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2 years ago
27
Posted On: April 18th 2025, 01:07 pm
My Garment Workflow from Marvelous Designer to Zbrush!
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Ever wondered how to prep your Marvelous Designer garments for sculpting in Zbrush in less than 5 minutes? In this reel, I’m walking you through my quick export process.
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Let me know if this was helpful — and feel free to drop your questions or workflow tips below
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#marvelousdesigner #md #3dcharacter #3dart #characterdesign #art #zbrush #3dmodeling #gameart #zbrushart #zbrushtips #3dclothing #characterart #zbrushworkflow #3dartists #gamedev #digitalsculpting
Comments (27)
amilcaraldanafong 5 months ago

amilcaraldanafong

Fantastic 🔥

t3d.lesnews a year ago

t3d.lesnews

Nice 👌

codeandcloth a year ago

codeandcloth

🔥🔥🔥

alireza_baghban_ a year ago

alireza_baghban_

Please provide a more complete tutorial on YouTube. Thanks.

vishnuteja343 a year ago

vishnuteja343

Wow 😮

revile.store.sl a year ago

revile.store.sl

Love this. I do a similar workflow, except I don't do the panel loops in zbrush, but instead solidify in blender. When I try to panel loop, unlike your video, the 'inside' of my pants end up one whole polygroup. don't know why

ji_hak_ a year ago

ji_hak_

thanks tutorial

sajjan.arts 2 years ago

sajjan.arts

thank you bro!

rachels.art 2 years ago

rachels.art

👏🔥🔥

chrisculpture 2 years ago

chrisculpture

Thank you 🙌

artofdom 2 years ago

artofdom

@cassiosculpts for me, Marvelous Designer is good to bring in zbrush the primary shapes of the clothes. I still need to sculpt the secondary folds as well as some tiercery forms. For my final game model, I will always do a retopo in Maya 🤓

cassiosculpts 2 years ago

cassiosculpts

Really cool Dom!🔥 After that process you already do the details in this mesh as the highpoly with multiple subdivisions? And then you do a retopology or just the zremesher topology its enough for game or portfolio pieces? Thanks for sharing!!

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