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research based MA in cooperation between @udkberlin and @tu_berlin at the intersection of art, technology, science and theory- part of @new__practice
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'I Don’t Know How Many Souls I Have'

A video game confronting death is the oldest gesture in art, in the newest medium.

In 'Lascaux, or the Birth of Art' (1955), Georges Bataille argues that art emerges at the moment humans become conscious of death. Cave paintings, made near burial sites, are for him the trace of a being who knows it will die and responds with play, transgression, and the sacred.

For close to a year, Federico Zurani, Edoardo Bracchi, Leon Eckard and I have been building a videogame about the thresholds we inhabit through loss.

This work is the centrepiece of a transmedia installation I have been developing since my arrival in Berlin.

You play a soul with no memory, wandering the world of the dead, searching for a teacher already gone. As you move, you try to piece your memories back together, meeting the beings that inhabit this world along the way.

The landscapes were built from research journeys through sacred territories marked by conflict in Myanmar and the Indian Himalayas.

Please join us, and come play!

UdK Medienhaus Aula (1st floor) · 17–19 July, Rundgang 2026
Grunewaldstraße 2-5, Kleistpark, Berlin

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@atelier.distante
@frtz.zrn
@edo.bracchi
@_leon_eckard_

Interactive single-player videogame by António F. Duarte and Federico Zurani, in collaboration with Edoardo Bracchi. Sound design by Leon Eckard. 

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The full ‘Souls’ transmedia installation will be on view on the 22nd July, at my Meisterschüler exam – 11h30-onwards at UdK Medienhaus Galerie.

@s4ntp_gencomp
@current_situation_udk
@sybil.gg
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