but an uneasy understanding is formed. Together they must brave the dangers of Amalfi, now stranded on its surface and with all interstellar ships and long range communication blocked or destroyed, this mission has become one of survival for Rigel.His modified GEN2 Recon armor sacrifices much of its upper-body protection for speed, flexibility, and expanded communications equipment. Integrated scramblers, signal interceptors, and a custom hacking suite allow him to operate as Fireteam Aether’s mobile communications engineer.Follow to see more fits that the boys wanna roll up to the function wearing: @hartwell_design #halo #characterdesign #commissionsopen #spartan #odst by @hartwell_design
13
2 days ago
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FOXFull Name: CLASSIFIEDService Number: S-142Spartan Program: SPARTAN-III, Beta CompanyCurrent Assigned Fireteam: Fireteam AetherHeight: 7’10”Specialization: Close-quarters combat, shield interposition, heavy assault, and anti-armor warfareFox was ONI’s pet project. Taken from the SPARTAN-III program and buried beneath red tape of conflicting Beta and Gamma Company records, Fox spent years undergoing illegal cybernetic surgeries and experimental augmentations. ONI intended him to become their controlled replacement for the Master Chief: a Spartan powerful enough to fill the same role, but without the independence, reputation, or loyalty they could not fully control. ONI created Fox to be a weapon under their thumb, more stoic machine than man. Only being activated for very specific missions or to cover ONI sanctioned clean ups. Following deployment to defend high priority ONI research assets on Amalfi (BXR-730) an ulterior motive masked by a mission which deployed the frigate UNSC Outlook to quash a human resistance cell on planet. Upon arrival, the Created Uprising broke out, severing all communications to and from the planet, and destroying the only means of interstellar travel; the UNSC Outlook, in a Guardian attack. Surviving the UNSC Outlook’s destruction, now stranded and without orders from Sol, Fox must act on instinct instead of orders to survive Amalfi’s surface.His reinforced armor contains advanced life support systems, neural stabilizers, combat stimulants, and additional supplies for Fireteam Aether. Fox prefers a GEN2 modified Spartan Laser, an oversized anti armor weapon that few other humans could operate without support; living up to the walking tank idea of Spartan design I have always loved.Follow for more 3D art and characters that make the boys wanna goon: @hartwell_design #halo #conceptart #character #scifi by @hartwell_design
32
3 days ago
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‘Bro forgot the reinforce cooldown….’You’ve got Illuminate beams turning the air support into a cookout, Automatons rolling in like they already own the planet, Terminids spawning faster than your stratagem cooldown, and the SEAF have dialed in with the live reaction like “Nah, we’d win.” I had the opportunity to create this democracymaxxing art scene in 3D as a commission for the Custom Galactic War mod, and it was an absolute honor to work on. The mod takes Helldivers into complete controlled chaos with massive enemy hordes, rebalanced weapons, new biomes, and a much faster-paced, community driven Galactic War where every mission feels like a desperate last stand.As the artist, my goal was to capture that feeling of fighting against impossible odds, with all three enemy factions crashing into the battlefield while Helldivers and SEAF refuse to give an inch, passing the aura read fr. The kind of battle where you’re sure extraction isn’t happening, but you’re throwing reinforcements anyway because democracy officer demands it.If you’ve ever wanted artwork like this for your own squad, community, or project, my commissions are currently open. I’d love to help bring your ideas to life, whether it’s Helldivers, Halo, or another sci-fi universe.If you enjoy cinematic 3D artwork like this, follow @hartwell_design for more. Swipe for the close-ups, and as always my brother in liberty, lock in for Super Earth. #helldivers2 #helldivers #3dart #blender3d #pcgaming by @hartwell_design
165
8 days ago
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Blockade RunI built this animation in Blender over a single weekend. Here’s the vision: a scattered battalion of fast moving cargo ships is attempting to break through an enemy fleet’s blockade and deliver supplies to the planet below. With frigates and massive orbital stations controlling the direct route, their best option is also the worst one: fly straight through the heart of the asteroid field and hope the debris creates enough confusion to slip past the enemy. Rather than spending the whole weekend modeling every ship, station, and industrial detail from scratch, I built out the scene and added assets from CGTrader and now give you a rare glimpse behind the scenes here. This all gave me more time to focus on the parts I enjoy most, like the storytelling, composition, animation, and constantly moving things around until the shot finally started working. Being able to swap pieces, test ideas quickly, and follow the scene wherever it wanted to go was easily my favorite part of the process. I’ve shared the model names and their artists in the video for everyone to check them out. What’s the fastest you talented folks have ever built a full animated scene?Want to build something like this? Code HARTWELL10 gets you a 10% discount on CGTrader.Follow for more 3D art and animations: @hartwell_design #3dart #blender #scifi #kitbash #3danimation by @hartwell_design
16
12 days ago
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‘Wake up Buttercup, New UNSC Vehicle Just Dropped’The Warthog’s Big Cousin has entered the chat, because “finish the fight” now comes with extra legroom, and the Covenant are about to have a very bad commute when Spartans Rigel and Fox make the new whip everyone’s problem.This chaotic industrial 3D art is the first official introduction of my newly designed vehicle: The UNSC Oryx, a new ground APC designed to haul troops, supplies, and deeply questionable mission plans straight into hostile territory. Rigel and Fox gear up overlooking a bustling recently revitalized but previously abandoned UNSC staging area. I wanted the piece to showcase the Halo 3 aesthetic of using old human spaces in a new way but also give it my industrial look and feel; like the space was going from “condemned OSHA nightmare” to “functional military deployment zone,” which by UNSC standards means someone swept the floor and plugged the fuel lines. If you want to see the full design breakdown of this piece, head over to my Patreon for the multi-part design process for this new hunk of UNSCarmor from start to finish.Story time lads:“After months of brutal fighting across the surface, Rigel and Fox’s rag tag deployment have been pushed through abandoned UNSC positions, ruined staging zones, and half-forgotten infrastructure left behindduring earlier collapses in the region. But every reclaimed site gives them a little more ground to stand on, and this staging ground is one of the first real sites that the UNSC can dig in to.The Oryx after weeks of build is being prepped for its first major push into Covenant fringe territory, where speed, surprise, and not getting vaporized by plasma midair are all equally important. The plan is to hit fast, deploy hard, and catch the enemy by surprise beforethey realize the UNSC has once again solved a tactical problem by finding a big armored box and putting Marines inside it. Very normal Halo tactics.”Follow me for more 3D art: @hartwell_design #3dartist #conceptart #halo #halocommunity by @hartwell_design
58
18 days ago
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‘Lore Accurate Bad Day’Nothing quite like drawing the shortest straw and getting sent on lookout duty while the Covenant decides today’s the day to ruin everyone’s plans.Swipe for a more close ups lads. If you enjoy Halo scenes, moody landscapes, and troopers not making it to the evac; check out more of my 3D work: @hartwell_design Also, if you’re keen to see how I build these scenes from the ground up, have a look at my Patreon. There’s behind the scenes breakdowns, Blender tips, and 4K downloads of all my artwork.Story time mates, grab a cold one:“Perched high above the valley, remained two motionless ODSTs, standing watch on the valley for movement. Beneath them, a blanket of morning cloud slowly rolled between the towering pines, swallowing the lake and trees beneath its shroud.At first it was only distant movement. Then the unmistakable silhouette of a Covenant Corvette emerged through the sky.The two ODSTs simply watched in silence, they had done their part and sent the warning to their comrades via radio uplink of the incoming enemy force. Now all they could do was begin the journey back to their encampment to link with their allies beyond the mountain trail ridgeline.”#halo #odst #spaceship #forest by @hartwell_design
67
23 days ago
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With June coming to a close, I wanted to thank everyone who reached out with kind words and praise for my work on the Halo Community Calendar piece for the month of June for 2026, it was so wonderful getting to make an original piece for the Halo community, and even better getting to be apart of such a talented collection of artists across the Halo community who made up the 2026 Community Calendar.Thanks again to everyone who reached out with their own personal stories as well about what Halo means to them, and to those compliments on my voice work during the podcast interview (which I’ll link shortly). Where I went in depth and behind the scenes to break down this Halo Reach Era art scene I had developed for the calendar team. It was great getting to hear from so many of you!If you’re planning to buy the 2027 Halo community calendar, be sure to follow @jumperscape_media and the link to the page. Plus, keep an eye out for some postcards I had the pleasure of designing for this new 2027 Calendar addition (which you can see a sneak peak of on the website)! Follow me for more 3D art: @hartwell_design #halo #3dart #communitysupport #haloreach #digitalartist by @hartwell_design
29
a month ago
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Getting Up Close and Personal. I decided to make a fan made 3D Star Wars animation of a more cinematic sequence between OG Rebels and The Empire, with X-Wing fighters getting up close and personal in a strafing run; going into close combat to mix up incoming Imperial ship targeting and hopefully give the Empire a tough time, while the few starfighters stall for heavier Rebel firepower.X-Wings, apart from being iconic and nostalgic, are one of my favorite scifi ships because of their simplicity, what is your go to?Follow for more custom 3D animations!_______________________________________________#3d #starwars #scifi #animation #digitalarts by @hartwell_design
34
a month ago
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‘Calm Before the Storm’Bro thinks he’s the Reclaimer, wake up Spartan, we have a planet to lose. *UNSC ARCHIVES photo //Infinity 11382// circa 2556*Rigel takes a moment of respite in the loud hangar, and still manages to find the calm in his newly minted armor despite the cacophony of industry, before shipping out to his first fight- 2556This scene was on the back burner for a minute. If you’ve been following for a while, you know I love making hangar environments that are alive with many background details and populated with all sorts of over the top touches. This piece is all that and more; Halo Landfall has always been a huge inspiration for me, showing us a more gritty/realistic depiction of what Halo could be and I’ve always loved that and try to bring a little bit of that into all my industrial non-conflict scenes.Follow for more 3D art or to get a 3D commission of your own: @hartwell_design Subscribe to my Patreon for access to behind-the-scenes, work in progress content, and high-quality digital print downloads!Link in bio#halo #3dart #conceptartwork by @hartwell_design
26
a month ago
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I’ve been working on a Star Wars Clone Wars Venator arrival and starfighter deployment scene for a minute, as well as crafting some space environments in Blender. In this scene, massive Republic Venators advance into a Separtatist planetary blockade, deploying their starfighter armada to get in close and break the line. So here’s a go at something that I made inspired by the opening of Episode 3!See more 3D art and animations: @hartwell_design _______________________________________________#starwars #clonewars #3danimation by @hartwell_design
48
a month ago
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