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Nerd/Geek (See posts below).
Occasional musician and artist.
Doing it all for the nookie since the 1990's.
Villain.
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Wing Commander & Dangerous Streets- AmigaCD32 Bundle version from 1993

It’s #amigasunday with Squadron Leader @garygillgaming and this week we have a CD32 bundle game CD that is a *Very* mixed bag. The #amigaboxart and #RetroBoxArt on the game itself largely non-existent too, however the original bundle box for the CD32 Console did have a nice enough comic-style cover that might just be enough to pique the interest of @jimmylovesretro (See last image)🤔

So let’s start with Wing Commander (which I’ll say right now is the *only* good reason this CD is worth owning).
WC is pretty highly regarded among Space Combat sims, however the original Amiga release, when run on a stock A500, was an incredibly sluggish experience. However, running the game on the A1200 or in this case CD32 was much more enjoyable. Firstly the game utilises 256 Colour graphics and is noticeably smoother and faster, the CD version also offers faster loading than the Floppy Disk based original, so is clearly a winner. 

The controls do take some getting used to on the CD32 pad, with the top L & R buttons becoming like ‘shift’ keys that toggle different controls to the face buttons. 
Given the lack of a keyboard as standard on the CD32, this is actually a pretty ingenious solution for a game with a ton of options. Apparently there’s also a modded version called Wing Commander Enhanced, which gives the CD32 game support for the connection of an A4000 keyboard or PC keyboard with an adapter, so it can be played like the original release.

I did notice a little slowdown on the Asteroid based stages, but to be honest that’s a small niggle on what is otherwise an enjoyable port.

However, for every sober Yin, there is a raging Yang. Which is in this case, the rage-inducing Dangerous Streets.
Some of you may remember my post on the A500 version of this from last year. A game that I swore I would never buy again, yet here we are. But at least it’s only the bundle version.

As you probably all know, I’m a big fan of Fighting games in all their weird & wonderful forms, plus I always try to find some positive aspects to most games, but I must admit that I struggle with this one.

(Cont’d in the Comments)
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Batman - Commodore Amiga version (1989) and Batman Returns- Super Nintendo Version (1993)!

Holy double-whammy bat-fans! It’s #amigasunday with that darkest of knights @garygillgaming and it’s also #snestember with the boy wonder @ezee_pz 

I’ll also put this one forward for @amigaboxart and @retroboxart with eloquently Alfred-like @jimmylovesretro and my cave-dwelling self. 

Hopefully somewhere in the world it’s still #batmanday so I thought I’d take the opportunity to celebrate all these hashtags with my two all-time favourite Batman games.

You’ll also spot my son’s Kenner Animated Series Batman on the Batcycle joining in for a little #ToysGoneGaming 

The first game was created as a tie-in game for the ‘89 movie it does an admirable job of roughly following the movie’s plot, whilst adding a little artistic license to create a multi-faceted game that has some delightfully varied levels.

It is in essence a mix of platform, puzzle and driving stages based on scenes from the movie. It’s easy to pick up, but challenging to progress. However it is finishable with practice and the Batmobile driving stage is particularly of note for its Chase HQ-like sheer awesomeness 🤩.

As for the sequel, the Amiga did receive its own version of Batman Returns, but unfortunately it can’t hold a candle to the SNES game featured here, which is very distinctly SNES styled throughout with superb graphics and atmosphere.

This one largely takes the form of a Final Fight style scrolling beat-em-up based around scenes from the movie. The gameplay feels really solid and hard-hitting right from the off. Batman can unleash some devastating combos, throws and screen-clearing test-tube bombs, but I’m also pleased to report that this game also has its own Batmobile stage which plays exactly like an upgraded version of the one from the Amiga game. It’s furiously fast, and this time has you taking down the biker gang members as you race across Gotham in pursuit of the Penguin’s campaign van. 🚐 

(Continued in the Comments)
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Panza Kick Boxing - Commodore Amiga Version from 1991!

It’s #amigasunday with the high-kicking @garygillgaming 🦶, plus I’ll include this as a slightly late entry for #fightinggamefriday with the hard-hitting @king_lizzard 👊
It would also be dishonourable to not include this for #amigaboxart and #RetroBoxArt with that master of the low-blow @jimmylovesretro 😣 and my ‘slumped unconscious in the corner’ self 😵‍💫

You’ll also notice that the Jada Toys version of Street Fighter’s resident kick-boxer; Deejay has joined in for some #ToysGoneGaming 👍

Panza Kick Boxing was developed by French software house ‘Future’ and originally published by ‘Loricels’ in France. It was then later published by ‘Kixx’ in other EU countries and ‘NEC’ in the U.S. 

As the name suggests, the game was endorsed by Kick Boxing champion André Panza who provided technical advice on the game’s movesets and appears as the final opponent.

The gameplay itself is quite unique in the  Fighting games genre. As it essentially allows you to build your character from scratch and improve them as you go. There are 56 superbly animated attack moves which are based on realistic kickboxing moves (no projectiles here, sorry Deejay 😉). You can pick a selection to assign to your player’s controls, these are performed with a combination of a button press and a joystick direction. 

The game also allows you to improve your character’s stats and abilities by training them in the gym between fights. You can enhance Strength, Resistance and Reflexes, which will gradually improve their performance in the ring.

The fights take place in a kickboxing arena complete with a ring, audience seating, referee and stadium style lighting. Interestingly, the lighting doubles up as effectively representing your energy bar, with the individual lights on your side dimming and going out the more hits you take. Once you’ve taken too many, it’s literally lights out 💥
But if you take down your opponent you can continue to progress and ultimately take on André Panza himself.

(Continued in the comments)
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Alien Breed Tower Assault - Amiga CD32 Version from 1994!

It’s #amigasunday with expert xenomorph hunter @garygillgaming, not to mention #amigaboxart and #RetroBoxArt with the darkness-dwelling, hive-minded @jimmylovesretro and my thoroughly cocooned self.

So today we’re going to take a look at another of the finest entries in the CD32’s game library, plus this also coincides nicely with @officialcommodore ‘s announcement of an upcoming re-release. 

But most importantly there’s also a bit of a story behind getting hold of this one…
Shortly after I got my CD32 earlier this year, I spotted a big-box for this very game on eBay for a very reasonable price, plus I had also seen an unboxed copy of the game at the same local retro shop where I got the CD32 itself, so in a bid to get the game for a ‘less than usual’ price I set a plan in motion and nabbed the big box. But upon my return to the shop to strike up a deal on the game, I was somewhat miffed to find it had sold the day before I got there. Fudge…

So playing the long game as I often do, I kept an eye on eBay and eventually spotted a copy at a reasonable price just last week. But then there was a further twist, as the seller turned out to be none other than my good insta-chum @jimmylovesretro who then offered to send me the game for free! Apparently I’d been quite helpful with his various retro setup woes, (me, helpful? 🤔😆). Sure enough the game arrived just a couple of days ago, so it only seems proper to give it a rundown on this fine #amigasunday . Many thanks Jimmy 💪😎

Anyhoo, returning to the game itself, I’ve been a big fan of the Alien Breed games ever since the first one appeared on the A500 back in 1991. This is one genre of gaming that both the Amiga and CD32 seem to handle very well. 

Tower Assault is the third game in the series and the story begins with an IPC starship receiving a distress signal from a nearby research facility, thus sending in a squadron of troops to investigate, unfortunately the Tower base’s automated security systems are still active and destroy the entire squadron apart from you and your partner who crash land outside the towers. 

(Continued in the Comments)
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