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Composer 🎼 Sound Designer
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Oi, hi, ciao! ✨ by @rebeccagallinaro
23
4 months ago
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First Gamescom! 🎮

New people, old friends, a new city, lots of games and so many good memories. 

Happy to be surrounded by so many amazing people making cool things and bringing games to life.

What a week! See you next year 🫶✨ by @rebeccagallinaro
5
a month ago
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Very happy to share Maleime, a short film inspired by Brazilian folklore, for which we had the pleasure of leading the full sound direction.

Alongside the amazing team at @greydotlab , we were invited to create the sound and music for this incredibly inspiring project, one that resonates deeply with our roots.

Brazil is home to a unique mythological culture, where enchanted beings are guardians of nature and protectors of the environment. In many tales, those who dare to disrespect these guardians often face dire consequences.

The short features Caipora, a powerful spirit from Tupi mythology. Legend has it that Caipora protects the forest and punishes hunters and destroyers. 

To create the sonic atmosphere of this mythological horror short, we drew inspiration from traditional Candomblé rhythms, using direct references to this Afro-Brazilian religion to reflect the spiritual force of the story.

For the main theme, we leaned into the textures of bpopular street ensembles from rural Brazil, made up of handmade wooden flutes and rustic percussion.

We're very proud of the final result, especially because of the incredible world-building and visuals developed by the Grey Dot team
.
The full video is in our profile, enjoy. 

It’s not every day that a piece of audiovisual art dives so deep into Brazilian cultural richness.

Big shoutout to the Flutu team behind the magic:
Sound and Music by Flutu
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Music & Sound Direction: Victor HIme
Production Coordinator: Rebecca Gallinaro
Music Composition: Tiago Occilupo
Sound Design and Mix: Rafael Vieira
Percussion: Kabé Pinheiro by @rebeccagallinaro
29
a year ago
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PARALLAX ESTÁ DE VOLTA, MAS AGORA NO CINEMA!

Foi isso mesmo que você leu, você vai poder conferir o espetáculo, dirigido por @dezabastos.sa , na telona do Cinema da UFBA! E nada melhor do que comemorar esse lançamento com um pôster lindão, não é? 

Parallax é um espetáculo de dança que investiga a complexidade das emoções envolvidas na dicotomia da existência: o sentimento de multiplicidade do eu e a eterna busca pela unicidade do ser. A partir disso, nosso diretor @farias_aguiar , construiu um média-metragem que brinca com as possibilidades e perspectivas interativas do espetáculo.

E aí, preparado para embarcar nessa jornada pela escuridão do existir? Coloca na agenda e corre porque vão ser só duas sessões! 

📍 Saladearte Cinema da UFBA - Av. Reitor Miguel Calmon, s/n, PAC Vale do Canela
📅 Pré-estreia no dia 13/09, às 9h, e estreia oficial, 20/9, às 9h
🎟 Aberto ao público, sujeito a lotação

#ParallaxoFilme #3sinaisproduções #poster #dança by @rebeccagallinaro
18
a year ago
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Por trás de cada cena, reunião, e ideias de “Pequenos Pesadelos”, existe uma equipe cheia de talento e dedicação dando vida ao projeto. Hoje apresentamos a primeira leva de rostos que fazem a mágica acontecer nos bastidores!

Arraste para conhecer quem está por trás das câmeras e quais funções dão forma ao nosso filme!

#pequenospesadelosofilme #3sinaisproduções #catarse by @rebeccagallinaro
25
a year ago
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We’re absolutely speechless to share that Final Exam has won 2 Gold and 3 Bronze Lions at the prestigious Cannes Lions Festival. What an incredible team work.

We had the honor of designing the full audio experience for Final Exam and collaborating with BBDO, Druid and the Webcore team to bring attention to a project that goes far beyond entertainment. It’s a call for awareness and a push for change.

This recognition comes at a powerful moment. As the world reflects on the role of guns (and gun violence) in society, this project reminds us of the urgent need to protect innocent lives — especially children and young people.

From the very beginning, our goal with the sound design was clear. We didn’t want to glorify or dramatize violence. We wanted players to feel how disorienting and terrifying this kind of situation is. To use sound not as a cinematic tool, but as a lifeline. 

Sometimes, it’s not what you hear — it’s what you don’t — that stays with you.

We're so proud of the work done. From gameplay to campaign to audio. And it was a privilege to collaborate with Change the Ref, an organization committed to changing the reality among school shootings

A huge thank you to our team at Flutu for shaping the audio vision and experience. And deep gratitude to our partners at BBDO, Webcore, and Druid for bringing us in and trusting us every step of the way.

Thank you to everyone who supported us and helped this project come to life. We’re deeply honored and Happy!!!!

A massive shoutout to our incredible Flutu crew.

🎧 Sound Supervision & Technical Audio: Victor Hime

📋 Project Management: Rebecca Gallinaro @rebeccagallinaro

🎶 Sound Design & Original Music: Victor Hime, Caio Isaias Rodrigues @caio.sound , Pedro Dellatorre by @rebeccagallinaro
11
a year ago
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Sobre o concerto de sexta-feira ✨

“Imagens” foi uma adaptação do meu trabalho de conclusão de curso. 
A obra foi premiada no concurso Prof. Ernst Widmer Compositores da Bahia, OSUFBA e teve sua estreia no dia 08/11/24

Obrigada mais uma vez @osufba e @emusufba 

Privilégio enorme poder ouvir minha musica sendo tocada ao vivo Meu sorriso já diz tudo 😁

Quem quiser ouvir a obra toda https://youtu.be/aKQ7UY3-fzE?si=0BDqsUqoIJyBMvxd by @rebeccagallinaro
42
2 years ago
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How do composers keep players engaged and prevent boredom during gameplay?

In The Rise, a game where we produced the sound experience, we discussed ways to create a soundtrack that’s not only musically interesting but also enhances gameplay.

One of the techniques we use is thematic variation. In this case, simply changing the musical scale brings a completely different emotional layer to the music.

This effect is achievable because of our deep study of music theory—something that would be challenging to achieve without that knowledge.

This is why, even though it may be cost-effective to use pre-licensed tracks, working with composers brings creative, tailored solutions that elevate your game’s quality and enhance the player’s experience.

Can you hear the difference between the themes? Let me know what you think! 🎶

#GameAudio #GameDevelopment #TheRise #FlutuMusic taken in Santa Monica, California by @rebeccagallinaro
3
2 years ago
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Processos e desenvolvimentos ✨
Parallax no Teatro Gregorio de Mattos 03 e 04 de outubro!

Fotografias de @ae.comunicação @carolina_sebastiao e @marip0s4 
Filmagem @farias_aguiar @filipeluizf7 @filmesdoleo
Iluminação: @leilaasb by @rebeccagallinaro
40
2 years ago
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Processo criativo de Trix 🧙🏻‍♀️
———————

https://store.steampowered.com/app/2645340/Trix__Witching_World/

@joyjogstudio
@graziela.aquino_uk
@willian_aquino84
@alexandre_monzen - Unity Dev
@charlles_rafael - Unity Dev
@carolteleto - 2D Artist by @rebeccagallinaro
31
2 years ago
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Processo criativo da música de Parallax

Ps: no caso, dia 7 é hj ✨ by @rebeccagallinaro
55
2 years ago
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Screen Composer Academy 2023 (Glyfada, Greece), is a summer intensive program aimed at media composition.  @screencomposeracademy 

The Video Game Music Assignment included rescoring a level from the video game ‘Torn’ and provided feedback by the game’s original composer, @schymusica 

Music composed by Rebecca Gallinaro
Recorded at Sierra Studios 

Program Directors: @vasilismilesis , @natasapaulberg 
Score Supervisor: Vasilis Milesis
Production Manager: Vasilis Milesis, Natasha Paulberg 
Production Assistant: @nataliahatzmusic 
Sound Engineer: Alexandros Chrysidis
Conductor: Miltos Logiadis
Violin I: Stathis Laskaridis, Agoras Kleodoros, Manolis Zorafonitis, Marialena Karagianni, Kostas Karitzis, Alexandra Nousia.
Violin II: Vasilis Dimos, Sokratis Stathopoulos, Dimitris Kouzis, Periklis Timpalexis, Marianthi Karagianni. 
Viola: Giannis Romanos, Haris Gkitzios, Leonidas Grigoropoulos, Augousta Shestani. 
Cello: Michalis Porfyris, Elli Filippou, Alexis-Rudy-Lucien Bovek.
Bass: Alexandros Trampas.

Drawing by @adriannegallinari by @rebeccagallinaro
23
3 years ago
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