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Rommell Peña | Music💿
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The vision behind TownHouse Entertainment began as a childhood dream
long before I believed it could become a reality.
I grew up watching music videos on MTV and imagining a world that felt far beyond my reach.
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Using my mother’s desktop computer, a USB internet modem, and platforms like Ares, I discovered the early digital era and began exploring music, technology, and creativity.
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I have witnessed the industry evolve from CDs and downloads to streaming, social media, algorithms, playlist pitching, and artificial intelligence.
Every technological shift has created new opportunities to learn, produce, and connect with audiences around the world.
 
Today, almost without realizing it;
 
I am living the dream that once felt so distant....TH represents the next stage of that journey: transforming my passion for music and sound design into a creative company built to develop talent, produce exceptional work, create valuable intellectual property, and build lasting ownership in music and entertainment.

#fullsailuniversity #audioengineering #sounddesign #protools taken in Charlotte, North Carolina by @prommell
3
a month ago
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🎮⚔️ Game Audio Sound Design — Week 3

Working on the combat sequence for Dragon Crashers, designing and syncing weapon sounds, impacts, combat FX, and environmental backgrounds to give every movement more weight, energy, and realism.

The background soundscape was especially important because it establishes the atmosphere of the cave. Without it, the environment would feel empty and the sense of immersion would be lost. Timing, layering, and ambience are what transform animation into a believable world. 🔊🔥

#SoundDesign #GameAudio #AudioEngineering #ProTools #SoundDesigner PostProduction FullSail Gaming AudioPost taken in Charlotte, North Carolina by @prommell
3
2 months ago
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🎬🔊 Sound Design – Tears of Steel

One of the biggest lessons in this project was understanding how reverb creates depth. Reverb isn’t only an effect…..

Whether it’s film, music, video games, Foley or any other audio project, controlling reverb can transform a flat mix into an environment with real dimension. The right balance of dry and reverberant sound helps establish foreground, background and perspective while making the entire mix feel more cohesive.

For Tears of Steel, I used that concept to give the dialogue, robotic movements, transformations and environments their own sense of space while keeping everything connected to the picture.

🎧 Headphones recommended.

#SoundDesign #Reverb #AudioEngineering #ProTools #PostProduction FilmSound AudioPost Foley SFX FullSailUniversity taken in Charlotte, North Carolina by @prommell
1
2 months ago
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Sound can completely change the way an animation feels. 🎧🎬
For this project, I rebuilt the sonic world around the animation—focusing on atmosphere, movement, creature details, and spatial depth to make this surreal environment feel alive. The goal wasn’t just to match what’s happening on screen, but to give the world its own character and emotion through sound.
Sound Design & Audio Post by Rommell Peña
#SoundDesign #AudioPostProduction #SoundDesigner #Foley #audioengineering taken in Charlotte, North Carolina by @prommell
1
2 months ago
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“No puedo esperar a repetir lo de ayer…” 🎶 Así va tomando forma UNA PELI. ¿Listos para verla completa? 🎛️🔥 taken in Puerto Rico by @prommell
2
3 months ago
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Recording vocals while building the track with Suno. 

Still don’t understand why some people hate AI so much

it’s just another tool in the creative process.💸🕺 taken in Charlotte, North Carolina by @prommell
2
3 months ago
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Unity Engine Game 🎮

Sound Design 👍🏻✅
Sound Implementation 💀❌

After a long night creating Foley sounds and implementing them into Unity, I realized that I do not experience video games the same way anymore.

Before, I mainly focused on the graphics, gameplay, and story. Now I pay attention to every footstep, impact, movement, and small sound happening in the background.

Creating the sounds was the fun part. Recording different textures, editing them, and giving objects a new identity through sound felt natural.

Then came the implementation… 💀

Sometimes the sound is perfect, but the trigger does not work. Sometimes everything looks connected, but nothing plays. Then you fix one problem and somehow create two more 😂

It can be frustrating, but when everything finally works together, the result is extremely rewarding.

This project gave me a new level of respect for game audio. A lot of the sounds players barely notice are actually helping the game feel more immersive and alive.

Now, every time I play a game, I catch myself wondering:

“How did they create that sound?”

“How is it being triggered?”

“How many layers are inside that effect?”

I definitely do not see video games the way I used to anymore. 🎮🎧

#GameAudio #SoundDesign #UnityEngine #Foley #AudioEngineering taken in Charlotte, North Carolina by @prommell
0
3 months ago
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HOMO SAPIENS 🧠 taken in Schenectady, New York by @prommell
1
3 months ago
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La carrera musical…. Una de las industrias mas dificil de llevar, pero que bien se siente saber que tienes los huevos para seguir en ella… como dicen por ahi pierde el que se rinde🤷🏻‍♂️ 
y yo no me voy a rendir… asi que conocidos, amigos, familiares, les recomiendo que apoyen mientras ven el proceso que es cuando mas se necesita de su apoyo. 

Y a todos los colegas artistas, no le bajen nunca que aqui todos tenemos problemas personales, laborales, economicos, etc etc. asi que si te sientes mal dilo en una fuucking cancion y sacala. A hacer musica= money 💰💸💸💸 pisto (dineroooo )feliz noche 🥃 taken in Charlotte, North Carolina by @prommell
5
6 months ago
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Sofia o Sophia? @_tentx_blossom_ taken in Charlotte, North Carolina by @prommell
2
6 months ago
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AFTER MIDNIGHT SWING 🍵

COMING OUT THIS MONTH 🫶
 
#newrelease taken in Charlotte, North Carolina by @prommell
3
6 months ago
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Salud 🍻 taken in Charlotte, North Carolina by @prommell
1
6 months ago
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