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CG Generalist & Indie Game Dev šŸ‘¾
3D Modeling, Content Creation, Graphic Design, Website Development & Virtual Environments.
Tattoos @ticketydoom
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Just launched my new website—along with an updated demo reel! 

Over the past while, I’ve been working as a freelance artist specializing in 3D product rendering, motion design, content creation, colour grading, and more. It’s been an exciting journey so far, and I’m looking forward to continuing to grow and build something meaningful from the ground up.

I’m currently taking on new clients, so if you’re looking for a website refresh, logo animation, motion graphics, or creative support, feel free to reach out!

LINK IN BIO šŸ”—
#FreelanceArtist #MotionDesign #3DRendering #CreativeStudio #DigitalArtist by @vrtualharmony
4
6 months ago
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A closer look at the Master Material for my Castle in the Sky project. Some people had questions so I thought I would answer some of them here. 

This project is optimized for real-time and has a high frame rate. The switch parameters allow me to only use what is necessary for each material instance.

Feel free to pause the video for a closer look, ignore the spaghetti - it is always changing so I avoid using pins.

Basically I had parameters for all of my maps, as well as on off switches depending on the need for each instance. For example, the wind and opacity was only toggled on for foliage and clouds. The curvature was only toggled on for the rock and wood instances or any sculpted high to low baked assets such as the steps. 

The moss z-up mask section was toggled on a lot of instances but not all of them. In the future, I would like to add a param node for a tiling mask between the z-up mask and where it blends into the albedo. Currently where the two textures meet the moss is quite sharp and it would be nice to have some type of variation around the edges.

Before every tiling material param, I have Position, Scale, Rotation nodes that I created as functions for simplicity. This allowed me to easily adjust LODs for the rocks and wood. The rest have a basic HSV for the albedo, normal and ORM maps using Multiply, Add, Power nodes lerped together in that order.

I added colour parameters for the dirt as well as a param for tiling dirt masks, similair to my distance field approx AO section where I used different tiling brushstroke masks to add more variation and stylization depending on the material.

I have a detail noise section where I was able to use a parameter for various masks to blend into the normal maps for a higher level of detail.

I also have a similair mask params to add surface imperfections to the roughness maps which can be toggled on or off. 

The emissive section was only toggled on for lamps so I could easily turn them on or off. 

The colour collision transition was great for blending between my modular assets, as well as the distance field approx AO which provided some much needed grime where walls meet roofs, posts meet ground, et by @vrtualharmony
0
7 months ago
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Excited to showcase my portfolio for @therookiesco link is in my bio!

#MyRookiesEntry25 #RookiesAwards2025 by @vrtualharmony
0
a year ago
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When you go to school for VFX just to get AI allegations lol by @vrtualharmony
17
6 days ago
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Digital Waivers Coming Soon! If you are looking for any technical services for your small business, you know who to call! Digital waivers, email automations, website development, logo design and SVG creation, graphic design, 3D modeling, motion graphics, animation and more @vrtualharmony šŸ‘¾

#programming #websitedeveloper #graphicdesigner #CGIartist #technerd taken in Sunshine Coast, Gibsons, BC by @vrtualharmony
0
8 days ago
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This week I designed a logo for @barehandstile ! I also created a 3D version with a beautiful tile texture and animation for their website, which I am just about finished building! www.barehandstile.com !

For the logo they wanted something precise, rugged, edgy, earthy, unique and not too corporate that represented a hand and also tile while still having the shapes of B and H for Bare Hands. They wanted something that would look good from a distance or close up that would look good in a solid colour for print or embroidery as well as recognizable from a distance. 

I love the challenge of taking several concepts and breaking them down into their simplest shape or form, for me logos are an extremely fun creative puzzle to solve! 

Initially, I created several drafts but ultimately liked the simpler, B and H shapes made out of tile. To avoid it looking to generic or corporate, I dragged down the points of the letters creating a trowel shape and in doing so it also began to resemble a hand. All while still keeping a B and H shapes stacked in the tile. 

I am very happy with the design (as are they!) and managed to create something that ticked all of their boxes. I am excited to watch their company grow and look forward to seeing my design on their work trucks driving by in my area.

Definitely go follow them and stay tuned for the website! 

#sunshinecoastvibes #sunshinecoastbc #logodesign #3dlogo #graphicdesign taken in Sunshine Coast BC Canada by @vrtualharmony
0
a month ago
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Big burritos and CGI šŸ’– by @vrtualharmony
1
a month ago
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Building a VR music festival game in Unreal Engine 5 from scratch — Part 1 covers the blockout phase. Video is now live on my youtube where I will be documenting my suffering throughout this process haha.

youtube.com/@vrtualharmony

Up next: Modeling and UVs, Textures, Lighting, Full Blueprint and C++ development, OpenXR VR support, and audio integration. 

#UE5​ #VRDevelopment​ #UnrealEngine​ #IndieGame​ #IndieGameDev​ by @vrtualharmony
0
4 months ago
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āœ‚ļøšŸ“ø I entered Johnny Depp’s ā€œThe Peoples Artistā€Awards and I’m not here to play.

Two crafts. One vision. Whether I’m behind the chair or behind the lens, I pour everything I have into my art — and now it’s time for the world to see it.

šŸ—³ļø VOTING OPEN MAY 4-14 and I need your support! taken in Whistler, Canada by @vrtualharmony
8
5 months ago
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and just like that I woke up one day and chose this life over after effects.. šŸ‘¾ by @vrtualharmony
1
5 months ago
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The magic of editing. Super fun edit I did for @zoedoesyourhair , check her page for the full video. If you want to turn your phone footage into ad-ready content, check out my website - link in bio šŸ”—
#contentcreation #speedramp #videoediting by @vrtualharmony
1
6 months ago
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Huuuuuge shoutout to my friend Harmony!! She is graphic designer, 3-D artist, and content creator who specializes in cinematic video editing, motion graphics and CGI. She is building her portfolio to showcase her skills and she made this amazing edit from just a bunch of random old footage I had! Definitely hit her up if your social media videos need more pizazz or you are in over your head with content to create, she is efficient and easy to work with! Thanks Harmony I love it I feel so cool 🤭  @vrtualharmony 

I am a hair artist living in Houston, Texas working at the Upper Hand Salon @theupperhandriveroaks I specialize in alternative hair, unique looks, and custom color! 

#zoedoesyourhair #vrtualharmony #houstonhairartist taken in The Upper Hand Salon: River Oaks by @vrtualharmony
9
6 months ago
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