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Recently I’ve been playing around with Copernicus in Houdini, and I’m really enjoying it for creating lighting effects.

For this little experiment, I made a few different animated gobos for the lights. What I really like is that there’s no need to export texture sequences, everything stays inside Houdini and can be tweaked on the fly.

Super fun to experiment with and see how far you can push it.

#sidefx #houdinisidefx #houdini by @daniel.mille
4
a month ago
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Visual development I had the pleasure of contributing to alongside @refikanadol and the RAS team for the @datalandmuseum immersive experience.

“Machine Dreams: Rainforest” is now open to visitors in Los Angeles. by @daniel.mille
0
2 months ago
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When I was in Iceland, I was deeply inspired by its rivers and waterfalls. The way glaciers melt, and how the water flows from the mountains to the ocean, constantly shaping the landscape.

After coming back, I started experimenting with these river slices, which looked like abstract paintings even in photographs. I was fascinated by the relationship between water and rock, water shapes the rocks, and the rocks, in turn, determine the patterns of the flow.

To recreate that same logic, I built these simulations without extra vector fields, masks, or additional attributes. The flow and velocities are influenced by the depth of the riverbed collision.

I’ll continue exploring this direction.

#sidefxhoudini #flipfluids #iceland #watersimulation by @daniel.mille
4
4 months ago
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v008_03 by @daniel.mille
4
7 months ago
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v002_wedge07
Solver experiments

#houdini #sidefxhoudini #flipfluids #redshift #particles by @daniel.mille
3
8 months ago
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Another free-time experiment in Houdini.
I saw this effect many times and wanted to recreate it as a fun practice.
The sim itself was fairly straightforward, but the main challenge was turning it into a clean loop without weird jumps or jitter.
Houdini is an amazing tool, a great way to break your brain and get incredibly satisfying visual results.

Special thanks to @maxschwugier for some really great practices on approaching this effect. by @daniel.mille
9
8 months ago
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Learning from the best.

I’ve seen different knitting approaches in Houdini and wanted to recreate this effect, inspired by other artists’ work.
Rebuilding existing effects feels like a solid way to understand how strong results are achieved.

This time, I combined approaches from @k_u_n_z and @paulesteves28 tutorials with some minor adjustments of my own. If anyone is planning to learn knitting and weaving in Houdini, I’d recommend checking out their Patreon pages.
I’m planning to dive deeper into vellum and knitting in Houdini!  More to come :)

#houdini #vellum #sidefx #motiongraphics #sidefxhoudini by @daniel.mille
4
10 months ago
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A very simple, yet beautiful effect I wanted to recreate with a Vellum sim.
I was inspired by the calm, flowing nature of underwater footage and the ambient music that brought me a few moments of mental clarity.
This is my attempt to share that peaceful state of mind.

#houdini #sidefxhoudini #vellum #redshift #calmness #abstract #underwater by @daniel.mille
11
a year ago
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ORION - ACT 1
—

To everyone who took the time to watch Orion — thank you.

My hope from the beginning was simple: to transport the viewer. To build a space quiet enough, strange enough, and human enough that you could lose yourself in it — even just for a moment.

That, to me, is the power of pure cinema.

With all of my work, I try to bring the experience to about 80% — and then leave space for the final 20% to be filled by the viewer. By you. Your memories, your emotions, your interpretation. That space is where the impact lives. It’s where the work becomes personal.

This is just Act One. There’s more to the story — and we’d love to finish the journey one day. But for now, this is where it lives. Where it pauses. Where it breathes.

Perhaps down the road, we’ll meet again.
Perhaps.

— Ash by @daniel.mille
14
a year ago
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Another Vellum test - this time with some pillows sim :) Turned out pretty fun!

#houdini #sidefxhoudini #redshift #vellum #simulation by @daniel.mille
6
a year ago
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ORION - ACT 1
—

The final 10% is often where everything comes together — where the atmosphere settles, the energy sharpens, and a shot truly comes alive.

That’s where @danielmille.cg came in.

Daniel handled the FX work on Orion, and what he accomplished inside Unreal Engine was nothing short of incredible. Creating elegant, high-fidelity effects is already a challenge — but doing it in real time, under the constraints of a fully in-engine workflow? That takes serious skill, focus, and creativity.

His work added depth, texture, and movement to the world. The dust in the air, the light bloom, the sparks, the subtle energy that sits behind the frame — all of that was Daniel. His contributions elevated every moment and helped bring this project over the finish line.

Working with him was an absolute pleasure, and we couldn’t have done it without him. by @daniel.mille
7
a year ago
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Another liquid simulation test inspired by the works of RAS. This time, I added audio-driven parameters - acceleration, random variations, and color changes are all based on music data processed in Houdini.

Music: Yehezkal Raz - Rhea

#redshift #houdini #sidefxhoudini #simulation #flipfluid by @daniel.mille
7
a year ago
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