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Humanities R&D | Follow for research, theory, teaching & design across media, games & technology | Director: @dougathlon | Social Media: @kkazius
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What is @uta_shlab? by @uta_shlab
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a month ago
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in “mass communication and para-social interaction” (1956), horton and wohl examine how media personalities create the appearance of intimacy with their audiences, inviting them to participate in particular social roles.
looksmaxxing offers a contemporary extension of how these relationships can reinforce the ideals they present. clavicular's audience isn't just learning how to evaluate attractiveness; by adopting and reproducing his standards, they help sustain the relationship that gives his performance value. by @uta_shlab
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2 days ago
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Teenage @dougathlon dances with @jean_philanthrope thanks to the new character recipe from @fuserstudio by @uta_shlab
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4 days ago
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Can poetry move a fly? To find out, follow the link in bio of @uta_shlab #fly #flyai taken in The University of Texas at Arlington by @uta_shlab
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5 days ago
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Some slides from our presentation at the “AI and Society Research Cohort Kickoff” event today @utarlington where we talked about the lab and our forthcoming game, Human Mode. taken in The University of Texas at Arlington by @uta_shlab
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7 days ago
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t. l. taylor uses assemblage to describe play as emerging through relations between players, systems, and social worlds. by @uta_shlab
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9 days ago
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What do game design and agentic engineering have in common? They’re both the art of agency. Find out more from @dougathlon at 1:15 pm on Friday at the AI & Society Cohort Kickoff. by @uta_shlab
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10 days ago
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friedrich kittler asks us to think about communication through the systems that make information legible, storable, and transmissible.
unfortunately, sometimes those systems produce cat hitler. by @uta_shlab
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11 days ago
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What else should Critical Roblox Studies cover? #criticalrobloxstudies #crs taken in Arlington, Texas by @uta_shlab
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12 days ago
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bo ruberg’s “no fun” (2015) asks what happens when play does not need to culminate in mastery or success.
fear & hunger offers a useful example: the player can learn its systems without ever gaining total control over them. mastery doesn’t erase vulnerability, and play instead becomes a matter of surviving within uncertainty. by @uta_shlab
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18 days ago
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Here’s Dr. Doug Stark’s lecture on “Taste, Slop and AI” from the 8th Hispanic Media Conference this past weekend in one minute. by @uta_shlab
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19 days ago
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walter benjamin in "the work of art in the age of its technological reproducibility" (1989) uses film to think about what happens when a performance is mediated through an apparatus rather than immediately witnessed by the audience.
his argument looks different when we turn from film to influencer culture, where the performer has more control over producing their image yet still depends on the platform that decides how, and how widely, that image circulates. by @uta_shlab
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23 days ago
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