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🌐 Seoul, Korea
I'm Happy to Meet these Random Images.
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#CreativeCoding #GenerativeArt #ComputerGraphics #HardwareDesign #GameMaking #AIVisuals
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đŸ–„ïž Volt Alpha Bravo Mode ⌚

Contact 튗 아뤼 Terminal오 vab52odrv를 ᄋᅔᆞ려ᆚ허면 ᄉᅹ로ᄋᅟᆫ á„†á…©á„ƒá…łá„€á…Ą ᄒá…Șá†Żá„‰á…„á†Œá„’á…Șá„ƒá…Źá†žá„‚á…”á„ƒá…Ą.

CLI ᄋᅔᆫᄐᅄᄑᅊᄋᅔ스거 ᄑᅔᆯ요허ᄉᅔᆫ á„‡á…źá†«á„ƒá…łá†Żá„‹á…łá†Ż 위ᄒᅹ á„Œá…Šá„Œá…Ąá†šá„’á…ąá†»á„ƒá…Ąá†žá„‚á…”á„ƒá…Ą.

ls, cat, open á„ƒá…łá†Œá„‹á…Ž 며ᆌ려ᆌᄋᅄ로 조 á„Œá…Ąá†šá„‹á…„á†žá„†á…źá†Żá„ƒá…łá†Żá„‹á…łá†Ż á„ƒá…źá†Żá„…á…„á„‡á…©á„‰á…Šá„‹á…­!

Under the Contact tab, type vab52odrv in the Terminal to activate the new mode.

It was created for those who need a CLI interface.

Explore my work using commands like ls, cat, and open!

ahnthinkgood.net

#vab52odrv #website #cli #linux #code by @vab52odrv
0
5 days ago
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á„†á…Ąá„„á…Šá†Œá„á…”á†· × á„€á…źá†šá„…á…”á†žá„Œá…źá†Œá„‹á…Ąá†Œá„‡á…Ąá†šá„†á…źá†Żá„€á…Șᆫ
MATIN KIM × National Museum of Korea

혀ᆞᄋᅄᆞ á„‹á…§á†Œá„‰á…Ąá†Œá„‹á…Ž á„€á…źá„‹á…źá†«á„†á…©á†Œá„ƒá…© á„Œá…Ąá†Œá„†á…§á†«á„€á…Ș ᄋᅊᆫᄃᅔᆌ á„Œá…Šá„‘á…źá†· á„’á…Ąá†žá„‰á…„á†ŒÂ·á„…á…”á„…á…Ąá„‹á…”á„á…”á†Œá„‹á…łá„…á…© á„Žá…Ąá†·á„‹á…§á„’á…ąá†»á„‰á…łá†žá„‚á…”á„ƒá…Ą.

á„€á…źá„‹á…źá†«á„†á…©á†Œá„ƒá…©á„‹á…Ž á„‘á…źá†Œá„€á…§á†Œá„‹á…Š á„‹á…źá†·á„Œá…”á†šá„‹á…”á†·á„‹á…łá†Ż á„ƒá…„á„’á…Ąá„€á…©,
á„Œá…Šá„€á…©á†Œá„‡á…Ąá†źá„‹á…łá†« á„Œá…Šá„‘á…źá†·Â·á„Œá…”á†«á„‹á…§á†Żá„ƒá…ą á„‹á…”á„†á…”á„Œá…”á„…á…łá†Ż á„€á…©á†Œá„€á…Ąá†«á„‹á…Š á„’á…Ąá†žá„‰á…„á†Œá„’á…ąá†»á„‰á…łá†žá„‚á…”á„ƒá…Ą.

I contributed the Guunmongdo animation and the product compositing and relighting for the ending sequence.

I brought motion to the landscape of Guunmongdo,
then composited the supplied product and display images into a space, matching the lighting and shadows.

*Full Video : 3

#á„†á…Ąá„„á…Šá†Œá„á…”á†· #á„€á…źá†šá„…á…”á†žá„Œá…źá†Œá„‹á…Ąá†Œá„‡á…Ąá†šá„†á…źá†Żá„€á…Șᆫ #NationalMuseumofKorea #AIVisuals by @vab52odrv
0
5 days ago
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Meok, The Color of Shadow & Light

ᄆᅄᆚᄋᅎ ᄋá…Č초 ᄉᅔᄆá…Čᆯᄅᅊᄋᅔ션

ᄆᅄᆚ은 ᄀᅄᆷ은ᄉᅹᆚᄋᅔ러ᄉᅄ á„€á…łá„…á…”á†·á„Œá…Ąá„…á…© ᄆᅄᆫᄌᅄ á„‚á…łá„á…§á„Œá…”á„€á…”á„‹á…Š ᄇᅔᆟᄀá…Ș á„€á…łá„…á…”á†·á„Œá…Ąá„‹á…Ž ᄉᅟᆫᄉᅄ를 á„‡á…Ąá„á…Żá†»á„ƒá…Ą. á„‹á…„á„ƒá…źá„‹á…źá†·á„‹á…łá„…á…© 벍음을 á„€á…łá„…á…”á†«á„ƒá…Ąá„‚á…łá†« ᄀᅄá†șá„‹á…” á„’á…łá†Œá„†á…”á„…á…©á†žá„ƒá…Ą. ᄐᅹ초ᄋᅊ ᄋᅔᆻᄃᅄᆫ ᄀᅄá†ș은 á„‹á…„á„ƒá…źá„‹á…źá†·á„‹á…”á„…á…Ąá„‰á…„ 그ᄅᅄᆫᄀᅄᆫ거? á„‹á…”á„†á…”á„Œá…”á„…á…łá†Ż á„†á…Ąá†«á„ƒá…łá„‚á…łá†« 프로그ᄅᅹᆷ을 á„á…§á†»á„‹á…łá†Ż 뛰 ᄀᅄᆷ은ᄉᅹᆚᄇᅟᄐᅄ á„‰á…”á„Œá…Ąá†šá„’á…Ąá„‚á…łá†« ᄐᅼᆯᄀá…Ș ᄒᅎᆫᄉᅹᆚᄇᅟᄐᅄ á„‰á…”á„Œá…Ąá†šá„’á…Ąá„‚á…łá†« ᄐᅼᆯ을 ᄄᅄ올ᄅᅔᄀᅊ á„ƒá…Źá„‹á…„á†»á„ƒá…Ą.

Fluid Simulation of Meok

Because it was black, it felt shadowy at first, so I reversed the order of light and shadow. It is fascinating how it paints brightness through darkness. Is it because there was darkness in the beginning? When I opened the image editor, I was reminded of tools that start in black and tools that start in white.

@vab52odrv

#vab52odrv #CreativeCoding #shader #ComputerGraphics #art by @vab52odrv
0
8 days ago
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Moving 1

á„‹á…źá†·á„Œá…”á†šá„‹á…”á„‚á…łá†« á„‰á…Ąá„…á…Ąá†·á„ƒá…łá†Żá„‹á…Ž á„‰á…Ąá†Œá„’á…©á„Œá…Ąá†šá„‹á…­á†Œ

ᄆᅄᆚᄋᅎ 느ᄁᅔᆷ을 ᄋᅄᄄᅄᇂᄀᅊ 표현ᄒᅹ야헐꺼..

Interactions of Moving People

How should I describe the ink wash effect..

#vab52odrv #computergraphics #ml by @vab52odrv
2
9 days ago
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CONTACT / FIELD - 2

IK ᄉᅔ스ᄐᅊᆷᄀá…Ș PureColor ᄅᅊᆫᄃᅄᄅᅄ로 á„€á…źá„‰á…„á†Œá„’á…Ąá†« 3D á„Œá…Ąá†Œá„†á…§á†«.

여ᆚᄀᅔᄀᅟ허ᆚ(Inverse Kinematics) ᄉᅔ스ᄐᅊᆷ을 ᄒá…Șá†Żá„‹á…­á†Œá„’á…Ąá†« 6조ᆚ á„‡á…©á„’á…ąá†Œá„…á…©á„‡á…©á†ș우 á„‹á…źá†·á„Œá…”á†šá„‹á…”á†·á„‹á…łá„…á…© ᄌᅔ혀ᆌ á„‡á…§á†«á„ƒá…©á†Œá„‹á…łá†Ż 연ᄎᅟᆯ허고 á„…á…Šá†«á„ƒá…„á„…á…”á†Œá„’á…Ąá†·.

PureColor는 á„á…©á†Œá„’á…Ąá†ž ᄅᅊᆫᄃᅄᄅᅄ로, ᄀᅔ본ᄌᅄᆚᄋᅔᆫ ᄅᅊᆫᄃᅄᄅᅔᆌ ᄀᅔᄇᅄᆞ ᄆᅔᆟ AI ᄆᅔᆟ NVIDIA NR ᄀᅔᄉᅟᆯ을 á„Œá…„á†šá„‹á…­á†Œá„’á…Ąá„‹á…§ á„…á…Šá†«á„ƒá…„á„…á…”á†Œá„’á…Ąá†·.

ᄃᅼ á„‡á…©á„’á…ąá†Œá„…á…©á„‡á…©á†ș우 벌ᄋᅊ는 á„’á…Ąá„Œá…źá†Œá„‹á…” á„Œá…Ąá†šá„‹á…­á†Œá„’á…Ąá„‹á…§ á„Œá…„á†žá„Žá…©á†šá„’á…Ąá„‚á…łá†« 위ᄎᅔᄋᅎ á„Œá…”á„’á…§á†Œá„‹á…łá†Ż 변ᄒá…Șá„‰á…”á„á…”á†«á„ƒá…Ą.
á„†á…Ąá„Œá…”á„†á…Ąá†šá„‹á…Šá„‚á…łá†« NVIDIA Neural Renderingá„‹á…łá„…á…© ᄌᅔ혀ᆌᄋᅎ 외ᄀá…Șᆫ을 á„‡á…©á„€á…Ąá†Œá„’á…ąá†»á„ƒá…Ą.

PureColor (My Own Renderer)
PBR Lighting
PBR Material
Surface Response
NVIDIA NR (Neural Rendering)

—

Two explorers move through an eroded basin.
Where to place the next foot. How to share the load.
Small traces remain where their feet meet the ground.

Light, materials and surface response build on the same motion.
Closer views of joints and surfaces return to the landscape they share.
Contact positions and changing load become lines and points on screen.

A 3D scene built around a procedural walking system in TouchDesigner and rendered with PureColor.
NVIDIA Neural Rendering adds an appearance enhancement to the terrain in the final sequence.
Motion and foot-contact data stay tied to the same source.

Created by @vab52odrv
Made with @touchdesigner

#ContactField #vab52odrv #CreativeCoding #ProceduralAnimation #ComputerGraphics by @vab52odrv
0
10 days ago
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OCEAN STUDY

ᄉᅔᆯᄉᅔ건 ᄏᅄᆷᄑá…Čᄐᅄ 그ᄅᅹᄑᅔᆚ으로 바다를 표현허는 ᄀᅄᆫ 크고 ᄃᅼ á„€á…Ąá„Œá…”á„…á…© 너뉨. á„‚á…„á†·á„‰á…”á†Żá„ƒá…ąá„‚á…łá†« 바다우 표면을 표현허는 á„‡á…Ąá†Œá„‡á…„á†ž, á„‘á…Ąá„ƒá…©á„€á…Ą ᄎᅔ고 á„‡á…źá„‰á…„á„Œá…”á„‚á…łá†« ᄇᅟᄇᅟᆫ을 표현허는 á„‡á…Ąá†Œá„‡á…„á†ž

ᄋᅔᄇᅄᆫᄋᅊ는 바다 표면ᄇᅟᄐᅄ á„†á…Ąá†«á„ƒá…łá†Żá„‹á…„á†»á„‚á…łá†«á„ƒá…Š 버럼ᄋᅊ 떠른 ᄉᅟ면ᄋᅎ ᄋᅊᄂᅄᄌᅔᄋá…Ș á„‡á…Ąá†Œá„’á…Łá†Œá„‹á…łá†Ż 스ᄑᅊᆚ트ᄅᅄᆷ으로 á„†á…Ąá†«á„ƒá…łá†Żá„€á…© 엾 FFT로 ᄉᅟ면ᄋᅎ 높ᄋᅔᄋá…Ș á„‹á…źá†·á„Œá…”á†šá„‹á…”á†·á„‹á…łá†Ż ᄀᅚ선허는 á„‡á…Ąá†Œá„‰á…”á†šá„‹á…łá†Ż á„‰á…Ąá„‹á…­á†Œá„’á…Ąá†·. á„á…łá†« ᄂᅄᄋᅟᆯᄇᅟᄐᅄ á„Œá…Ąá†šá„‹á…łá†« á„Œá…Ąá†«á„†á…źá†Żá„€á…§á†Żá„á…Ąá„Œá…” á„á…łá„€á…”á„€á…Ą á„ƒá…Ąá„…á…łá†« á„‘á…Ąá„ƒá…©á„…á…łá†Ż 겨ᆞ쳐ᄉᅄ 표현험(fBM).

바다 표면을 á„‰á…Ąá„‰á…”á†Żá„Œá…„á†šá„‹á…łá„…á…© 표현허려고 ᄉᅟ면ᄋᅎ ᄀᅔᄋᅟᆯᄀᅔᄋá…Ș 보는 á„€á…Ąá†šá„ƒá…©á„‹á…Š 따라 하늘ᄀá…Ș á„á…ąá„‹á…Łá†Œá„‹á…Ž 번서거 á„ƒá…Ąá†Żá„…á…Ąá„Œá…”á„€á…Š ᄒᅹᆻ음. ᄒá…Ș면ᄋᅊᄉᅄ 잘 언 보ᄋᅔ는 á„Œá…Ąá†šá„‹á…łá†« á„Œá…Ąá†«á„†á…źá†Żá„€á…§á†Żá„ƒá…© 번서ᄋᅊ á„‹á…§á†Œá„’á…Łá†Œá„‹á…łá†Ż á„Œá…źá„ƒá…©á„…á…©á†š ᄒᅹᆻ음.

GLSLᄀá…Ș Touchdesigner로 á„†á…Ąá†«á„ƒá…łá†Żá„‹á…„á†»á„€á…© á„‘á…Ąá„’á…§á†Œ, 변위, ᄀᅄᄑᅟᆷ, 번서 ᄀᅚ선을 á„‹á…§á„…á…„ ᄇᅄᄑᅄ로 너눠ᄉᅄ 연결험.

á„‘á…Ąá„ƒá…© ᄇᅟᄇᅟᆫ은 á„ƒá…Ąá„‹á…łá†·á„‹á…Š 허ᄀᅔ로

There are two main ways to represent the sea in real-time computer graphics. How to depict the undulating surface of the sea, and how to represent the parts where waves crash and break

This time, I started with the sea surface, using a method that creates a spectrum of energy and direction of the water surface according to the wind and calculates water height and movement through inverse FFT. Depicting overlapping waves of varying sizes, from large swells to small ripples (fBM).

To realistically depict the sea surface, the reflections of the sky and sun varied according to the slope of the water and the viewing angle. Even the small ripples that are hard to see on the screen were made to affect the reflections.

Created using GLSL and TouchDesigner, with waveforms, displacement, bubbles, and reflections calculated by dividing and connecting to multiple buffers.

Let's leave the wave part for next time

Made with @touchdesigner + GLSL + DLSS5

#ocean #touchdesigner #glsl #computergraphics by @vab52odrv
2
12 days ago
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CONTACT / FIELD

ᄉᅔᆯᄉᅔ건으로 á„‡á…źá„’á…Ąá„ƒá…Źá„‚á…łá†« á„’á…Ąá„Œá…źá†Œá„‹á…łá†Ż 고려ᄒᅹ á„€á…§á†Œá„…á…©á„…á…łá†Ż 텀ᄉᅹᆚ허고 á„‰á…Ąá†Œá„’á…©á„Œá…Ąá†šá„‹á…­á†Œá„’á…Ąá†·.

ᄃᅼ á„‰á…ąá†Œá„†á…§á†Œá„Žá…Šá„‚á…łá†« ᄉᅄ로ᄋᅎ ᄀᅄᄅᅔᄋá…Ș á„‹á…źá†·á„Œá…”á†šá„‹á…”á†·á„‹á…Š á„‡á…Ąá†«á„‹á…łá†Œá„’á…Ąá„†á…§ á„ƒá…Ąá„‹á…łá†· 발을 놓을 á„Œá…Ąá„…á…”á„…á…łá†Ż á„á…Ąá†·á„‰á…ąá†šá„’á…Ąá†žá„‚á…”á„ƒá…Ą. ᄌᅄᆞ초ᆚᄋᅎ 위ᄎᅔᄋá…Ș á„’á…Ąá„Œá…źá†Œá„‹á…łá†« ᄉᅔᄆá…Čá†Żá„…á…Šá„‹á…”á„‰á…§á†«á„ƒá…Źá„‹á…„ ᄉᅄ로 á„ƒá…Ąá„…á…łá†« ᄆᅼᆯ결ᄀá…Ș 소ᄅᅔ를 á„†á…Ąá†«á„ƒá…łá†Żá„€á…©, ᄒá…Ș면ᄋᅎ ᄉᅄᆫᄀá…Ș 표ᄉᅔᆚ은 발우 á„Žá…Ąá†šá„Œá…”á„‹á…Ș á„Œá…”á„‚á…Ąá„‹á…©á†« á„‹á…źá†·á„Œá…”á†šá„‹á…”á†·á„‹á…łá†Ż á„ƒá…łá„…á…„á„‚á…ąá†žá„‚á…”á„ƒá…Ą.

á„‹á…źá†·á„Œá…”á†šá„‹á…”á†·, 표면, á„‰á…Ąá„‹á…źá†«á„ƒá…łá„€á…Ą 험ᄁᅊ á„‰á…ąá†Œá„‰á…„á†Œá„ƒá…Źá„‚á…łá†« á„Œá…Šá„‚á…„á„…á…Šá„‹á…”á„á…”á„‡á…ł á„‰á…”á„Žá…„á†Œá„€á…Ąá†š á„Œá…Ąá†šá„‹á…„á†ž.

Each touch disturbs the surface. Movement becomes sound. Two digital organisms respond to each other’s distance and motion, finding their next foothold. The position and weight of each contact shape distinct ripples and sounds, while lines and markers reveal planned landings and traces of movement.

A generative audiovisual work where movement, surface, and sound unfold together.

Motion reference: @ed.creativecoder via @brawhaus

Made with @touchdesigner

#CONTACTFIELD #GenerativeArt #CreativeCoding #TouchDesigner #vab52odrv by @vab52odrv
4
13 days ago
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Ruuning Crew

10x10 á„…á…„á„‚á…”á†Œá„á…łá„…á…ź, á„†á…„á„‰á…”á†«á„…á…„á„‚á…”á†Œá„‹á…łá„…á…© 허ᆚ스ᆞ헌 á„ƒá…Ąá†Żá„…á…”á„€á…” á„ƒá…Šá„‹á…”á„á…„á„…á…łá†Ż ᄉᅔ건처를 á„ƒá…źá„€á…© 나열, á„Œá…ąá„‰á…ąá†Œá„’á…Ąá†·.

#machinelearning stouchdesigner by @vab52odrv
0
13 days ago
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Machine Runner

á„†á…„á„‰á…”á†«á„…á…„á„‚á…”á†Œá„‹á…łá„…á…© á„ƒá…Ąá†Żá„…á…”á„‚á…łá†« á„‹á…źá†·á„Œá…”á†šá„‹á…”á†·á„‹á…łá†Ż á„’á…Ąá†šá„‰á…łá†žá„‰á…”á„á…”á„€á…©, 그 á„‹á…źá†·á„Œá…”á†šá„‹á…”á†·á„‹á…łá†Ż á„‡á…Ąá„á…Ąá†Œá„‹á…łá„…á…© á„‰á…”á„€á…Ąá†šá„Œá…„á†šá„‹á…”á†« 표현을 á„†á…Ąá†«á„ƒá…łá†Żá„‹á…„á„‡á…©á„€á…© á„‹á…”á†»á„‰á…łá†žá„‚á…”á„ƒá…Ą.

á„€á…Ąá„‰á…Ąá†Œ á„€á…©á†Œá„€á…Ąá†« 언ᄋᅊᄉᅄ 몸ᄋᅔ ᄀá…Čá†«á„’á…§á†Œá„‹á…łá†Ż á„Œá…Ąá†žá„€á…© 엎으로 á„ƒá…Ąá†Żá„…á…”á„ƒá…©á„…á…©á†š 허ᆚ스ᆞ허는 á„‡á…Ąá†Œá„‰á…”á†šá„‹á…”á†žá„‚á…”á„ƒá…Ą. 여ᄀᅔᄉᅄ 너온 á„‹á…źá†·á„Œá…”á†šá„‹á…”á†·á„‹á…łá†Ż ᄀᅔ로ᆚ헌 뒤, á„Œá…”á„‚á…Ąá„€á…Ąá†« 위ᄎᅔ를 ᄉᅄᆫ으로 연결허고 ᄉᅄ로 á„ƒá…Ąá„…á…łá†« ᄉᅟᆫ건 서ᄋᅔᄋᅊ 면을 á„†á…Ąá†«á„ƒá…łá†Żá„‹á…„á†»á„‰á…łá†žá„‚á…”á„ƒá…Ą. á„Œá…”á„€á…łá†· 보ᄋᅔ는 á„’á…§á†Œá„á…ąá„‚á…łá†« 그 á„‹á…źá†·á„Œá…”á†šá„‹á…”á†·á„‹á…” 겨ᆞ쳐ᄌᅔᆫ 결ᄀá…Șá„‹á…”á†žá„‚á…”á„ƒá…Ą.

á„ƒá…Ąá†Żá„…á…”á„€á…”á„…á…łá†Ż 허ᆚ스ᆞ허는 ᄀá…Șᄌᅄᆌᄀá…Ș ᄒá…Ș면ᄋᅊ ᄋᅄᄄᅄᇂᄀᅊ á„‡á…©á„‹á…§á„Œá…źá†Żá„Œá…” á„†á…Ąá†«á„ƒá…łá„‚á…łá†« á„Œá…Ąá†šá„‹á…„á†žá„‹á…łá†Ż 험ᄁᅊ á„Œá…”á†«á„’á…ąá†Œá„’á…Ąá„€á…© á„‹á…”á†»á„‰á…łá†žá„‚á…”á„ƒá…Ą. á„‹á…Ąá„Œá…”á†š á„ƒá…©á†Œá„Œá…Ąá†šá„ƒá…© 표현도 ᄋá…Șá†«á„‰á…„á†Œá„ƒá…Źá„Œá…”á„‚á…łá†« á„‹á…Ąá†­á„‹á…Ąá†»á„Œá…”á„†á…Ąá†«, á„Œá…Ąá†šá„‹á…„á†ž á„Œá…źá†Œá„‹á…”á†« 모스ᆞ을 ᄆᅄᆫᄌᅄ 고ᆌᄋá…Čá„’á…Ąá†žá„‚á…”á„ƒá…Ą.
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Machine Runner

I’m using machine learning to train a body to run, then exploring ways to visualize its movement.

The body learns to balance and move forward in a simulated environment. I record that motion, trace its positions with lines, and create surfaces between different moments. The form you see comes from layering those movements over time.

I’m working on both the running motion and its visual expression. Neither is finished yet, but I wanted to share where the project is now. by @vab52odrv
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16 days ago
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Walk It

#machinelearning #touchdesigner #creativecoding #ComputerGraphics by @vab52odrv
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19 days ago
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🌔 Moon

A study of changing sunlight, cratered terrain, and the familiar face we see from Earth.

Built with PureColor, my renderer in private development, this series follows NASA-derived lunar color and elevation through changing Sun and camera angles. Phases change because we see different portions of the Moon's sunlit half, not because its shape changes.

Near the horizon, a longer path through Earth's atmosphere removes more blue light, making the Moon look warmer. Chuseok does not give the Moon a special glow. At 21:00 KST on September 25, 2026, JPL gives a 98.4% sunlit disk; Seoul's rain and cloud forecast could still hide it.

The image-only phase and viewpoint studies are collected in a separate companion set. This carousel focuses on the visual explanation: phase geometry, the near side, terrain, atmosphere, code-driven rendering stages, and the production workflow.

The cover is an AI-assisted visual interpretation of a PureColor render; its lunar surface pixels were also altered. Scientific Moon imagery in slides 02–13 comes from the renderer. A live TouchDesigner GLSL study shows how geometry, map data, terrain and sunlight build the image in seven stages.

Which view holds your attention—the phases, the crater terrain, or the view from beyond Earth?

Visual direction & PureColor development / @vab52odrv

Lunar data / NASA SVS · LROC/ASU · LRO/LOLA

Phase & atmosphere / NASA

Seoul phase / JPL Horizons · weather forecast / KMA

Made with @touchdesigner

#PureColor #Moon #ComputerGraphics #CreativeCoding #vab52odrv by @vab52odrv
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22 days ago
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🌗 Moon Phases / First to Last Quarter

Seven PureColor renders follow a fixed view of the Moon's near side. The sunlit portion grows from the right through full Moon, then the illuminated portion on the left shrinks toward last quarter.

The Moon itself does not change shape. As it orbits Earth, we see different fractions of its sunlit half. These are representative lighting angles, not observations or a forecast for seven dates.

The surface uses NASA CGI Moon Kit color and LRO/LOLA elevation data. Lighting, material response, and exposure are simplified for this visual study; the result is not calibrated lunar photometry.

Which phase holds your attention?

Visual direction & PureColor development / @vab52odrv

Lunar data / NASA SVS · LROC/ASU · LRO/LOLA

Phase reference / NASA

#PureColor #Moon #ComputerGraphics #CreativeCoding vab52odrv by @vab52odrv
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22 days ago
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