Instagram story viewer> @rizom_uv> Posts
98
posts
1.5K
followers
72
following
RizomUV Virtual Spaces by Rizom-Lab, Professional UV Mapping Software
POSTS STORIES REELS TAGGED
Download All
New videฬo out ๐ŸŽฌ

Our collaboration series with @sierradivision continues with a brand-new episode featuring Robin Mariancik.

This time, weโ€™re covering one of the most essential concepts in UV mapping: ๐—ง๐—ฒ๐˜…๐—ฒ๐—น ๐——๐—ฒ๐—ป๐˜€๐—ถ๐˜๐˜† ๐—™๐˜‚๐—ป๐—ฑ๐—ฎ๐—บ๐—ฒ๐—ป๐˜๐—ฎ๐—น๐˜€.

Understanding texel density is key to creating consistent, high-quality textures across your assets while making the most of your texture resolution. Itโ€™s a fundamental skill for any 3D artist working in games, VFX, or real-time production.

In this episode, Robin explains the core principles of texel density through clear visual examples, making this often confusing topic easy to understand and immediately applicable to your workflow.

A big thank you once again to @sierradivision and Robin Mariancik for helping make technical 3D topics more accessible to the community.

Watch the full episode on our YouTube channel : link in bio.
More episodes coming soon.

#RizomUV #SierraDivision #3DArtist #UVMapping by @rizom_uv
0
3 days ago
Download
โ–ช๏ธ Fresh interview just dropped!
๐Ÿ‘‰ Meet the artist: Jeon Hyeonyong 

Environment Texture Artist at NEXON Games and 4th place winner of the Substance 3D Designer Insanity Awards 2025.
From building worlds in Minecraft to creating large-scale environments for AAA games, Jeon shares how curiosity, procedural workflows, and technical knowledge shaped his journey as an environment artist.

In this exclusive interview, he talks about:
๐Ÿ”ธ How Minecraft sparked his passion for environment art and world building
๐Ÿ”ธ His workflow for creating large-scale, believable environments in Unreal Engine
๐Ÿ”ธ Why materials and procedural techniques are becoming the foundation of modern environment production
๐Ÿ”ธ The importance of understanding technical concepts beyond artistic tools

He also explains why RizomUV has become an essential part of his pipeline, highlighting its stability, speed, and reliable UV unwrapping for complex geometry, allowing him to spend less time fixing UVs and more time creating.

๐Ÿ‘‰ Read the full interview: link in bio

What part of your environment art workflow do you spend the most time optimizing?

#RizomUV #3DArtist #GameArt #UVMapping by @rizom_uv
0
9 days ago
Download
RizomUV is proud to sponsor the "Back in Time: Antique Props Challenge" by @sierradivision !

From June 30 to August 6, 3D artists worldwide are invited to bring a real antique, from Victorian furniture to vintage automobiles and everyday relics of the 1800sโ€“1920s, back to life as a stunning, game-ready 3D asset.

Participants will model, texture, and UV-unwrap their piece to modern game-art standards, competing in front of a panel of 15 industry judges for prizes including a mentorship with Senior Environment Artist @jeryce, a texturing masterclass with @robnthebin, and RizomUV licenses to power their next projects.

Great UVs are the foundation of every great texture, and we can't wait to see how challengers use RizomUV to unwrap the character and craftsmanship of these historic objects.

๐Ÿ‘‰ Registrations and submissions are open now. More information on challenges.sierradivision.com

 #Challenge3D #3DAnimation #RizomUv #SierraDivision by @rizom_uv
0
16 days ago
Download
At RizomUV, itโ€™s always a pleasure to see incredible projects made with our software!

Here are our top 10 highlights this time:

Slide 2 - @punitdenaiya5
Slide 3 - Eshan Vaezi
Slide 4 - @andiinzinger
Slide 5 - @cryptic_visionary
Slide 6 - @quibees
Slide 7 - FS Reborn
Slide 8 - @cryptic_visionary
Slide 9 - @danielwestmanart
Slide 10 - Valentin Shkalenko

A huge thank you to all the talented artists who keep pushing creativity further. ๐Ÿ™

Got something to share? Send us your work via DM!

#RizomUV #ArtistShowcase #MadeWithRizom by @rizom_uv
0
18 days ago
Download
Rizom was at the @annecyfestival 2026!

A few days of inspiring conversations, exciting encounters, and shared passion for animation and 3D.

From catching up with longtime partners to meeting new faces, Annecy once again proved to be the place where creativity and innovation come together.
A special thank you to @ves_french_section for hosting a fantastic event and bringing the community together. It was a pleasure connecting with so many talented artists, studios, and industry professionals.

See you next year, Annecy! 

#Annecy2026 #AnnecyFestival #RizomUv taken in Annecy, France by @rizom_uv
0
24 days ago
Download
Congratulations to all the talented artists who took part in the @3dmodels_org Renovation Challenge!

As one of the challenge sponsors, we're always excited to support initiatives that celebrate creativity, technical excellence, and the passion of the 3D community.

The quality of this year's submissions was truly inspiring, and we're especially proud to have awarded the RizomUV Team Choice prize to Raza Fx for Solitude, is a beautiful piece that stood out to our team.

A huge congratulations to all the winners and participants for the incredible work you've shared.

Keep creating. Keep pushing boundaries.

#RizomUV #3DModels #3DChallenge by @rizom_uv
0
a month ago
Download
They use RizomUV.

From luxury brands to automotive leaders, product designers, and industrial innovators, professionals across industries trust RizomUV for clean, accurate, production-ready UV workflows.

And this is only a selection of the companies using our software: a much larger list is available on our website.

Built for performance. Chosen by the best.

#RizomUV #UVMapping by @rizom_uv
1
a month ago
Download
๐—ก๐—ฒ๐˜„ ๐˜ƒ๐—ถ๐—ฑ๐—ฒ๐—ผ ๐—ผ๐˜‚๐˜ ๐ŸŽฌ
Our educational series with @sierradivision continues with a new episode focused on a major production challenge in modern game development.

In ๐—ช๐—ต๐˜† ๐—ข๐—ฝ๐˜๐—ถ๐—บ๐—ถ๐˜‡๐—ฒ๐—ฑ ๐Ÿฏ๐—— ๐—”๐˜€๐˜€๐—ฒ๐˜๐˜€ ๐— ๐—ฎ๐˜๐˜๐—ฒ๐—ฟ ๐—ถ๐—ป ๐—š๐—ฎ๐—บ๐—ฒ ๐——๐—ฒ๐˜ƒ๐—ฒ๐—น๐—ผ๐—ฝ๐—บ๐—ฒ๐—ป๐˜, Jacob Norris explores why optimization is essential for creating performant, scalable, and production-ready assets.

From polygon efficiency to texture management and workflow organization, this episode highlights how optimized assets directly impact performance, production time, and overall game quality.

Whether youโ€™re a student, environment artist, or experienced game developer, this video offers valuable insights into the realities of modern asset production pipelines.

A huge thank you to Jacob Norris and Sierra Division for sharing their expertise and helping us bring more educational content to the community.

See the episode on our Youtube : link in bio

#RizomUV #SierraDivision #3DArtist #UVMapping by @rizom_uv
0
a month ago
Download
Annecy 2026, here we come.

The countdown is on! Our team is getting ready for another exciting edition of MIFA, where we'll meet artists, studios, educators, and industry professionals from across the animation and 3D industries.

If you're attending, come and say hello. We'd love to discuss your projects, workflows, and the challenges you're tackling.

See you in Annecy!

#AnnecyFestival #MIFA2026 #AnimationIndustry #CGI #RizomUV by @rizom_uv
1
a month ago
Download
Want to dive deeper into professional UV workflows?

This clip is a short extract from our collaboration with @sierradivision, featuring Robin Mariancik and focused on UV Preparation for Asset Baking.
Discover practical production techniques, workflow optimization tips, and best practices used in real-world game art pipelines.

Watch the full episode on our YouTube channel and learn how efficient UV preparation can improve your baking results, asset quality, and overall production workflow.

๐Ÿ”— Full video available on YouTube : link in bio. 

A big thank you to Sierra Division and Robin Mariancik for helping us kick off this new series.

#RizomUV #SierraDivision #GameArt #EnvironmentArt #UVMapping 3DArt GameDev by @rizom_uv
1
a month ago
Download
๐—”๐—ฟ๐˜๐—ถ๐˜€๐˜ ๐˜๐—ฒ๐˜€๐˜๐—ถ๐—บ๐—ผ๐—ป๐—ถ๐—ฎ๐—น - ๐—” ๐—ก๐—ฒ๐˜„ ๐—˜๐—ฟ๐—ฎ ๐—ผ๐—ณ ๐—จ๐—ฉ ๐— ๐—ฎ๐—ฝ๐—ฝ๐—ถ๐—ป๐—ด

Sometimes, the right tool doesnโ€™t just improve a workflow : it completely changes the way you experience your craft.

โ€œThe first time I tried RizomUV, it was truly eye-openingโ€ฆ I could unwrap UVs quickly and exactly how I wanted.
My workflow can be divided into two eras: before and after discovering RizomUV.
RizomUV gave me confidence and even made UV mapping enjoyable.โ€ says Gryun Kim.

This is the kind of impact RizomUV aims to deliver: transforming UV mapping from a technical constraint into a seamless and creative part of the production process.

With powerful tools, precision control, and an artist-friendly workflow, RizomUV helps creators work faster, with more confidence and greater freedom.

A huge thank you to the artists who share their stories and inspire the community every day. Your experiences showcase how the right workflow can elevate both productivity and creativity.

#RizomUV #3DArtist #UVMapping by @rizom_uv
1
a month ago
Download
๐—ก๐—ฒ๐˜„ ๐˜ƒ๐—ถ๐—ฑ๐—ฒ๐—ผ ๐—ผ๐˜‚๐˜ ๐ŸŽฌ

Our collaboration series with @sierradivision continues with a brand-new episode featuring Robin Mariancik.

This time, weโ€™re diving into a key concept for efficient and consistent texturing workflows: ๐—จ๐—ป๐—ฑ๐—ฒ๐—ฟ๐˜€๐˜๐—ฎ๐—ป๐—ฑ๐—ถ๐—ป๐—ด ๐—ง๐—ฒ๐˜…๐—ฒ๐—น ๐——๐—ฒ๐—ป๐˜€๐—ถ๐˜๐˜†

Texel density plays a crucial role in achieving visual consistency across assets, optimizing texture quality, and maintaining production standards in game development workflows.

In this episode, Robin breaks down the fundamentals of texel density in a clear and practical way, sharing insights that artists can immediately apply to their own projects.

A big thank you again to @sierradivision and Robin Mariancik for helping make technical topics more accessible to the art community.

See the episode on our Youtube : link in bio.

More episodes coming soon.

#RizomUV #SierraDivision #3DArtist #UVMapping by @rizom_uv
0
2 months ago
Download
×

Download all media on this page

Photos Videos
back to up