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Being developed by @daniel.aagentah, available to Wishlist on Steam. In NOMIAD your service is indispensable. Fortunately, you are not.
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Hello friends, I am thrilled to announce NOMIAD, an open-world sci-fi game built entirely in WebGL and TypeScript.

Over the past year, this project has been taking shape as a proof of concept for adding true simulation mechanics, lifecycles for all entities, and a fully immersive experience within the limitations of this technology. I intend to push NOMIAD to its absolute limits as an example of what is possible using web languages.

In this game, you are a droid assigned to an off-world mining operation. Build and pilot a hovercraft with full autonomy, take on contracts, and serve the benefactors of this world. In NOMIAD, your service is indispensable. Fortunately, you are not.

#webgl #steam #scifi #game #openworld alife by @nomiad.game
19
19 days ago
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untold horrors on an unknown world 

#nomiad by @nomiad.game
3
14 hours ago
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NOMIAD by @nomiad.game
3
4 days ago
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NOMIAD is a game about trade-offs. with limited resources and limited capacity, how you fit your ship will inform your playstyle and vice versa. this planet is hostile; in a perfect world, kitting out for sole industry or logistics would be fine, but here you’ll have to consider the worst-case scenario

#nomiad #indiegame #steam #webgl #scifi by @nomiad.game
5
5 days ago
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#NOMIAD by @nomiad.game
7
6 days ago
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NEW NAV TERMINAL #NOMIAD by @nomiad.game
13
7 days ago
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ashes to ashes 

#nomiad by @nomiad.game
4
9 days ago
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something new I added today still needs a lot of fine-tuning but ultimately adding more and more modules like this should make for interesting combat. 

eventually having the NPCs themselves utilise these same modules gives rise to the idea of being able to shoot these things down mid-air or hack into another person’s terminal, and all sorts of emergent gameplay (not just between the player and the entities but even between the game’s entities themselves as they interact in this fully simulated environment) 

#nomiad #indiegame #steam #webgl #scifi by @nomiad.game
3
9 days ago
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in a game about being a droid on an off-world mining planet, it only made sense that, through progression, you could eventually get hold of some droids of your own and programme them for specific tasks. The way that I’ve incorporated this is heavily inspired by the Gambit system from Final Fantasy XII, if anyone remembers it.

it’s effectively an easy way to set up roles for various entities based on sets of conditions. You can say, “When X happens, do Y.” X could be any number of conditions, such as enemy, target range, various health or ammo statuses on the ship, and Y could, of course, be manning certain turrets, calling in certain airstrikes, and various forms. 

eventually this feels like a nice way to do progression and then also helps solo players do some of the harder objectives without needing to do co-op necessarily. 

#nomiad #indiegame #webgl #scifi #openworld by @nomiad.game
16
10 days ago
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whilst completely optional I’ve been wanting to flesh out the combat systems for NOMIAD over the past few weeks, adding in: new gunner pod turrets; various weapons; various modules for combat. other aspects of the game allow you to effectively do logistics, research, and covert ops contracts, but ultimately events of this world will have you stumbling into large-scale battles on occasion. knowing how to navigate those in a fully simulated economy will be important and critical for you and your crew.

#nomiad #steam #indiegame #scifi #openworld by @nomiad.game
10
11 days ago
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NOMIAD isn’t about making choices as much as it’s just about bearing witness to a never-changing world. The planet will function as a complex economy, whether you’re participating or not. From a technical point, this means keeping track of all of the lifecycle events for entities, ships, mineral deposits, ammunition, guns, and even the weather in both an online and offline dual system. This means even for the things not currently rendered for the player, there are events being managed in offline data tables such that when the player gets close enough to those areas, they’re rendered graphically in the derived state that you would expect 

#nomiad #indiegame #openworld #alife #scifi by @nomiad.game
4
12 days ago
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adding these in the past few days. They’re essentially flung at your hovercraft from nearby leech pods. They will attach to the outer shell of the ship (walls or windows) and then cut a hole through to enter into the skiff if there’s no other way in. They’ll just essentially wreak havoc on board.

#nomiad #indiegame #webgl #scifi #openworld by @nomiad.game
4
13 days ago
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