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Sony PVM-2730QM 
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#cinema4d #redshift #sony by @jasonramanah
0
9 months ago
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Selected stills of the 3D work I carried out for “My Want of You Partakes of Me” by @sashalitvintseva & @beny__wagner 

For the film I built a large scale rainforest environment in Unreal Engine, designing animated camera sequences which followed a floating eye as it travelled along a winding river, gradually desaturating the forest into grey. 

I also created fluid simulations in Houdini, rendered in Redshift. Beginning as dispersed molecular particles that merged into larger structures, resolving into a looping circular liquid form. 

The film premiered at the Tate Modern, London (2023), with its world premiere at CPH:DOX, Copenhagen (2024) by @jasonramanah
0
a year ago
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Recently came across Detroit Agate, which are rock like formations made from layers of car paint built up over time in car production factories. 

Via @therealentagma’s new procedural PBR texturing workflow in Houdini 21’s COPs update then exported for rendering in Unreal Engine. 

#entagma #sidefxhoudini #unrealengine #3dart #detroitagate by @jasonramanah
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a year ago
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Houdini - Unreal Engine 
Pyro VDB Workflow
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#sidefxhoudini #unrealengine #3dart #workflow by @jasonramanah
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a year ago
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Houdini - Unreal Engine
VAT - Vertex Animation Textures 
Workflow 
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Exploring ways of taking simulations made in @sidefxhoudini over to @unrealengine has been and continues to be really challenging, but I’m slowly building a workflow that I feel happy with. 
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Lots more to develop and test out, and plan to document the process via flash cards like these.
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#sidefxhoudini #unrealengine #3dart #workflow by @jasonramanah
1
a year ago
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Slowly developing a set of systems to create otherworldly environments. 

All elements: terrain, vegetation, rocks and particles are procedurally created with easy access to key parameters to generate infinite variations.

This is all setup within Houdini’s Solaris context, and rendered with Karma XPU. 

It’s been a real challenge to get a handle on how it works, and to achieve desirable results. 

My biggest concern are the render times, as it stands they’re too long for it to be a feasible option, so my next step is to investigate other render options. 

#cgi #environments #otherworlds #sidefxhoudini #karmarender by @jasonramanah
2
a year ago
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R&D for a new perfume concept 🗻
& Exploring a rendering workflow using Solaris 🪸
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@sidefxhoudini #karmarender #solaris #rock #perfume by @jasonramanah
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a year ago
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Rock variations, created by a procedural system built in @sidefxhoudini and rendered using @maxonredshift 
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#sidefxhoudini #redshift #rocks by @jasonramanah
1
a year ago
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Old work, new edit.
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Studio is now set up and ready to start working on new projects 📝🖥️🔮
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Vimeo link in bio
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#sidefxhoudini #unrealengine #ableton by @jasonramanah
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a year ago
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Unused particles 
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@sidefxhoudini #particles by @jasonramanah
1
2 years ago
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R&D Vellum Cloth simulation created using @sidefxhoudini & rendered using @maxonredshift
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#3d #cgi #visualart #sidefxhoudini #maxonredshift by @jasonramanah
1
2 years ago
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3D Showreel

It’s been a while since I’ve had the chance to put together an updated showreel (16:9 Vimeo link up in bio)

Currently working on some new experimental visuals involving particles and fluids, but very much open to working on new projects or collaborations. 

Please share or get in touch if you’d like to explore any ideas.

*shot credits in Vimeo showreel link 

#3d #cgi #visualart #showreel #sidefxhoudini #maxonredshift #unrealengine by @jasonramanah
5
2 years ago
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