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A motel. A room. A guest who never should've checked in. Follow VACANCY from day one to release. AI promo art. 100% human-made game.
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Development screenshots from phase two.

With the core motel structure finished, phase two was about pushing VACANCY further into a believable and atmospheric space. This stage focused on refining the rooms, hallway, lobby, front desk, exterior walkways, and back-of-house areas while continuing to improve lighting, layout, environmental detail, and overall mood.

The goal in this phase was to move beyond the basic shell of Pine Hollow Motor Lodge and start giving it a stronger identity. I wanted the motel to feel more like a real place with its own tone, tension, and visual character. This meant improving the look of the playable spaces, expanding the environment, and continuing to test how the player moves through the property.

Phase two helped bridge the gap between a functional map and a setting that actually feels like the world of the game.

https://tooheygaming.itch.io/vacancy by @vacancygame
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2 days ago
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Wait... It used to be a hospital?
https://tooheygaming.itch.io/vacancy by @vacancygame
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2 days ago
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Development screenshots from phase one completion. 

The basic structure of Pine Hollow Motor Lodge is now in place. The motel rooms, hallway, lobby and front desk, arcade machine, vending area, doors, furniture, lighting, collision, player movement, and several test interactions have all been built and tested.

The important part for me was getting the motel working as a real space before piling the story on top of it. I can now walk through the property normally, enter rooms, move through the lobby and hallway, interact with parts of the environment, and test the game without constantly fighting the map itself.

https://tooheygaming.itch.io/vacancy by @vacancygame
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3 days ago
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Some screenshots on the raw map before models and polishing.

It's starting to look like a real game. by @vacancygame
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3 days ago
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COMING SOON TO STEAM AND ANDROID! by @vacancygame
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4 days ago
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Welcome to Pine Hollow Motor Lodge.

Clean rooms. Color TV. Arcade games. Absolutely nothing to worry about.

It’s the 1990s. What could go wrong?

#VACANCYGame #IndieHorror #PsychologicalHorror #HorrorGame #IndieGame #GameDev #IndieGameDev #90sHorror by @vacancygame
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4 days ago
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Meet the characters of VACANCY.

Daniel, Maya, Evelyn, Caleb, Claire and somewhere in the background are the Watcher and a Witness who may know what really happened.

Two timelines. One motel. A room that should not exist.

VACANCY is a first-person psychological mystery about changing history and living with what changes with it. 

#VacancyGame #IndieGame #IndieHorror #PsychologicalHorror #PsychologicalThriller #HorrorGame #GameDev #indiedev by @vacancygame
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6 days ago
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VACANCY : A first look inside the abandoned motel.

Daniel walks the corridor toward Room 8.

That’s where things start to feel wrong.
What would you do: knock, or turn around?

#VacancyGame #IndieHorror #PsychologicalHorror #HorrorGame #IndieGame #GameDev #UnrealEngine #HorrorGaming #IndieDev #Room8 by @vacancygame
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6 days ago
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PINE HOLLOW looks peaceful on the postcard. It isn’t.

VACANCY is a psychological horror game set around an isolated roadside motel where the past and present refuse to stay separate.

I’m currently building out the motel, its two time periods, environmental storytelling, characters, audio, and the mystery at the center of Room 8.

More from Pine Hollow soon.

#VacancyGame #IndieHorror #PsychologicalHorror #HorrorGame #IndieGame #GameDevelopment #UnrealEngine #HorrorGaming #IndieDev #MadeWithUnreal by @vacancygame
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6 days ago
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The hallway is starting to take shape.

Dim lighting, motel doors, and the snack area at the end of the corridor.

It’s a simple space, but it already feels like the kind of place where you don’t want to be alone for too long.

Small environment updates like this are helping VACANCY feel more like a real world and less like an empty build.

Follow VACANCY from day one to final release.

#VacancyGame #IndieHorror #PsychologicalHorror #HorrorGame #IndieGame #GameDev #UnrealEngine #IndieDev by @vacancygame
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6 days ago
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From blocks to a real room.

The first version was nothing more than basic shapes used to figure out scale, layout and movement.

Now the same space is starting to feel like an actual motel room, with real furniture, lighting, materials and atmosphere.

Still early. Still changing. But this is where VACANCY starts becoming a real place.

Follow the game from day one to final release.

#VacancyGame #IndieHorror #PsychologicalHorror #GameDev #IndieGame #UnrealEngine #IndieDev #HorrorGame by @vacancygame
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6 days ago
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First working inventory system.

The player can now carry and inspect items like the motel key and flashlight.

Small mechanic, but a big step toward making VACANCY feel like an actual game instead of just a room you can walk around in.

More items, clues and interactions are coming.

Follow VACANCY from day one to final release.

#VacancyGame #IndieHorror #PsychologicalHorror #GameDev #UnrealEngine #IndieGame #HorrorGame #IndieDev by @vacancygame
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6 days ago
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