6 days agoThe uncertainty is what gets me. Hearing something nearby without immediately knowing where it is can be way more unsettling than showing the threat too early.
9 days ago@hollowedtarnished flipping it with the lightning is mean. after each flash you have to guess whether it stepped closer in the dark
24 days agoYou know that weird feeling when your brain makes you see scary things in the dark, in the distance and when you approach, it was just your imagination. You could recreate that with some hypnotising pattern on walls or special furnitures !
a month agoTo instill panic, you could notify the player when the Shade is near. Knowing that danger is close but not knowing where it is should trigger fight or flight
a month agoSubtle audio placement is king for me when it comes to scary. I think of the distant and sometimes not so distant sound of the alien moving through the walls and/or ceiling in alien isolation. You could never know if it was going to lead to the alien actually showing up so it kept you on edge.
2 months agoadd a creature that embodies fear itself and have it shift between different forms and have each form be a different phobia
2 months agoAdd like barely audible but still noticeable scratching on the walls and slightly louder whispers or chants
2 months agoAdd a giant hydra with humanface that eats monsters and players. It sings with many voices to lure humans.
