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a month ago
Co Creator: target3d_eu
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Posted On: September 18th 2026, 03:35 pm
Wearables could be the next frontier in how we experience performance.

In the latest Opinions Unwired, Allan Rankin, Co-founder of Target3D, looks at the shift from passive entertainment towards experiences where audiences can interact with and become part of what is happening.

Game engines, VR, AR and volumetric capture are already opening up new possibilities. For Allan, the next step is interactive wearables, technologies that could respond to the body in real time through touch, muscle sensation and even brain-computer interaction.

But it’s not only about what the technology can do.

As game engines and immersive tools become more accessible, independent artists and creators are increasingly able to experiment with technologies that were once limited to large-budget productions.

For us, that democratisation is particularly interesting. More access means more people experimenting, more creative perspectives and more opportunities to explore what technology can bring to performance.

The future of immersive work may not simply be something we watch. It could be something we increasingly feel, influence and experience from within.

What excites you most about where interactive technology is heading?

@target3d_ltd
@target3d_eu

#CreativeTechnology #ImmersivePerformance #DigitalPerformance #WearableTechnology #Target3D

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