Posted On: October 1st 2026, 04:00 pm
Part of a new initiative I want to do is creating informative content specifically around Game Design and tying it into socioeconomics and other, similar initiatives. I've worked in the industry for 10+ years with a focus on designing incentives and specializing in monetization. Let's chat!
This is Part 1 of The Price of Play, a short series on games, money, and access.
The short version: real incomes went up, but most people are spending less. Meanwhile, consoles jumped ~30% in price. Gaming has swung between open and closed access before. Right now, the door is closing.
Parts 2 and 3 cover who gets left out and what we can actually do about it.
Has the price of gaming changed how you play?
Sources: U.S. Census Bureau, Real Median Household Income (MEHOINUSA672N); BLS Consumer Expenditure Survey, 2013 & 2024 (real 2024 dollars).
#gamedesign #gamedev #gamingindustry #videogames #socioeconomics #costofliving #kshapedeconomy #gamingcommunity #monetization