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🅿🆂🅽: 𝐒𝐢𝐫𝐃𝐚𝐧_𝟒𝐭𝐞𝐬𝐪𝐮𝐞 𝐌𝐚𝐞𝐫𝐜𝐮𝐳𝟗𝟑 𝐃𝐨𝐦𝐞𝐧𝐢𝐜𝐨𝐁𝟗𝟒
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Pt.1➡️The Game➡️
The rounded shape and the bravery of our friendly hero Kirby, often pushed Nintendo developers to let him take completely different adventures than platforms. 
As in this spin-off, where Kirby plays to mimic the videogame classic Arkanoid, or Breakout.
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HAL Laboratory and Nintendo R&D1 produced the game, with the precious development of Tose Co., and they spent more than six months just to give the right "Kirby's Dreamworld" feeling to the game, deepening the Arkanoid mechanics and adding elements from Kirby's titles gameplay.
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The core of the game is to control the paddles, which can be even one for each side of the screen at the same time, to bounce ball-Kirby all around trying to completely eliminate the destructible bricks.  No news here.
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Then come Kirby's signature elements!
There's a world map structure, in perfect platform fashion, which proposes 55 levels split into eleven worlds, each of them with a proper boss fight.
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While playing the game, a well-timed press of the A button gives Kirby a stronger bounce very useful for hard blocks. But not only bricks populate the levels, oh no, also familiar enemies roam free into the levels. Hitting them can grant Kirby the opportunity to obtain up to four of his trademark Copy Abilities! Press the B button to activate them and take nice advantage during your bricks' destruction.
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There are also different power-ups to enhance this Arkanoid take by Kirby: there's an item that transforms all the blocks in bonus tiles, powerful bombs, a panel that duplicates Kirby, and the iconic Warp Star!
This last one teleports Kirby into four different, selectable, mini-games:
Star Catcher, Ice Hockey, Up cloud, and Up down!
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The fluffy pink Nintendo ball feels very comfortable in this game, giving a good twist to the classic Arkanoid, improving its mechanics in every aspect.
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#kirby #gameboy #nintendo #nintendogameboy #hallaboratory #8bit #arkanoid #handheldgaming #portablegaming #retrogames #gamescollection #importgaming #oldschoolgaming
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Pt.1➡️The Game➡️
1986, the brilliant Fukio Mitsuji designed the first Bubble Bobble, an arcade game that wanted to be a lot of fun for everyone, targeting couples and attractive to girls. This static screen, multiplayer platform, quickly became a hit and one of the most beloved arcade games ever made. The world was full of bubbles!
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Mitsuji, a creative that liked to develop always new concepts, went for a "sequel" that changed everything, protagonists and game mechanics first, titled "Rainbow Island: The Story Of Bubble Bobble 2".
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The true sequel of the legendary arcade game is this Bubble Bobble Symphony, produced by in-house Taito developers and released for arcades and Jap Saturns only.
Our friendly pixelated dragons return here, along with two new female characters, to trap in their bubbles the cutest enemies you can imagine and pop them out!
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This new adventure comes with numerous little improvements that make it more enjoyable, with a better level design that spares players to get stuck in some stages. 
The dragons can now execute a charged bubble attack, have different speed/shooting attributes, and jump on bubbles is easier than before. 
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The challenge isn't presented like a 100-levels endurance like before, instead, the player can decide which branching path he wants to take, choosing one of the doors that appear after every boss fight!
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One of the aspects that deeply impressed me is how self-referential it is, it's full of cameos not only taken from the first game but from the entire Taito's story! 

...Continues in part 2!
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#segasaturn #sega #32bit #taito #bubblebobble #importgaming #arcade #2dgame #retrogaming #retrogames #gamecollection #gamescollection #oldschoolgaming #consolegaming
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Hello IG friends, how are you? I hope you are doing well 😄
During the last few weeks I worked and studied a lot but I'm keep buying games and collectibles 😂 I could make a post a day and I think I could keep it up for three years 😂
That said, I try to interact with you all every time I can and, even if it isn't on a daily basis, I want you all to know that I am always here 😉
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Today pic is about The Division 2, the second installment of a series with a great setting and a good realization.
I like the game and, being a huge Ubisoft's figures fan, I like very much the figure itself 😎
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I wish you all a great summer and I hope to see you soon
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Check my ig friends tagged and
My IG partners
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@ital_gamecollector
@blut_5 
@bontix92 
@portada_games 
@cr34mycr4y0n
@gamingontheroad7591
@nykgamern7 
@chris._.1up
@collectoras_in_greece_
@eizoraik 
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#nerd #geek #InstanerdItalia #gamerscommunity #nerditalia #gamingitalia #videogiochi #videogiochiitalia #gaming #retrogames #playstation #xbox #nintendo #ubisoft #actionfigures #statue #figure #thedivision #ubicollectibles
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Pt.1➡️The Game➡️
What a big lover of shooters and SNK franchises could ever dream about? Easy! A shooting game mash-up with SNK characters like this one!
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Released exclusively for the PSP in JP/US, and developed by SNK and directed by Jin Hoshino (Raiden III, IV, V, Caladrius Blaze), this vertical bullet hell lets you choose your favorite SNK character from a roster of ten: Marco Rossi from Metal Slug, SYDIII from Alpha Mission (ASO in Japan), Akari Ichijou from The Last Blade, Iroha from Samurai Shodown, and classic KOF characters like Terry Bogard, Mai Shiranui, Iori Yagami, Kyo Kusanagi, and so on. 
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Each character has a unique shooting style and specific plot, with branching story paths and multiple endings.
Other than the Story Mode there's a Challenge Mode, which makes you achieve various conditions during levels or tests your skills with a Boss Rush.
Multiplayer Mode, an Art & Music gallery, and an entire extra game. (See part.3 post)
And don't forget the options, because here you can choose to rotate the screen aspect ratio for a TATE on the go!
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The level structure works like the one seen in Darius games, with several paths for a total of fifteen stages.
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The shooting action sees your typical main fire and smart bomb buttons, but even a couple of very attractive addition, drawn by fighting games: 
With the square button you can taunt, which cleans the screen from bullets but makes the enemies pissed off, increasing the bullets' speed.
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The real gimmick of the game is the Super Attack System, holding down X you can unleash a special tied to a Super gauge at the bottom of the screen. It's a fast auto-charging bar, and lets you perform three types of specials, from defensive short-range to offensive power attacks.
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The scoring system is straightforward: kill enemies, grab the "neo", "geo", and "100 mega" icons dropped, and try to build a continuous combo like in Dodonpachi games.

...Continues in Part.2!
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#snk #snkplaymore #shootinggames #neogeo #shmupsareshooters #stg #shmup #shmups #psp #sonypsp #portablegaming #handheldgaming #importgaming #fightinggames #retrogames #retrogaming #gamecollection #sony
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