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🧱 3D Artist
Game Art, Animation, and Collectibles
Based out of the Greater Chicago Area
Building ROBOT WORKSHOP @munkmakesgames
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6 years ago, today, I took a chance and took a trip across a country to see my future wife. Last month we got to celebrate with family and friends and I can’t stop replaying that day. From getting ready with my brothers and my main guys from elementary school, seeing Mina more beautiful than ever, and partying all night. Wish we could do it again. Blessed by everyone, #maxandminaforever 🤍 

Photos by @nazul.stories taken in Cancún, México by @munkmade
23
2 years ago
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Robot Workshop on mobile 📲 Start up screen added!

The full daily maintenance loop is working on mobile, the UI is getting cleaned up, and everything is starting to feel a lot more connected.

Still just a blockout, next time I show the game, I should finally have some of the new 3D assets making their way in 👀

#RobotWorkshop #munkmakesgames #indiegame #gamedev #indiegamedevelopment taken in Highwood, Illinois by @munkmade
3
10 days ago
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The first actual 3D asset for Robot Workshop is done!

This one feels like a big shift for the project because I’m finally moving from sketches and systems into building the visual world of the game itself. The first robot head is modeled, textured, and ready to start testing in-game.

I’m going to keep developing the next robot parts from here, and I’m still using the concept sketches and feedback to shape what comes next. What do you think of the first head in 3D?

And out of the six concepts so far, which one would you want to see me build next?

#RobotWorkshop #3DArtist #GameArt #Blender3D SubstancePainter taken in Chicago, Illinois by @munkmade
2
21 days ago
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A look at a set of game-ready city skyscrapers created for Rivals Basketball with Anti-Hero Game Studio.

The six buildings were modeled in Blender, built around a shared trim sheet from Substance 3D Painter, and optimized as background environment assets for Unreal Engine.

This shows the lineup along with wireframes, texture maps, and trim sheet workflow. Deeper dive on ArtStation.

#3DArtist #GameArt #EnvironmentArt #UnrealEngine #indiegame taken in Chicago, Illinois by @munkmade
14
23 days ago
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Here's the why and how behind Robot Workshop 🤖 

I've put in 15 work sessions so far, and the daily task loop and reward system are working nice. So I wanted to give a breakdown of what my process looks like, as a 3D artist building my first mobile game with no coding background. 

I go into my approach, concepts and creative control, how I am using AI as a structured tool, and what I'm trying to get out of making Robot Workshop. 

If you have any thoughts on the game, where it's at, my workflow, or anything your curious about, drop it below! 

Dev-Log 02
Extended version on YouTube with a little more detail.

#indiegamedevelopment #robotworkshop #makingagame #mobilegames #devlog taken in Chicago, Illinois by @munkmade
8
a month ago
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This isn't play time for me. Let's get it.

3D vehicle: Flying car with custom texture, optimized for animation and real-time use.

Made in Blender and Substance Painter.

#3dblendered #blenderrender #cgianimation #3dcar #3dvehicle taken in Chicago, Illinois by @munkmade
10
a month ago
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Daily Task 3: Signal Repair - Gotta fix the kink in the antenna!

Finished the foundational mechanics for the antenna, you will have to fix the kinks by finding the correct hidden positions to get the best signal.

The joints move in a fixed radius in 3D space, and the screen will have an interactive waveform to show your progress and completion. Every day it will reset to a new position you have to find, rewarded with bolts to put towards your robot.

This was the last daily task to put together for now, moving on to more concept art before I start modeling the robot parts you"ll be playing the game with!

ROBOT WORKSHOP, a mobile game.

#robotworkshop #robotgame #indiegame #indiegamedevelopment #3dartist taken in Chicago, Illinois by @munkmade
11
a month ago
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Made a flying car for a 3D game asset, I dont think its flying right yet. @antiherogamestudio

Modeled in Blender, textured in Substance 3D Painter, tested in Unreal.

#unrealengine #flyingcar #gameart #3dcar taken in Chicago, Illinois by @munkmade
13
a month ago
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Talking more about Robot Workshop 🤖

I’ve got three early minigames working now: cleaning rust and gunk, charging the battery, and tuning the signal antenna.

I’m showing how each one starts, how the camera moves into the interaction, and what the player actually does in each game.

The battery game is the one I’m still thinking about most. Kind of weak. What would make something like that feel more fun or satisfying to play?

I also finally started getting my YouTube set up for Robot Workshop and Munk Makes Games, so I’ll be posting these updates there too.

#RobotWorkshop #GDevelop #IndieGameDev #GameDev #GameDesign 3DArtist taken in Chicago, Illinois by @munkmade
11
a month ago
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Quick Robot Workshop update 🤖

I’ve been testing the first prototypes for two of the minigames: cleaning rust and gunk off your robot, and a daily battery-charging game.

They’re still really early. Right now I’m focused on getting the core mechanics working before I start polishing how they look and feel.

I’m going to do a deeper breakdown of both minigames soon, including how I built them and the process/pipeline I’m using as the game comes together.

For the battery-charging game especially, I’m still exploring what the mechanic should become.

What would you actually want to do when charging your robot each day? Open to ideas!

#gdevelop #mobilegame #indiegame #gamedev taken in Chicago, Illinois by @munkmade
8
2 months ago
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New portfolio piece of a recent product visualization I put together. Full breakdown on my Artstation.

Swipe to see the final animation.

This project consisted of an original 3D modeled and rigged character, animation, product packaging, environment creation, and rendering done in Blender. 

Honestly one of my favorites because of the mix of stylized visuals used to present a real brand and product.

Open for commissions! 

#brandcontent #3danimation #3dcharacter #productdisplay #characteranimation taken in Chicago, Illinois by @munkmade
9
2 months ago
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Today marks day 19 of making the first ever HIGH QUALITY level for my game Rivals Basketball (Formerly known as Battle Ball) 

I brought in the assets @munkmade created and started to place them in the world. They really add the feeling of polish to the level. I also spent time working on a shader that offers both performance and customization.

Most importantly the steam page for the game is LIVE! You can show your support by going to steam and adding it to your wishlist! 
 
#basketball #nbatherun #nba2k #unrealengine #videogames by @munkmade
15
2 months ago
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