a year agoLove this. I do a similar workflow, except I don't do the panel loops in zbrush, but instead solidify in blender. When I try to panel loop, unlike your video, the 'inside' of my pants end up one whole polygroup. don't know why
2 years ago@cassiosculpts for me, Marvelous Designer is good to bring in zbrush the primary shapes of the clothes. I still need to sculpt the secondary folds as well as some tiercery forms. For my final game model, I will always do a retopo in Maya 🤓
2 years agoReally cool Dom!🔥 After that process you already do the details in this mesh as the highpoly with multiple subdivisions? And then you do a retopology or just the zremesher topology its enough for game or portfolio pieces? Thanks for sharing!!
