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Visual storytelling.
Interpret how you will.
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.FOR THOSE WHO COME AFTER. 

The foundation of this piece is actually a screenshot from Clair Obscur: Expedition 33, one of my favorite games of all time.

Combining the original screenshot and a depth map, I was able to create this abstract particle system.

“For those who come after” is the core mantra behind the expeditions, undertaken by courageous people, that serves as a reminder that even if chances of survival and success are almost zero, they lay the trail for the future generations, helping them achieve the greater goal of defeating the unknown. 

The scene I screenshotted and based my artwork around was very powerful and memorable to me because that is the exact moment that Gustave realised how many people died fighting, just so he and the younger generations could have a brighter future, which was tainted at the very beginning of the expedition, leaving him feeling helpless and overwhelmed with emotions. 

This scene is presented on the last slide. 

#clairobscur #expedition33 #digitalart #touchdesigner #alicia by @mou3dzy
0
2 months ago
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.ARCANEY LIQUIDS.

For the longest time, I’ve wanted to create VFX in the style of one of my favorite animated shows, Arcane.
About a year ago, I recorded a video (slide 3) of a river reflecting lights in a really unique way, which immediately reminded me of the magical liquids from the show (Shimmer & Hexcore). You can also find references that I used on the other slides.

Using what I learned in the “Introduction to TouchDesigner” course @module.exchange.france led by @neurotypique, along with the “Liquid Noise Surface” tutorial by @okamirufu.vizualizer, I was finally able to bring what’s been in my head for the past year to life.

Soon, expect an audio-reactive version and testing this out for projection mapping practice. Stay tuned.

#digitalart #touchdesigner #arcane #stylized #3d by @mou3dzy
6
3 months ago
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My submission for the #dreamsequence
CGI Challenge by @_pwnisher_ 

.A NIGHT AT THE OPERA

‘A Night at the Opera.’ Played in 1858, the game is legendary for Paul Morphy’s creative queen sacrifice, which led to a 17 moves victory over Duke Karl and Count Isouard.

.Challenge?

Dream Sequence is a challenge that requires artists to match the animations & effects with the 120BPM beat ..meaning.. every 15 frames something should happen.

Therefore, I realized that a chess match might be a good fit for the challenge because of the “taking turns” element that can be adjusted to happen exactly after 15 frames with destruction effects. 

Everything was made in Houdini. @sidefxhoudini 

🍿.full match coming soon. stay tuned.🍿 by @mou3dzy
2
7 months ago
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.PIECE OF ME / PEACE U NEED. 

Source of inspiration? 

.The storytelling part heavily influenced by Fred Again’s track, Peace U Need. Basically my visual interpretation of the lyrics. @fredagainagainagainagainagain 

Task? 

.Gave myself a week to create anything that I found inspiring / relatable at the moment and put my work out there.

Everything was made in Houdini. @sidefxhoudini

#digitalart #houdini #vfx #metaphorical by @mou3dzy
0
10 months ago
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