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Real time visuals and experiments
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Hotspot 101!

3D scan this using LiDAR and Gaussian splats with energy type real-time VFX. Used POPs for particle fx and TOPs for render composition. Should we make this a scanner and upload the files? Let me know.

Stay tuned for more POP x Gaussian splat madness. Keep creating.

Created in @touchdesigner 

#touchdesigner #generativeart #motiongraphics #newmediaart #digitalart by @test23rdmay
0
16 hours ago
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Audio reactive POPs. 

Created a visual with one of the old files. Great to see how it turned out. Also in some movements it’s kind of looking like an eye. Stay tuned for more experiments. Keep creating.

Created in @touchdesigner 

#touchdesigner #generativeart #motiongraphics #newmediaart #digitalart by @test23rdmay
2
2 days ago
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Back to basics with particles and feedbacks.

Always fun to come back to old projects and make them more reliable and relevant. Optimize, looks and reactive all the integration seems so much familiar. Can’t wait to make them in motion and maybe even better. Stay tuned for more. Keep creating.

Created in @touchdesigner 

#touchdesigner #generativeart #motiongraphics #newmediaart #digitalart by @test23rdmay
9
3 days ago
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Walkthrough of VELOCITYX project files. 

In this project file we have included 5 different cars’ point cloud and a procedural workflow for real-time granular velocity VFX. 

You can add more to the system and it’ll help you build more with the procedural workflow using POPs nodes.
Available on patreon.
Created for @touchdesigner 
#touchdesigner #generativeart #motiongraphics #newmediaart #realtimevfx by @test23rdmay
2
5 days ago
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Created a multi-car racing shot with a new setup.

In this setup I have used all 5 point clouds and try to create a cinematic camera animation so we can zoom in to show the details.

Point cloud studies and how to make it more optimized so we can add multiple files and let them interact with each other. Still a lot to explore and it’s always fun to see everything working in real time.

Created in @touchdesigner 

#touchdesigner #generativeart #motiongraphics #newmediaart #digitalart by @test23rdmay
1
6 days ago
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Meet VELOCITYX — a procedural automotive point cloud system built with TouchDesigner POPs.
Switch between Mercedes, Shelby, Porsche, Hummer & Ferrari, then push the geometry through:
POINT CLOUD • VELOCITY • PLEXUS • XYZ DATA
Everything is provided as an open TouchDesigner project, so you get full access to the POP network and native parameters.

Available on Patreon.
Link in bio.

Created in : @touchdesigner 

Stay tuned for more info. Keep creating.

#touchdesigner #generativeart #automobile #porsche #ferrari by @test23rdmay
0
7 days ago
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Magic of procedural workflow. Multiple point clouds in real time.

Here I have created a system for high-velocity travel with camera shake and granular effect for creating real-time VFX shots. I have captured all the 3D scans using LiDAR. Another POP setup visually strong and solid plus lots of parameters to control.

Available on patreon.
For projects file do check out bio.

Created in : @touchdesigner 
#touchdesigner #generativeart #automobile #ferrari #porsche by @test23rdmay
30
8 days ago
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POPs study with one of the 3D scan I did with LiDAR.
Scanning and dispersing real-time VFX. Stay tuned. Keep creating.

Created in @touchdesigner 

#touchdesigner #generativeart #motiongraphics #automobile #ferrari by @test23rdmay
15
9 days ago
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Entropy as Gaussian splats.

I captured the 3D scene using  LiDAR and used that data to create point clouds and animate them as noise over particles age. I will be creating more artworks with Gaussian splatters in the upcoming days. Stay tuned. Keep creating.

Created in @touchdesigner 
#touchdesigner #generativeart #motiongraphics #pointcloud #digitalart by @test23rdmay
3
10 days ago
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Integration of dual-mode environment where you can switch between interactive and audio-reactive mode to control the whole environment.

This post showcases a deep walkthrough of the whole process of a single image-inspired environment. We have used DMX and NDI protocols for fixture data and led data .
Slide 1 : Introduction
Slide 2 : Inspiration
Slide 3 : Flow-map of whole process
Slide 4 : Created controls for interactive mode
Slide 5 : TouchDesigner controls mapping
Slide 6 : TouchDesigner cell wise data mapping
Slide 7 : Unreal plugin settings and network assignment 
Slide 8 : Unreal DMX library create with fixture mode
Slide 9 : Unreal DMX lib fixtures assignment with universe
Slide 10 : Export

So we have covered multiple data input/process/output/link methods. Really excited for upcoming artwork. Stay tuned. Keep creating. 

#tutorial #touchdesigner #unrealengine5 #interactive #audioreactive by @test23rdmay
33
11 days ago
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BTS of latest environment.
Stay tuned. Keep creating.
#bts #wip #touchdesigner #c4d #unreal by @test23rdmay
2
12 days ago
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Dual mode dmx controlled environment!

In this video I am showing all the features for our DMX-controlled environment for both modes. Please let me know if you think of some test cases which can help our setup to improve more do mention. Stay tuned for making and bts. Keep creating. 

Created in @touchdesigner 

#touchdesigner #generativeart #motiongraphics #newmediaart #digitalart by @test23rdmay
3
13 days ago
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