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interactive alchemy
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↙ now: tech art x eng @ meta reality labs
↙ exp: sphere, unity, google, ibm, panasonic
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blood golem
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🎵leviathan - a veil is lifted
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#realtime #interactive #interactiveart #newmediaart #vfx #leapmotion #madewithunity #unity3d #vfxgraph #blood #blackmetal #bodyhorror #horror #creepy #lovecraft #fluid #hand #gpu #simulation #hand #vr #ar #xr #lucidscreen #ifyouhigh #fuckrenderfam #nvidiastudio #studioshare taken in Under The Bay Bridge by @loopervfx
13
7 years ago
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🌈👋 with help from code shared by lily montoute and aman tiwari #realtime #interactive #interactiveart #vfx #leapmotion #madewithunity #unity3d #vfxgraph #lucidscreen #ifyouhigh #fuckrenderfam #nvidiastudio #studioshare taken in Oakland, California by @loopervfx
15
7 years ago
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"Blessing" wwvfx21 nominated for best real-time visual effect in general category.
made with @unitytechnologies and @nvidiastudio #studioshare by @loopervfx
10
3 years ago
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Behind the scenes: Unreleased interactive depth sensor body tracking fluid sim project I worked on with @l4z3rc47 and @ulysses.sees running in @unitytechnologies engine. Somewhat laggy and blobby because at the time we had to use Async GPU read-back to build the procedural mesh material without risk of breaking other render pipeline features or art workflows like lookdev. But it looked pretty nice considering. by @loopervfx
11
a month ago
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Medieval gothic stone tracery rose window, a salvaged architectural fragment in the Jardin de l’Hôtel de Sully, Paris (12th–14th c.) Interactive rendering test in @unitytechnologies viewport. Animated with gaussian splatting tech from @radiumsoftware. Captured with an iPhone 15 pro camera. by @loopervfx
4
4 months ago
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**💻 DIGITALK x LANDON LOOPER — AUG 19th Tuesday 7PM

**Landon Looper** @loopervfx builds tools and solutions #projectionmapping #newmediaart #resolumearena #touchdesigner #vfx #digitalksessions #generativeart #unrealengine #vj that empower creative expression through code. His work focuses on: 
• **Generative design systems** 
• **Interactive visual experiences** 
• **Open-source creative coding tools** 

As featured on Smilesoft.dev, Landon bridges **art and technology** with practical yet innovative solutions for digital creators. 

📅 **August 19** | 🕖 **7PM** 
📍 **Strange Electronics** 1522 E 1st ST DTLA

#Digitalk taken in Downtown Los Angeles by @loopervfx
11
a year ago
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I wrote a Position Based Dynamics solver and shader for grains. Would you like to have a sandbox like this on your phone? #studioshare taken in Angeles National Forest by @loopervfx
27
a year ago
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Interactive Flocking Simulation in Progress taken in Los Angeles, California by @loopervfx
3
a year ago
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「 hycean biosignal 」 by @loopervfx
0
a year ago
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What do you feel inside? taken in Terminal 7 - Los Angeles International Airport by @loopervfx
0
a year ago
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Houdini 20.5 ↘ Unity 6.2
Rapid prototyping workflow that marshals point attributes for real-time particle simulation design iteration. taken in Los Angeles, California by @loopervfx
0
a year ago
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We can now utilize the often dormant Ray Tracing hardware on GPUs for physics and other computation via Ray Queries / Inline Raytracing with compute shaders. In this simple example running in Unity6, over 1.5 Million rays are dispatched by 60,000 particles in real-time to compute attraction, repulsion, or collision forces with World Space scene objects (triangle meshes) without the need for a Signed Distance Field representation. Up next is custom intersection for particle constraints. by @loopervfx
7
a year ago
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