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Posted&Forgotten

We want AI slop IRL.

Take AI-generated images off the screen and bring them into the physical world. Print it, paste it, paint it, sculpt it, stitch it, spray it, build it, or turn it into something we haven’t thought of yet.

From wheat-pasted posters and graffiti to sculptures, textiles, landscape interventions, napkin drawings, and dada-slop-poetry scratched on glass, we want to see AI slop made physical. Weird, ugly, funny, absurd, beautiful. No rules, just slop.

Make something, put it out into the world, and document it in photographs. The photos can be sloppy or professional. We want to see the work, not judge your photography skills.

Group projects welcome.
Maximum 10 images per submission.

Deadline: November 30, 2026

Submit to: postedandforgotten@gmail.com

A note on the show: 
Posted&Forgotten is an off-site exhibition that brings together physical interventions in the real world and their photographic documentation in a shared virtual exhibition. Your work can happen anywhere. Send us the photos, and we’ll bring the slop together.

No fees, no hidden costs, no pay-to-exhibit bullshit. This is an open call, not a scam. We will never ask you for money to submit or participate.

Curated by the BigSlop International:
@paincurator @ideath_ @don_elektrq]

Hosted by drowned by public @drownedbypublic
and rhizome paking garage @rhizome_parking_garage
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[WhatAreYouGoing2Watch?][nonobject as slopcinematic movie experience]
**EVERY CINEMA WAS ONCE THE END OF CINEMA**

Every technological shift in film history has been met with anxiety. Sound was said to destroy the purity of silent cinema. Color was dismissed as spectacle. Lightweight cameras transformed documentary realism. Digital cinematography replaced photochemical film. CGI reshaped visual effects. None of these transitions ended cinema—they changed its language while leaving older techniques behind.

Animation tells the same story. After *Princess Mononoke*, hand-drawn animation gradually gave way to digital production pipelines. The drawings remained, but the methods changed. The rise of 3D animation in the late 1980s and 1990s opened entirely new visual possibilities while pushing others toward obsolescence. Something is always lost. Matte paintings disappear. Practical effects become rarer. Optical tricks are replaced by rendering. Entire crafts fade while new ones emerge.

Today's fear centers on AI. Alongside it comes the fear that actors themselves will become obsolete. But that transition has been unfolding for decades. Performance capture, digital doubles, de-aging, facial scanning, and companies like Weta have already blurred the boundary between physical performance and digital bodies. AI is not arriving in isolation—it is entering a pipeline that has long been moving toward increasingly synthetic production.

The real crisis may lie elsewhere. Cinema was already producing formulaic blockbusters, endless franchise sequels, and algorithmically safe storytelling long before generative AI existed. Spectacle had already become predictable. Repetition had already become profitable. The problem was never technology alone. It was the industrial preference for the familiar over the risky.

Technology doesn't automatically create great films, nor does it automatically destroy them. It amplifies imagination—or the lack of it.

Every generation believes it is witnessing the death of cinema. Perhaps what actually dies, over and over again, is only one way of making it.
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