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šŸ¤ LE LANGAGE DES PHALEĢ€NES - MATHILDE REYNAUD šŸ¤

Le langage des phaleĢ€nes (2026, premieĢ€re), de Mathilde Reynaud (@mathilde.reynaud), part du premier bug informatique documenté : en 1947 un papillon de nuit bloque le Mark II, co-conçu par Grace Hopper, figure majeure et ambivalente de l’histoire de l’informatique.

Dans ce jeu vidéo expérimental, leĀ·la joueurĀ·euse marche dans un décor verdoyant, jusqu’aĢ€ la fatigue. Le jeu glisse vers le reĢ‚ve et les souvenirs : qui, de l’humain ou du papillon, reĢ‚ve de l’autre ? Inspiré du ReĢ‚ve du papillon de Tchouang-tseu, le récit se construit par fragments entre mémoire et résistance aĢ€ l’effacement.

Le dispositif oscille entre transparence et opacité, interaction et contemplation. L’image bruitée, grainée, passée par le kinéscopage, les cadrages, les couleurs et le son composent une matieĢ€re enveloppante et une texture sensible.

Empruntant au cinéma et aĢ€ l’installation, Mathilde Reynaud relit l’histoire des technologies dans une perspective féministe et animiste. Le bug perturbe les dominations techniques et ouvre des possibles. La faille devient subversion poétique du vivant sur la machine. Son œuvre fuligineuse touche le sublime.

Commissaire d'exposition : Vincent Moncho (@vncnt_m) et Mathieu Vabre (@mathieu.vabre)

En partenariat avec CHRONIQUES - Biennale des Imaginaires Numériques (@biennalechroniques)

āž”ļø Gratuit, acceĢ€s libre, aĢ€ la Galerie de la Librairie du Palais (@librairiedupalais), le lundi de 14 h aĢ€ 18 h, et du mardi au samedi de 10 h aĢ€ 13 h et de 14 h aĢ€ 18 h.

āž”ļø Vernissage public de l’exposition : vendredi 9 octobre 2026 deĢ€s 17h30.

Design de l'affiche : Robin Moncho (@robin_mo_) šŸ”„ 
 
___ taken in Arles, France by @mathilde.reynaud
12
7 days ago
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#interview | šŸŽ„ Rencontre avec l’artiste Mathilde Reynaud, en résidence EXTRA aĢ€ Bruxelles et Arles pour son projet de jeu vidéo expérimental !
 
šŸ¦‹Durant cette résidence, l’artiste y explore le bug comme espace poétique, depuis le céleĢ€bre papillon du Mark II jusqu’aĢ€ Grace Hopper, et imagine un jeu ouĢ€ joueurs et joueuses tissent ensemble des fragments de récits, inspirés du ā€œFiction-Panierā€ d’Ursula Le Guin.
 
Un aller-retour précieux entre recherche technique (games.brussels) et réflexion artistique (Octobre Numérique – Faire Monde).
 
Le programme EXTRA, lancé par l’ambassade de France en Belgique avec le soutien de l’Institut français, soutient chaque année la création contemporaine française en Belgique.
 
šŸ‘‰ Vidéo compleĢ€te ci-dessus !
 
NL//
 
#interview | šŸŽ„ Ontmoeting met de artieste Mathilde Reynaud, in résidence EXTRA in Brussel en Arles voor haar experimentele videogameproject!
 
šŸ¦‹ Tijdens deze residentie verkent de artieste de bug als poëtische ruimte, van de beroemde vlinder van de Mark II tot Grace Hopper, en stelt ze zich een spel voor waarin spelers samen fragmenten van verhalen weven, geïnspireerd door het « Fiction-PanierĀ Ā» van Ursula Le Guin.
 
Een waardevolle heen- en weerreis tussen technische research (games.brussels) en artistieke reflectie (Octobre Numérique – Faire Monde).
 
Het EXTRA-programma, gelanceerd door de Franse ambassade in België met de steun van het Institut français, steunt elk jaar de hedendaagse Franse creatie in België.
 
šŸ‘‰ Volledige video hierboven! by @mathilde.reynaud
3
10 months ago
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CYFEST Midpoint Video Screening: Sensory/Nuances
October 17, 7:30 PM
⤑ @cinemahouse.evn 
18/1 Vardanants St., entrance from Aram St., 3rd floor

The program opens with Sergei Parajanov’s early masterpiece Hakob Hovnatanyan — a cinematic painting that set the tone for his ā€œstatic cinema.ā€ From this historical touchpoint, contemporary artists expand the field of sensory experience exploring perception, technology, and the body by Mathilde Reynaud (@mathilde.reynaud), Amy Karle @artist_amy_karle), Alessandro Zannier (@alessandrozannier), Ethel Lilienfeld (@ethellilienfeld), Louis-Paul Caron (@louispaulcaron), and Yulia Sharkina (@yuliasharkina.space).
Curated by Victoria Ilyushkina

Come for the films, stay for the welcome drinks, a short presentation, and an open chat after the screening.
✵ Full program by link in bio by @mathilde.reynaud
2
a year ago
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#résidencesEXTRA | Artiste numérique et multimédia, Mathilde Reynaud vit et travaille aĢ€ Saint-Étienne (Loire, France). DiploĢ‚mée de l’École supérieure d’Art et Design de Saint-Étienne šŸŽ“, elle a étudié en Corée du Sud avant d’intégrer l’ENSBA Lyon puis Le Fresnoy – Studio national des arts contemporains.
 
Elle développe une pratique ancrée dans l’image de syntheĢ€se 3D, qu’elle mobilise pour construire des récits féministes et sensoriels en lien avec les mondes virtuels 🌐. Ses installations et jeux vidéo explorent les croisements entre réel et virtuel, vivants et technologies, aĢ€ travers des dispositifs immersifs nourris de science-fiction et de fabulations spéculatives.
 
Son travail a été présenté en France, au Sénégal, en Lettonie et en Corée du Sud. En 2025, elle rejoint la résidence croisée EXTRA aĢ€ games.brussels et Octobre Numérique pour expérimenter de nouvelles formes narratives et immersives dans le champ du jeu vidéo šŸŽ®.
 
NL//
 
#EXTRAresidenties | Digitale en multimediakunstenaar Mathilde Reynaud woont en werkt in Saint-Étienne (Loire, Frankrijk). Ze is afgestudeerd aan de École supérieure d’Art et Design van Saint-Étienne šŸŽ“, en studeerde in Zuid-Korea voordat ze zich aansloot bij de ENSBA Lyon en vervolgens bij Le Fresnoy – Studio national des arts contemporains.
 
Ze ontwikkelt een artistieke praktijk die geworteld is in 3D-computerbeelden, waarmee ze feministische en zintuiglijke verhalen opbouwt die verbonden zijn met virtuele werelden 🌐. Haar installaties en videospellen verkennen de kruisingen tussen het reële en het virtuele, het levende en technologie, via immersieve ervaringen die gevoed worden door sciencefiction en speculatieve fictie.
 
Haar werk werd tentoongesteld in Frankrijk, Senegal, Letland en Zuid-Korea. In 2025 neemt ze deel aan de uitwisselingsresidentie EXTRA bij games.brussels en Octobre Numérique om nieuwe narratieve en immersieve vormen binnen het domein van videogames te verkennen šŸŽ®. by @mathilde.reynaud
3
a year ago
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Ce qu’il reste aĢ€ la nuit, Installation

In Ce qu’il reste aĢ€ la nuit, various elements interact together, much like in an ecosystem, to create a narrative that challenges a colonial and expansionist approach to space exploration, as well as the science fiction imagination traditionally associated with it.
In the film, two scientists study exoplanets using optical interferometry, an astrophysical observation technique that combines light captured by multiple telescopes to form a high-resolution image. They reflect on their fascination and nostalgia for the celestial bodies they study, questioning the memory of these places —never experienced— and their own way of approaching the future.
Cosmic particles, originating from deep space, are detected in real time within the exhibition space using a low-tech sensor, revealing an alternative perspective of space through Earth. This leads the scientists to direct their gaze toward their own environment. In parallel, a terrestrial landscape within a 3D environment reacts in real time to the passage of these particles, emitting a fleeting glow, creating a porous interplay between the fictional space and the real world.

Production manager . @estellebenazeth, Assistant director . Camille Honorez, Cast . @allemelle & @cobyrae, Co-writer of the dialogues . @cobyrae, Additional Co-writing of the dialogues . @oxygenpeel, Director of photography . @juliettebarrat, Assistant camera . @carmela.cd, Chief lighting technician . @le_poisson_violent, Stage manager . Damien Baïs, Catering . @r.chayarat, Sound recorder . @deborahdrelon, Video editor . @grenier.noe, Foley . Benjamin Poilane, Sound Designer . Tristan Soreau, Sound editor . Tristan Soreau, Audio mix . @tom.nollet, Coloring . Pauline Penichout, Kinescopage . Pauline Penichout, Film Laboratory . Color By Dejonghe, 3D designer . @thomas_leon_studio & Mathilde Reynaud, Programming and Electronics . Damien Baïs, Videogame design . Damien Baïs, Special thanks to @justineemard

Production @lefresnoy - Studio National des arts contemporains, en co-production avec l’Héxagone, SceĢ€ne Nationale I Meylan et Dune(s) Corporation, et avec le soutient du Bel Ordinaire by @mathilde.reynaud
2
2 years ago
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Ce qu’il reste aĢ€ la nuit, Installation

In Ce qu’il reste aĢ€ la nuit, various elements interact together, much like in an ecosystem, to create a narrative that challenges a colonial and expansionist approach to space exploration, as well as the science fiction imagination traditionally associated with it.
In the film, two scientists study exoplanets using optical interferometry, an astrophysical observation technique that combines light captured by multiple telescopes to form a high-resolution image. They reflect on their fascination and nostalgia for the celestial bodies they study, questioning the memory of these places —never experienced— and their own way of approaching the future.
Cosmic particles, originating from deep space, are detected in real time within the exhibition space using a low-tech sensor, revealing an alternative perspective of space through Earth. This leads the scientists to direct their gaze toward their own environment. In parallel, a terrestrial landscape within a 3D environment reacts in real time to the passage of these particles, emitting a fleeting glow, creating a porous interplay between the fictional space and the real world.

Production manager . @estellebenazeth, Assistant director . Camille Honorez, Cast . @allemelle & @cobyrae, Co-writer of the dialogues . @cobyrae, Additional Co-writing of the dialogues . @oxygenpeel, Director of photography . @juliettebarrat, Assistant camera . @carmela.cd, Chief lighting technician . @le_poisson_violent, Stage manager . Damien Baïs, Catering . @r.chayarat, Sound recorder . @deborahdrelon, Video editor . @grenier.noe, Foley . Benjamin Poilane, Sound Designer . Tristan Soreau, Sound editor . Tristan Soreau, Audio mix . @tom.nollet, Coloring . Pauline Penichout, Kinescopage . Pauline Penichout, Film Laboratory . Color By Dejonghe, 3D designer . @thomas_leon_studio & Mathilde Reynaud, Programming and Electronics . Damien Baïs, Videogame design . Damien Baïs, Special thanks to @justineemard

Production @lefresnoy - Studio National des arts contemporains, en co-production avec l’Héxagone, SceĢ€ne Nationale I Meylan et Dune(s) Corporation, et avec le soutient du Bel Ordinaire by @mathilde.reynaud
2
2 years ago
Download
Ce qu’il reste aĢ€ la nuit, Installation

In Ce qu’il reste aĢ€ la nuit, various elements interact together, much like in an ecosystem, to create a narrative that challenges a colonial and expansionist approach to space exploration, as well as the science fiction imagination traditionally associated with it.
In the film, two scientists study exoplanets using optical interferometry, an astrophysical observation technique that combines light captured by multiple telescopes to form a high-resolution image. They reflect on their fascination and nostalgia for the celestial bodies they study, questioning the memory of these places —never experienced— and their own way of approaching the future.
Cosmic particles, originating from deep space, are detected in real time within the exhibition space using a low-tech sensor, revealing an alternative perspective of space through Earth. This leads the scientists to direct their gaze toward their own environment. In parallel, a terrestrial landscape within a 3D environment reacts in real time to the passage of these particles, emitting a fleeting glow, creating a porous interplay between the fictional space and the real world.

Production manager . @estellebenazeth, Assistant director . Camille Honorez, Cast . @allemelle & @cobyrae, Co-writer of the dialogues . @cobyrae, Additional Co-writing of the dialogues . @oxygenpeel, Director of photography . @juliettebarrat, Assistant camera . @carmela.cd, Chief lighting technician . @le_poisson_violent, Stage manager . Damien Baïs, Catering . @r.chayarat, Sound recorder . @deborahdrelon, Video editor . @grenier.noe, Foley . Benjamin Poilane, Sound Designer . Tristan Soreau, Sound editor . Tristan Soreau, Audio mix . @tom.nollet, Coloring . Pauline Penichout, Kinescopage . Pauline Penichout, Film Laboratory . Color By Dejonghe, 3D designer . @thomas_leon_studio & Mathilde Reynaud, Programming and Electronics . Damien Baïs, Videogame design . Damien Baïs, Special thanks to @justineemard

Production @lefresnoy - Studio National des arts contemporains, en co-production avec l’Héxagone, SceĢ€ne Nationale I Meylan et Dune(s) Corporation, et avec le soutient du Bel Ordinaire by @mathilde.reynaud
0
2 years ago
Download
Ce qu’il reste aĢ€ la nuit, Installation

In Ce qu’il reste aĢ€ la nuit, various elements interact together, much like in an ecosystem, to create a narrative that challenges a colonial and expansionist approach to space exploration, as well as the science fiction imagination traditionally associated with it.
In the film, two scientists study exoplanets using optical interferometry, an astrophysical observation technique that combines light captured by multiple telescopes to form a high-resolution image. They reflect on their fascination and nostalgia for the celestial bodies they study, questioning the memory of these places —never experienced— and their own way of approaching the future.
Cosmic particles, originating from deep space, are detected in real time within the exhibition space using a low-tech sensor, revealing an alternative perspective of space through Earth. This leads the scientists to direct their gaze toward their own environment. In parallel, a terrestrial landscape within a 3D environment reacts in real time to the passage of these particles, emitting a fleeting glow, creating a porous interplay between the fictional space and the real world.

Production manager . @estellebenazeth, Assistant director . Camille Honorez, Cast . @allemelle & @cobyrae, Co-writer of the dialogues . @cobyrae, Additional Co-writing of the dialogues . @oxygenpeel, Director of photography . @juliettebarrat, Assistant camera . @carmela.cd, Chief lighting technician . @le_poisson_violent, Stage manager . Damien Baïs, Catering . @r.chayarat, Sound recorder . @deborahdrelon, Video editor . @grenier.noe, Foley . Benjamin Poilane, Sound Designer . Tristan Soreau, Sound editor . Tristan Soreau, Audio mix . @tom.nollet, Coloring . Pauline Penichout, Kinescopage . Pauline Penichout, Film Laboratory . Color By Dejonghe, 3D designer . @thomas_leon_studio & Mathilde Reynaud, Programming and Electronics . Damien Baïs, Videogame design . Damien Baïs, Special thanks to @justineemard

Production @lefresnoy - Studio National des arts contemporains, en co-production avec l’Héxagone, SceĢ€ne Nationale I Meylan et Dune(s) Corporation, et avec le soutient du Bel Ordinaire by @mathilde.reynaud
0
2 years ago
Download
Ce qu’il reste aĢ€ la nuit, Installation

In Ce qu’il reste aĢ€ la nuit, various elements interact together, much like in an ecosystem, to create a narrative that challenges a colonial and expansionist approach to space exploration, as well as the science fiction imagination traditionally associated with it.
In the film, two scientists study exoplanets using optical interferometry, an astrophysical observation technique that combines light captured by multiple telescopes to form a high-resolution image. They reflect on their fascination and nostalgia for the celestial bodies they study, questioning the memory of these places —never experienced— and their own way of approaching the future.
Cosmic particles, originating from deep space, are detected in real time within the exhibition space using a low-tech sensor, revealing an alternative perspective of space through Earth. This leads the scientists to direct their gaze toward their own environment. In parallel, a terrestrial landscape within a 3D environment reacts in real time to the passage of these particles, emitting a fleeting glow, creating a porous interplay between the fictional space and the real world.

Production manager . @estellebenazeth, Assistant director . Camille Honorez, Cast . @allemelle & @cobyrae, Co-writer of the dialogues . @cobyrae, Additional Co-writing of the dialogues . @oxygenpeel, Director of photography . @juliettebarrat, Assistant camera . @carmela.cd, Chief lighting technician . @le_poisson_violent, Stage manager . Damien Baïs, Catering . @r.chayarat, Sound recorder . @deborahdrelon, Video editor . @grenier.noe, Foley . Benjamin Poilane, Sound Designer . Tristan Soreau, Sound editor . Tristan Soreau, Audio mix . @tom.nollet, Coloring . Pauline Penichout, Kinescopage . Pauline Penichout, Film Laboratory . Color By Dejonghe, 3D designer . @thomas_leon_studio & Mathilde Reynaud, Programming and Electronics . Damien Baïs, Videogame design . Damien Baïs, Special thanks to @justineemard

Production @lefresnoy - Studio National des arts contemporains, en co-production avec l’Héxagone, SceĢ€ne Nationale I Meylan et Dune(s) Corporation, et avec le soutient du Bel Ordinaire by @mathilde.reynaud
1
2 years ago
Download
Ce qu’il reste aĢ€ la nuit, Installation

In Ce qu’il reste aĢ€ la nuit, various elements interact together, much like in an ecosystem, to create a narrative that challenges a colonial and expansionist approach to space exploration, as well as the science fiction imagination traditionally associated with it.
In the film, two scientists study exoplanets using optical interferometry, an astrophysical observation technique that combines light captured by multiple telescopes to form a high-resolution image. They reflect on their fascination and nostalgia for the celestial bodies they study, questioning the memory of these places —never experienced— and their own way of approaching the future.
Cosmic particles, originating from deep space, are detected in real time within the exhibition space using a low-tech sensor, revealing an alternative perspective of space through Earth. This leads the scientists to direct their gaze toward their own environment. In parallel, a terrestrial landscape within a 3D environment reacts in real time to the passage of these particles, emitting a fleeting glow, creating a porous interplay between the fictional space and the real world.

Production manager . @estellebenazeth, Assistant director . Camille Honorez, Cast . @allemelle & @cobyrae, Co-writer of the dialogues . @cobyrae, Additional Co-writing of the dialogues . @oxygenpeel, Director of photography . @juliettebarrat, Assistant camera . @carmela.cd, Chief lighting technician . @le_poisson_violent, Stage manager . Damien Baïs, Catering . @r.chayarat, Sound recorder . @deborahdrelon, Video editor . @grenier.noe, Foley . Benjamin Poilane, Sound Designer . Tristan Soreau, Sound editor . Tristan Soreau, Audio mix . @tom.nollet, Coloring . Pauline Penichout, Kinescopage . Pauline Penichout, Film Laboratory . Color By Dejonghe, 3D designer . @thomas_leon_studio & Mathilde Reynaud, Programming and Electronics . Damien Baïs, Videogame design . Damien Baïs, Special thanks to @justineemard

Production @lefresnoy - Studio National des arts contemporains, en co-production avec l’Héxagone, SceĢ€ne Nationale I Meylan et Dune(s) Corporation, et avec le soutient du Bel Ordinaire by @mathilde.reynaud
0
2 years ago
Download
Ce qu’il reste aĢ€ la nuit, Installation

In Ce qu’il reste aĢ€ la nuit, various elements interact together, much like in an ecosystem, to create a narrative that challenges a colonial and expansionist approach to space exploration, as well as the science fiction imagination traditionally associated with it.
In the film, two scientists study exoplanets using optical interferometry, an astrophysical observation technique that combines light captured by multiple telescopes to form a high-resolution image. They reflect on their fascination and nostalgia for the celestial bodies they study, questioning the memory of these places —never experienced— and their own way of approaching the future.
Cosmic particles, originating from deep space, are detected in real time within the exhibition space using a low-tech sensor, revealing an alternative perspective of space through Earth. This leads the scientists to direct their gaze toward their own environment. In parallel, a terrestrial landscape within a 3D environment reacts in real time to the passage of these particles, emitting a fleeting glow, creating a porous interplay between the fictional space and the real world.

Production manager . @estellebenazeth, Assistant director . Camille Honorez, Cast . @allemelle & @cobyrae, Co-writer of the dialogues . @cobyrae, Additional Co-writing of the dialogues . @oxygenpeel, Director of photography . @juliettebarrat, Assistant camera . @carmela.cd, Chief lighting technician . @le_poisson_violent, Stage manager . Damien Baïs, Catering . @r.chayarat, Sound recorder . @deborahdrelon, Video editor . @grenier.noe, Foley . Benjamin Poilane, Sound Designer . Tristan Soreau, Sound editor . Tristan Soreau, Audio mix . @tom.nollet, Coloring . Pauline Penichout, Kinescopage . Pauline Penichout, Film Laboratory . Color By Dejonghe, 3D designer . @thomas_leon_studio & Mathilde Reynaud, Programming and Electronics . Damien Baïs, Videogame design . Damien Baïs, Special thanks to @justineemard

Production @lefresnoy - Studio National des arts contemporains, en co-production avec l’Héxagone, SceĢ€ne Nationale I Meylan et Dune(s) Corporation, et avec le soutient du Bel Ordinaire by @mathilde.reynaud
1
2 years ago
Download
Ce qu’il reste aĢ€ la nuit, Installation

In Ce qu’il reste aĢ€ la nuit, various elements interact together, much like in an ecosystem, to create a narrative that challenges a colonial and expansionist approach to space exploration, as well as the science fiction imagination traditionally associated with it.
In the film, two scientists study exoplanets using optical interferometry, an astrophysical observation technique that combines light captured by multiple telescopes to form a high-resolution image. They reflect on their fascination and nostalgia for the celestial bodies they study, questioning the memory of these places —never experienced— and their own way of approaching the future.
Cosmic particles, originating from deep space, are detected in real time within the exhibition space using a low-tech sensor, revealing an alternative perspective of space through Earth. This leads the scientists to direct their gaze toward their own environment. In parallel, a terrestrial landscape within a 3D environment reacts in real time to the passage of these particles, emitting a fleeting glow, creating a porous interplay between the fictional space and the real world.

Production manager . @estellebenazeth, Assistant director . Camille Honorez, Cast . @allemelle & @cobyrae, Co-writer of the dialogues . @cobyrae, Additional Co-writing of the dialogues . @oxygenpeel, Director of photography . @juliettebarrat, Assistant camera . @carmela.cd, Chief lighting technician . @le_poisson_violent, Stage manager . Damien Baïs, Catering . @r.chayarat, Sound recorder . @deborahdrelon, Video editor . @grenier.noe, Foley . Benjamin Poilane, Sound Designer . Tristan Soreau, Sound editor . Tristan Soreau, Audio mix . @tom.nollet, Coloring . Pauline Penichout, Kinescopage . Pauline Penichout, Film Laboratory . Color By Dejonghe, 3D designer . @thomas_leon_studio & Mathilde Reynaud, Programming and Electronics . Damien Baïs, Videogame design . Damien Baïs, Special thanks to @justineemard

Production @lefresnoy - Studio National des arts contemporains, en co-production avec l’Héxagone, SceĢ€ne Nationale I Meylan et Dune(s) Corporation, et avec le soutient du Bel Ordinaire by @mathilde.reynaud
0
2 years ago
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