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World's finest skin textures 👇
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It’s been a lot of hard work, and today we are excited to share a new 𝗦𝗞𝗔𝗣 tech update! 💥 

SKAP can now handle an arbitrary number of FACS. For every expression, it generates automatically a dedicated high-quality displacement set in 16k — Grayscale Displacement, Multi-channel Displacement, and Cavity — all perfectly aligned and fully consistent across the entire dataset.

This level of stability across large FACS libraries can be a real game changer for studios working with scan data. It provides reliable detail extraction per input FACS map/geo, predictable results, and a much cleaner pipeline when managing extensive expression sets.

In this demo, you’ll see three static FACS in action — no 4D, no image sequence, no OBJ sequence. Just three blendshapes with their corresponding displacement maps driving the animation.

The scans are provided by the fantastic team at @clearanglestudios , courtesy of them. 🖤 

We’re also getting close to Phase 2, where we’ll start gradually onboarding everyone on the waitlist who completed the beta form, giving them access to the platform and the ability to process their assets online. 🚀 by @texturingxyz
36
a year ago
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🔥 𝗙𝗿𝗼𝗺 𝗿𝗮𝘄 𝗶𝗻𝗽𝘂𝘁 (𝘀𝗰𝗮𝗻) 𝘁𝗼 𝗟𝗼𝗼𝗸𝗱𝗲𝘃-𝗿𝗲𝗮𝗱𝘆 𝗺𝗮𝗽𝘀
SKAP delivers ultra-precise micro skin textures, generated with extreme detail and consistency.

✔️ 𝟭𝟬𝟬% consistent
✔️ 𝟭𝟬𝟬% input-based
✔️ 𝟭𝟲𝗸 pure details

Sneak peek: textures straight from SKAP.
Lookdev-ready, straight out of the box.

⚡ Beta is open — join the waitlist today.
 🔗 LINK IN BIO

Beta tester: Alireza Vaezi

#LookDev #SkinDetails #MicroDisplacement #DisplacementMap #PBR
#3DArt #CGArt #CGI #3DModeling #3DRender
#ZBrush #SubstancePainter #Blender3D #CharacterArt #DigitalSculpting by @texturingxyz
2
a year ago
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🔥 𝗙𝗿𝗼𝗺 𝗵𝗮𝗻𝗱-𝘀𝗰𝘂𝗹𝗽𝘁𝗲𝗱 𝗮𝘀𝘀𝗲𝘁 𝘁𝗼 𝗦𝗞𝗔𝗣
𝗦𝗞𝗔𝗣 generates extreme high-res micro details and delivers lookdev-ready maps - no more hours of manual work to bring out the finest details.
100% consistent. 100% input-based. 16k pure details.

Big thanks to @mrnunez / Digito for this beta test.

⚡ Beta is open - join the waitlist today.
🔗 Link in bio.

#LookDev #SkinDetails #MicroDisplacement #DisplacementMap #PBR
#3DArt #CGArt #CGI #3DModeling #3DRender
#ZBrush #SubstancePainter #Blender3D #CharacterArt #DigitalSculpting by @texturingxyz
11
a year ago
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Faramir.
"Portrait of Faramir from The Lord Of The Rings trilogy. Completed as part of my mentorship project at Think Tank Training Centre.
Special thanks to my mentor, Jon Catapia, for his feedback and guidance. Huge thanks to my peers and supervisors at Think Tank, Vivienne Huo, Julia Woode, Rafael Frank, Breno Guinart, and Rachel Tay.
Responsible for model, texturing, groom, and lookdev aspects. Brows groom geo provided by TexturingXYZ's VFACE."
Art by Graeme Chung @gram.c90
#madewithXYZ #lotr #netflix
#TexturingXYZ Digital3D Realtime CharacterDesign CharacterModeling character modeling realism 3d portrait cgi digidouble vfx render NoAI Digital3D by @texturingxyz
6
7 months ago
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Silver.
"Hello, anyone there? I’ve been away for a while, so this is my first piece after a long break. To be honest, it didn’t start out well, and for a while I didn’t think I would finish it. I went in circles with my concept and almost gave up, but Miguel kept encouraging me to keep going. There are still plenty of flaws, and I wish it was better, but I’m glad I finished something. My original idea was much more colorful and vibrant, but after a lot of back and forth, I ended up here. Big thanks to Miguel and Krystal for their feedback and support."
Art by Tran Ma
#madewithXYZ #TexturingXYZ #Digital3D #Realtime #CharacterDesign by @texturingxyz
3
7 months ago
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🔥 SKAP is now live!
𝗧𝗿𝘆 𝗶𝘁 𝗵𝗲𝗿𝗲 (LINK IN BIO):
https://skap.texturing.xyz/

Built with feedback from hundreds of VFX and game artists, SKAP is now publicly available! 🤩

𝗦𝗞𝗔𝗣 is a new technology focused on enhancing skin texture detail for characters and digital humans, built for both VFX and real-time workflows.

Key features:
• 100% from your input
• 16K displacement output
• Focused purely on skin detail

Optional export maps available from 𝗻𝗼𝘄:
• Normal
• Multi-Normal
• Hemoglobin
• Melanin

#VFX #CG #3D #CGI #GameDev #DigitalHumans #CharacterArt #Texturing #UnrealEngine #Unity3D #Maya #Houdini #Arnold #Vray #Metahuman #texturingxyz #XYZ by @texturingxyz
0
7 months ago
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Café Portrait.
"This project is based on a concept by Pavel Hristov.
I recreated and interpreted the character in 3D, focusing on realistic lighting and shading."
Art by Quentin Casse
#madewithXYZ #TexturingXYZ #Digital3D #Realtime #CharacterDesign #CharacterModeling #character #modeling #realism #3d #portrait #cgi #digidouble #vfx #render #NoAI #Digital3D by @texturingxyz
4
8 months ago
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Lee byung-hun [Likeness].
"Hi. I am excited to present a portrait of Lee Byung-hun from the Netflix show Squid Game, created as part of my study of likeness.
Sculpted in ZBrush, grooming was done using XGen. Textures were created with TexturingXYZ, and the final render was completed in Arnold. If you enjoy this work, feel free to leave a like."
Art by @jamie_chang_ 
#madewithXYZ #squid #squidgame #netflix
#TexturingXYZ #Digital3D #Realtime #CharacterDesign #CharacterModeling #character #modeling #realism #3d #portrait #cgi #digidouble #vfx #render #NoAI #Digital3D by @texturingxyz
31
8 months ago
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Scarlett Johansson.
"This piece is a revisit of the first likeness I ever attempted back in 2017, when I was just starting out in 3D. Coming back to it now felt like a nice way to reflect on how much has changed over the years and how much I’ve learned along the way. I’ve been really lucky with the career I’ve had so far and the projects I’ve been able to work on.
It was also my first proper attempt at a hair groom in Houdini. There’s definitely a lot more to learn and improve, but I’m relatively happy with the result and it’s been a good learning experience overall.
I hope you like it and thank you for all the support throughout the years!"
Art by @sefkiibrahim 

#madewithXYZ #scarlett 
#TexturingXYZ #Digital3D #Realtime #CharacterDesign #CharacterModeling #character #modeling #realism #3d #portrait #cgi #digidouble #vfx #render #NoAI #Digital3D by @texturingxyz
4
9 months ago
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Maxillosaurus.
"This creature is a chimera inspired by several predators from the Jurassic Park/World franchise.
I took inspiration from the Buck, Doe and Junior T.Rex from The Lost World to make this happy family.
Hope you like it!"
Art by @antoine_verneycarron 

#madewithXYZ #creature 
#TexturingXYZ #Digital3D #Realtime #CharacterDesign #CharacterModeling #character #modeling #realism #3d #portrait #cgi #digidouble #vfx #render #NoAI #Digital3D by @texturingxyz
93
9 months ago
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Napoleon Bonaparte Digital Reconstruction.
"Napoleon died 5 years before the invention of the camera.
So how did he really look?
We actually have photos of his brother and illegitimate son that you can see on the internet. Yes we have a lot of portraits of Napoleon, but upon first look, they dont have that much in common with each other."

Art by @ivailoivanov.art 

#madewithXYZ #antonchirugh
#TexturingXYZ #Digital3D #Realtime #CharacterDesign #CharacterModeling #character #modeling #realism #3d #portrait #cgi #digidouble #vfx #render #NoAI #Digital3D by @texturingxyz
1
9 months ago
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Colin Farrell (UE5, real-time).
"Hi everyone, this is my take on Colin Farrell likeness (2000s) and the result of a real-time study. My goal was to achieve a quality level similar to offline renders within a real-time environment, while focusing on optimization.
I followed Sefki Ibrahim's course, which helped me immensely in gaining confidence with UE5. This was also my first project where I created base textures using photogrammetry photoshoot kindly provided by the Triplegangers team. Starting with only the albedo information, I processed it to generate displacement and normal maps. After establishing this texture base, I've filled the gaps with texturingxyz data and I added a manual painting pass to better capture the specific facial features of the likeness.
The character is fully rendered in UE5. I used ZBrush for sculpting, Houdini and GroomBear for the grooming, and ZWrap for the detail transfer and topology wrapping. The clothing was created in Marvelous Designer and textured in Substance Painter."

Art by @blu1304 

#madewithXYZ #antonchirugh
#TexturingXYZ #Digital3D #Realtime #CharacterDesign #CharacterModeling #character #modeling #realism #3d #portrait #cgi #digidouble #vfx #render #NoAI #Digital3D by @texturingxyz
5
9 months ago
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